fxizy Posted January 1 Report Posted January 1 i know i can make fire clay but it takes wind power and an annoying amount of flint
PoisonedPawn777 Posted January 1 Report Posted January 1 Doesn't require wind power. Just collect a stack of flint, easy enough while you're exploring, grind it in a quern, smelt it down and dig up some red or blue clay..bingo 8 stacks of fire clay. 3
Broccoli Clock Posted January 1 Report Posted January 1 3 hours ago, fxizy said: i know i can make fire clay but it takes wind power and an annoying amount of flint It's one of those resources that is very closely tied to character progression, it's understandable it requires some effort. Plus, the ratio of calcined flint chunks to fire clay is 8:1 so you do get a fair bit when you complete the process. This will come as little comfort but fire clay is more likely to spawn on the surface with 1.21 (the same is true for high fertility soil), so it's actually easier to find now. 1
pigfood Posted January 1 Report Posted January 1 30 minutes ago, Broccoli Clock said: This will come as little comfort but fire clay is more likely to spawn on the surface with 1.21 (the same is true for high fertility soil), so it's actually easier to find now. My bauxite biome with some bauxite surface gravel doesn't have any. The 1300 black coal deposit that I dug up had something like 30 fire clay. I have found 1500 blocks of high fertility soil. \\ I would highly recommend the PickupArtist mod. That makes collecting flint a lot less painful. IMO, early game the amount of fuel required for calcined flint is a lot more painful than the modest amount of hand grinding, especially if you need to use charcoal.
Broccoli Clock Posted January 1 Report Posted January 1 14 minutes ago, sushieater said: I would highly recommend the PickupArtist mod. That makes collecting flint a lot less painful. Not for me thanks, I don't find the process of creating fire clay to be all that restrictive. It can be a complex chain if you are working up to steel, but again I don't find it restrictive. Things like that mod, along with things that alter the stacks you can carry aren't QoL in my opinion. I'm not going to say don't use them, it's your game - play how you want to, but for me I'd prefer to lean into the designed limitations of the game, as intended by the dev, than circumvent them. 1
pigfood Posted January 1 Report Posted January 1 (edited) 28 minutes ago, Broccoli Clock said: Things like that mod, along with things that alter the stacks you can carry aren't QoL in my opinion. IMO, the base game not working that way is a bug. You can pick up things instantly in the base game, if you keep an empty hotbar slot. The game is extremely janky with right-click pickup. For some items it works without using an empty hotbar slot, for others it doesn't. Quote Things like that mod, along with things that alter the stacks you can carry aren't QoL in my opinion. I value my time. Spending >50% of my game time juggling an ridiculous inventory size (or ferrying stuff) isn't fun. There is no added challenge whatsoever. There is no time rush. Getting enough food for survival is trivial. Inventory restrictions are nothing more than a tedious waste of time. Edited January 1 by sushieater
Broccoli Clock Posted January 1 Report Posted January 1 (edited) 3 hours ago, sushieater said: IMO, the base game not working that way is a bug. You can pick up things instantly in the base game, if you keep an empty hotbar slot. The game is extremely janky with right-click pickup. For some items it works without using an empty hotbar slot, for others it doesn't. If you think it's a bug then report it as a bug, https://github.com/anegostudios/VintageStory-Issues/issues I have to say I do not suffer the issues you are having regarding picking items up. 3 hours ago, sushieater said: I value my time. Spending >50% of my game time juggling an ridiculous inventory size (or ferrying stuff) isn't fun. There is no added challenge whatsoever. There is no time rush. Getting enough food for survival is trivial. Inventory restrictions are nothing more than a tedious waste of time. Time is a fair concern, but just because you wish to streamline everything doesn't mean everyone else should dance to the beat of your drum. That's why there are mods, that's why you use mods. As for the "tedious waste of time" comment, you are entitled to your own view on this, of course, but equally I think that is a dogshit take, but you do you boo.. Edited January 1 by Broccoli Clock 1
CastIronFabric Posted January 1 Report Posted January 1 4 hours ago, Broccoli Clock said: Not for me thanks, I don't find the process of creating fire clay to be all that restrictive. It can be a complex chain if you are working up to steel, but again I don't find it restrictive. Things like that mod, along with things that alter the stacks you can carry aren't QoL in my opinion. I'm not going to say don't use them, it's your game - play how you want to, but for me I'd prefer to lean into the designed limitations of the game, as intended by the dev, than circumvent them. Its standard operating procedure for me. Collect about a full stack of flint over time (passively) make about 11 stacks of firewood for charcoal to make tools. make a quern make a fire pit, put in about 20 flint and a ton of charcoal, dont worry about the waste, come back later enough will be created to make an oven. done.
