Apostolos Posted January 7 Report Posted January 7 (edited) Hi all. I recently found Vintage Story and am so glad I did. This is the exact type of game that pushes all the right buttons for me. After starting about 3 worlds to get familiar with controls and what have you, I streamed a brand new start from day 1 for a friend of mine to introduce him to the game. Showing him the knapping and survival aspect for food, containers, night time etc., was pretty fun and after that first in game day, I decided to just keep playing on that world. I am now a little over 80 hours into that save and am approaching my second August. All that being said, I figured I would post a tiny bit of feedback in case a dev might read this and take it to heart. I am a bit of a purist and do not like to use many mods, especially any that change any aspect of the game (such as increased inventory space or what have you). I do like the 'carry containers' mod since that is doable in game but still pushes the limit of what I usually find acceptable. I just found out that there were actual in game windmills. I kind of suspected after making a quern and seeing a slot on the top that would be perfect for something like that or a water wheel. My biggest hope really is that there exist some "IN GAME" system to introduce the player to what is available. I worked my way through copper and bronze pretty easily and then found iron and now have a little over a dozen ingots with more to come. However, I have not done any cave diving yet and have only found one scroll which had a neat little story. The biggest surprise was when I watched a youtube video and saw someone jump into a portal that took them somewhere. I quickly stopped watching as I did not wish to spoil anything. If there is an in game method of introducing the player to such items, could someone please let me know or if that just happened to be a mod? The main "IN GAME" introductions I am hoping for is for steps up in technological advancement is mainly things like "How is the character supposed to know that steel making is even possible?" How are they introduced to it? "How is the character supposed to know that Windmills are even possible?" Again, how are they introduced to it? Then teleporters. (assuming all of this is base game stuff) Please no spoilers please. Asking all of this since the tutorial stops Waaay before any of this. Thank You all. The community has been great so far. Edited January 7 by Apostolos
PoisonedPawn777 Posted January 7 Report Posted January 7 Windpower and Steelmaking are both referenced in the handbook in game which can be opened by pressing H. Specifically, the progression guide, which would indicate the existence of both. Mechanical power and steelmaking both also have a dedicated section in the handbook explaining the processes. As for the translocators, I'm not sure if there is an explanation.. that was a discovery I stumbled across exploring the world.
LadyWYT Posted January 7 Report Posted January 7 22 minutes ago, Apostolos said: The main "IN GAME" introductions I am hoping for is for steps up in technological advancement is mainly things like "How is the character supposed to know that steel making is even possible?" How are they introduced to it? "How is the character supposed to know that Windmills are even possible?" Again, how are they introduced to it? Like @PoisonedPawn777 already noted, the handbook contains this information. The Guides section specifically contains an overview of the different "tech tiers" available in the game, as well as basic instructions for various gameplay loops. Steelmaking has its own page, and windmills can be found on the Mechanical Power page. 26 minutes ago, Apostolos said: Then teleporters. (assuming all of this is base game stuff) Please no spoilers please. There are two basic ways the player can figure these out: finding one in the wild, and completing the main story. There's currently no useful handbook entry describing how these work, as currently teleporters are not craftable and the late game steampunk tech itself isn't fully implemented. Spoiler While the rickety teleporter is craftable, it does not count for this example since it's technically a unique story item. I will also note that the story will introduce the concept of mechnical power to the player, should they happen to completely miss the handbook information somehow. 30 minutes ago, Apostolos said: Asking all of this since the tutorial stops Waaay before any of this. One important thing to note about the tutorial is that it's barebones by design. It's there to teach the player the basic game controls and help them acquire two essential tools that they'll need to do everything else in the game...and that's it. From that point on, it's up to the player to determine how to best proceed in the game based on their own playstyle preferences, what they experience in the world, and the information they read in the handbook.
Apostolos Posted January 7 Author Report Posted January 7 Thanks all. I did miss the progression stuff in the handbook I guess. I just used the H key on items I found and extrapolated from there (and looked up a few items I saw on a trader). I guess I was kinda handcuffing myself a bit. Oh well.. been fun so far. 1
marmarmar34 Posted January 7 Report Posted January 7 One thing I'm not sure the handbook covers is the optimal hight for windmills. I can't really check right now, but I don't remember there being any sort of notes explaining how far you need to go to get the most out of your windmill. One thing I do know NEEDS to change is the lack of insulating axle block. The whole building is always draining hunger due to it being too cold!
LadyWYT Posted January 8 Report Posted January 8 13 minutes ago, marmarmar34 said: One thing I'm not sure the handbook covers is the optimal hight for windmills. I can't really check right now, but I don't remember there being any sort of notes explaining how far you need to go to get the most out of your windmill. I think the optimal height is going to vary based on where one builds their windmill, so I'm not sure it's really possible to be more specific than "it's usually windier at higher altitudes, so build your windmill on a tall structure".
marmarmar34 Posted January 8 Report Posted January 8 1 hour ago, LadyWYT said: I think the optimal height is going to vary based on where one builds their windmill, so I'm not sure it's really possible to be more specific than "it's usually windier at higher altitudes, so build your windmill on a tall structure". Well there is a command that allows you to see your height and coordinates. Seeing that the height bonus ends at roughly y level 170, it would be beneficial to let the player know the general math and limits of the windmill.
Sleeves Posted January 8 Report Posted January 8 19 hours ago, marmarmar34 said: Well there is a command that allows you to see your height and coordinates. Seeing that the height bonus ends at roughly y level 170, it would be beneficial to let the player know the general math and limits of the windmill. It is helpful, but perhaps better left in wiki territory, lest newer players bounce off the handbook thinking it's too complicated. (I say, as if this doesn't happen already...)
ArgentLuna Posted January 8 Report Posted January 8 21 hours ago, marmarmar34 said: One thing I do know NEEDS to change is the lack of insulating axle block. The whole building is always draining hunger due to it being too cold! That is being worked on, some screen shots recently show that. That being said you can also make some seperation to have insulated rooms and unless your an always armoured blackguard with a item in the offhand the hunger drain isnt excessive.
CastIronFabric Posted January 9 Report Posted January 9 I watched tutorial videos from Kurazarrh. The video series that sold me on the game was Rhadamant when I saw blacksmithing, at that point I was sold. Anyway, I am not suggesting its the best way but I do like kicking back in bed and just watching the tutorials like I would watch a TV series., I do that for all games I start to play over the past 12 years now I suppose.
Teh Pizza Lady Posted January 9 Report Posted January 9 On 1/7/2026 at 5:44 PM, marmarmar34 said: One thing I do know NEEDS to change is the lack of insulating axle block. The whole building is always draining hunger due to it being too cold! A change for this IS coming