LadyWYT Posted January 1 Report Posted January 1 5 hours ago, sushieater said: IMO, the base game not working that way is a bug. You can pick up things instantly in the base game, if you keep an empty hotbar slot. The game is extremely janky with right-click pickup. For some items it works without using an empty hotbar slot, for others it doesn't. I value my time. Spending >50% of my game time juggling an ridiculous inventory size (or ferrying stuff) isn't fun. There is no added challenge whatsoever. There is no time rush. Getting enough food for survival is trivial. Inventory restrictions are nothing more than a tedious waste of time. I value my time as well, but I also value my inventory space. The last thing I want is my inventory getting crammed full of some resource the game arbitrarily decided was so important that it just picked it up for me. Loose items are one thing, but I'd rather be the one making the decision on what I pick up or otherwise interact with in the world, as I am the one that's playing the game. 4 hours ago, Broccoli Clock said: Time is a fair concern, but just because you wish to streamline everything doesn't mean everyone else should dance to the beat of your drum. That's why there are mods, that's why you use mods. Pretty much. I would also say that streamlining gameplay is one reason that the other block game gets reamed as hard as it does sometimes. Still a great game, in my opinion, but there's practically no meat to it outside of building/redstone, as the game will almost play itself for you. 10 hours ago, fxizy said: i know i can make fire clay but it takes wind power and an annoying amount of flint As others have already said, you don't need wind power, and how much flint it takes depends entirely on how much fire clay you need. Eight flint will make a stack of fire clay; all you have to do is calcinate the flint in a firepit, grind it into powder, and then mix the powder with red/blue clay. If you're near a bauxite biome, you can try looking for fire clay deposits, as they will spawn naturally here sometimes. You can also try searching under seams of black coal or anthracite, though there is no guarantee of finding a deposit here. Cracked vessels will sometimes contain a bit of fire clay as well. As for traders...I'm not sure if some of them sell it or not, but it probably doesn't hurt to check with your friendly local building traders or others that you think might carry it. As for the reasoning behind the changes, my assumption is that the change was made to make the early game a bit more meaningful. Prior to the change it was very easy to jump straight to the endgame stuff and skip most of the early tech; now the player actually needs to invest in a copper anvil and chisel(usually, but not always) if they want to get early access to the bread oven and glass.
pigfood Posted January 1 Report Posted January 1 (edited) 1 hour ago, LadyWYT said: I value my time as well, but I also value my inventory space. The last thing I want is my inventory getting crammed full of some resource the game arbitrarily decided was so important that it just picked it up for me. Loose items are one thing, but I'd rather be the one making the decision on what I pick up or otherwise interact with in the world, as I am the one that's playing the game. WTF??? PickupArtist doesn't pick up stuff automatically. It fixes the janky inconsistent right click pickup. In the vanilla game, if you have an empty hotbar slot and you right-click, you pick things up instantly and merge them into existing stacks. Sometimes that works with partial stacks selected in the hotbar, sometimes it doesn't. Edited January 1 by sushieater 2
LadyWYT Posted January 1 Report Posted January 1 48 minutes ago, sushieater said: WTF??? PickupArtist doesn't pick up stuff automatically. It fixes the janky inconsistent right click pickup. In the vanilla game, if you have an empty hotbar slot and you right-click, you pick things up instantly and merge them into existing stacks. Sometimes that works with partial stacks selected in the hotbar, sometimes it doesn't. Ah, I see. Unfortunately that's not the impression I got from reading your initial post. But that clarification makes a lot more sense, and with a closer examination makes sense to add to the game as well.
Broccoli Clock Posted January 2 Report Posted January 2 (edited) 15 hours ago, sushieater said: WTF??? PickupArtist doesn't pick up stuff automatically. It fixes the janky inconsistent right click pickup. In the vanilla game, if you have an empty hotbar slot and you right-click, you pick things up instantly and merge them into existing stacks. Sometimes that works with partial stacks selected in the hotbar, sometimes it doesn't. The pick up is not "inconsistent", it is actually very consistent. If you have an empty slot on your toolbar it will pick up and item from the floor, it will also pick it up if you have the same item selected in the toolbar as the item you are trying to pick up. This happens every time*. That is the very definition of consistency. (*Edit: Sorry I should say, that happens for me every time, this is purely anecdotal feedback) Once again, if you find inconsistency, document it and report it as a bug, that way it can be resolved for everyone, if it's an actual bug of course. So here's the thing, just because I have no issue with collecting items from the ground doesn't mean you don't, and if you do suffer issues with it then I see no problem for that mod, in essence it is trying to replicate the vanilla functionality (...picking one item at a time rather than, for example, picking up everything in a radius). However, you also included this line.. "Getting enough food for survival is trivial. Inventory restrictions are nothing more than a tedious waste of time." ..which would suggest a considerable dislike for vanilla functionality. I'm at pains to not gatekeep here, if you want to overhaul the game with mods to make it "less tedious" then you go ahead, but for me the very limitations of things like inventory are part of the game, it's those limitations that shape your gameplay. The game has been on the go for years, if the devs honestly felt it affected gameplay negatively, I feel they would have amended already. Edited January 2 by Broccoli Clock 4
Broccoli Clock Posted January 2 Report Posted January 2 18 hours ago, CastIronFabric said: Collect about a full stack of flint over time (passively) I am a bit of a generic loot goblin and will collect stacks of all sorts of resources around my base, by the time I need fire clay there's normally a fair bit of flint lying around. To be fair to the OP, @fxizy, that can seem quite a complicated process for newer players but as most will probably guess I don't mind leaning into it. One other thing, I very rarely make copper only tools that can be made out of flint (or obsidian, granite.. etc). For me the trade off in terms of time finding copper, smithing it and then using that tool and because that tool is fairly low durability (~300 from memory but could be wrong) the investment doesn't pay off in comparison to just knapping some flint tools (imo of course). That means I tend to keep an eye out for flint on the ground for longer into my playthrough than most probably do. 1
pigfood Posted January 2 Report Posted January 2 (edited) 3 hours ago, Broccoli Clock said: Once again, if you find inconsistency, document it and report it as a bug, that way it can be resolved for everyone, if it's an actual bug of course. I'm pretty sure I filed a suggestion or bug report a long time ago (my bug reporting accounts are 'obviously' 'different'). The thing is, I have more than a dozen of open acknowledged bug reports. Absolutely nothing has been done to resolve them. I won't publicly submit unsanitized log files, a bug report is a MAJOR time investment on my part. I'm using a lot of mods and I'm not going to reproduce every issue I encounter without mods. 3 hours ago, Broccoli Clock said: The game has been on the go for years, if the devs honestly felt it affected gameplay negatively, I feel they would have amended already. Frankly, given your attitude, I don't care if the jankiness gets resolved for you (you seem unaware in the first place). There is a 99% chance that my bug reports won't do anything. I'm perfectly comfortable with using mods. BTW, I fairly frequently watch VS stuff when going to sleep. Every single streamer has experienced the right click jankiness, when trying to pick up stuff with existing stacks, e.g. fired molds from clayforming. 3 hours ago, Broccoli Clock said: I'm at pains to not gatekeep here, if you want to overhaul the game with mods to make it "less tedious" then you go ahead, but for me the very limitations of things like inventory are part of the game, it's those limitations that shape your gameplay. The thing is, game developers these days compete on having on having the smallest inventory possible, to the point where inventory management and transferring stuff is the majority of the game time. For 80% of the games I play, I wouldn't play them without customization/mod support. VS very strongly falls into that category. There is no rush whatsoever with VS. Food is a trivial challenge. Inventory restrictions don't make the game more difficult, they make the game more tedious. \\ I've played the game on default settings/customized survival settings without mods, including having insufficient winter food on my first try. While I didn't get a lot done in winter, I didn't have any issue with surviving. \\ The devs promised for 1.21 that they would improve the automation jankiness. As far as I can tell, they didn't do anything. Have you tried quern or crusher automation? A working setup is completely ridiculous and pointless. Edited January 2 by sushieater 2
LadyWYT Posted January 2 Report Posted January 2 8 hours ago, Broccoli Clock said: The game has been on the go for years, if the devs honestly felt it affected gameplay negatively, I feel they would have amended already. I think it's also fair to note that some fixes will take longer than others simply because not all problems are equal. A fish causing the entire client to crash or an obvious exploit is going to be a higher priority than a bit of potential jank with the hotbar(honestly I've not noticed any issues here). Some issues, like texture glitches, receive fixes faster because in that case it's something that the art department can handle rather than the coding team. The fix also can't be worse than the original issue, which is a very real concern when it comes to hastily applied fixes. 2
Broccoli Clock Posted January 3 Report Posted January 3 (edited) On 1/2/2026 at 11:30 AM, sushieater said: I'm pretty sure I filed a suggestion or bug report a long time ago (my bug reporting accounts are 'obviously' 'different'). The thing is, I have more than a dozen of open acknowledged bug reports. Absolutely nothing has been done to resolve them. I won't publicly submit unsanitized log files, a bug report is a MAJOR time investment on my part. I'm using a lot of mods and I'm not going to reproduce every issue I encounter without mods. So just to clarify, you "think" you filed a bug report and apparently your bug reports are "different" for some reason, and that despite this being a very important issue for you, you can't actually point to this bug report, or link it, but you can assure us that definitely nothing has been done but we have to take your word for that because "trust me bro", yeah? Oh, and don't forget you don't have time to report bugs, yet you have over a dozen bug reports. The final cherry on the cake is that you refuse to properly document these bugs because "you have a lot of mods and you can't be f*cked to reproduce them". Deary me, you are all over the place, contradictions and assumptions and no little arrogance. What a mess of a post. On 1/2/2026 at 11:30 AM, sushieater said: Frankly, given your attitude. Given my attitude? Give me a break. You are complaining about a problem you refuse to document properly and refuse to provide links to show the "many" bug reports you have made. On 1/2/2026 at 11:30 AM, sushieater said: BTW, I fairly frequently watch VS stuff when going to sleep. Every single streamer has experienced the right click jankiness, when trying to pick up stuff with existing stacks, e.g. fired molds from clayforming. Do you think you live in a vacuum? Do you think the people you watch aren't watched by others? I'm quite an avid streamer watched, which means I can categorically tell you what you have written there is lies. However your response will be nothing more but "Motte-and-Bailey", I guarantee it. 18 hours ago, LadyWYT said: I think it's also fair to note that some fixes will take longer than others simply because not all problems are equal. We are talking two different things here, this is a core element of the game, not a missing text item or a out of scope request. This is a person who has a skill issue, nothing more. They are making a big song and dance about it, while at the same time claiming they are too busy to document the problem and are too lazy to replicate it because they run too many mods. This person does not deserve to have their position defended. Edited January 3 by Broccoli Clock
pigfood Posted January 3 Report Posted January 3 (edited) 5 hours ago, Broccoli Clock said: Given my attitude? Give me a break. You are complaining about a problem you refuse to document properly and refuse to provide links to show the "many" bug reports you have made. You can safely assume that I'm SEVERAL orders more tech literate than you and that I have my reasons for not publishing unsanitized log files (as a trivial example, the log files contain my user account name, but the issues go far deeper than that) and keeping my online identities separate. I have contributed fixes and enhancements to hundreds of mods for dozens of games including a few VS mods. 5 hours ago, Broccoli Clock said: Do you think you live in a vacuum? Do you think the people you watch aren't watched by others? I'm quite an avid streamer watched, which means I can categorically tell you what you have written there is lies. That's exactly your attitude. YOU can't tell that the problem exists and you are accusing me of lying. The vanilla bug only occurs some items, like molds. I don't care enough to get it fixed. I want sane right-click pickup that doesn't require an empty toolbar slot. There is a working mod for that. There is a 99.9% chance that a bug report from me won't result in sane right click pickup. Edited January 3 by sushieater
LadyWYT Posted January 3 Report Posted January 3 2 hours ago, Broccoli Clock said: We are talking two different things here, this is a core element of the game, not a missing text item or a out of scope request. This is a person who has a skill issue, nothing more. They are making a big song and dance about it, while at the same time claiming they are too busy to document the problem and are too lazy to replicate it because they run too many mods. This person does not deserve to have their position defended. I wasn't defending their position. I was simply rambling about why some bugs get fixed faster than others, and you happened to have a reasonable statement to reply to.
MKMoose Posted January 3 Report Posted January 3 (edited) On 1/2/2026 at 12:30 PM, sushieater said: Every single streamer has experienced the right click jankiness, when trying to pick up stuff with existing stacks, e.g. fired molds from clayforming. Every single person that I've seen playing the game simply took a moment to process why they can't pick the thing up, learning that picking things up generally requires an empty hotbar slot, and adjusting their habits accordingly with little to no effort. In fact, I've seen a few cases of people annoyed that an item got picked up while they were doing something else, and I think it was usually about eating or bandaging. It may be nice to prevent picking up anything until the next button press after starting a long action (e.g. eating, healing). I don't think that going all the way to either extreme (RMB always picks up / RMB only picks up with empty main hand) would be necessarily beneficial, because a lot of the time it's a relatively complex question that depends on whether the player is reasonably likely to want to pick up what they're aiming at depending on what they are holding. I don't think the current system is flawless, but I also don't think it has any major flaws. I think the relatively low popularity of PickupArtist and similar mods indicates that most people share a similar sentiment. 2 hours ago, sushieater said: You can safely assume that that I'm SEVERAL orders more knowledgeable than you and that I have my reasons for not publishing unsanitized log files and keeping my online identities separate. I find it quite amusing that your highly knowledgeable self seems unaware that: the only information that should appear in the logs which could remotely reasonably warrant sanitization is basic device information (OS, GPU, CPU), merely describing the issue should allow to easily find it on GitHub and discover your separate identity, assuming you've actually reported it - I couldn't find anything, leading me to assume until proven otherwise that you haven't even posted it. Edited January 3 by MKMoose 1 1
pigfood Posted January 3 Report Posted January 3 (edited) 30 minutes ago, MKMoose said: the only information that should appear in the logs which could remotely reasonably warrant sanitization is basic device information (OS, GPU, CPU), Quite frankly, you are completely clueless. You can consider me a top level expert in infosec. 30 minutes ago, MKMoose said: merely describing the issue should allow to easily find it on GitHub and discover your separate identity, assuming you've actually reported it - I couldn't find anything, leading me to assume until proven otherwise that you haven't even posted it. That's exactly my point. I have a lot of separate online identities and you won't be able to easily correlate them. I may have very well chosen this username for the Vintage Story forums to specifically correlate with someone else entirely. Edited January 3 by sushieater
pigfood Posted January 3 Report Posted January 3 (edited) @LadyWYT You have filed bugs. Your real account name is in the log files and it's nothing close to 'LadyWYT'. If you don't care, that's fine. I do as far as I'm concerned. (I'm not stalking you, I just check bug reports from time to time.) Edited January 3 by sushieater
Teh Pizza Lady Posted January 3 Report Posted January 3 2 hours ago, sushieater said: @LadyWYT You have filed bugs. Your real account name is in the log files and it's nothing close to 'LadyWYT'. If you don't care, that's fine. I do as far as I'm concerned. (I'm not stalking you, I just check bug reports from time to time.) And that's supposed to make it okay? And yes that is stalking. And yes you will stop it. 1
OBAMFSpike Posted January 3 Report Posted January 3 On 12/31/2025 at 10:39 PM, fxizy said: i know i can make fire clay but it takes wind power and an annoying amount of flint Holy hi jacked hell. Anyways. I know it can seem really frustrating but I'll be honest. Collect ALL the flint bits you come across throughout your play throughs. ALWAYS. It really does make a monumental difference to have the resource at your finger tip. Ive beaten all chapters of the game and now I just roam about and gather resources. For what's it worth I have crates and crates of fireclay and only about 25% of the collection id dare say is organically collected under bitmouscoal. (I get some spelling stuff wrong, sorry, im lazy. just being honest). The important thing to point out is how easily a stack of flint can be turned into the needed commodities for fire clay and considerable amount of it to boot. I mean it. This game is simply easy once usual mechanics are adhered to and the other challenges can be addressed and bested. I find it to be incredibly rewarding. Do collect the flint. Don't stress about the quern. Copper bits are easy enough to come by. So I use the pro pick on 100x100 grid on the map. Im precise about it as I make a huge grid overall and it makes it much easier to read later game. While im mining, if I come across any flint in stone, I mine it all. I ALWAYS have a bit of flint in my inventory to pick up every bit I come across in my exploits. I have a room of crates in the main room of my tower for resources like this. Borax. Sulfur. Resin. Blue Clay. Alum. Hallite (a post of its own). etc...... Anyways don't be defeated by trying to locate fire clay. It does exist in the places other accounts above have posted about. But I strongly suggest just to look for other the resources and in the process you'll discover fire clay as a product of your digs. This has largely been my experience in my now three play thrus of Vintage Story. All three of several hundred hours and this current world im in is close to a thousand very easily. I should join some streamers or something of the like it would be enjoyable. This game has turned into a resources collection to world build once completing all story line chapters and I couldn't be happier. This game is awesome. Good job everyone involved in this testament to blocks.
MKMoose Posted January 3 Report Posted January 3 (edited) 8 hours ago, sushieater said: as a trivial example, the log files contain my user account name, but the issues go far deeper than that I'd be interested to know where that appears. Any paths in file contents should start from %appdata% or equivalent, any filesystem metadata should not be included when you upload the file (unless you upload the logs as a .zip or something of the sort, which may preserve some or all of it), and I haven't found any indication of embedded metadata in the log files (I would be very surprised if I did, because they're just text files). Under normal circumstances, according to everything I know, you don't have to sanitize the log files, or at least not for the purpose of your example. Feel free to elaborate on the deeper issues as well. Edited January 3 by MKMoose Minor clarifications.
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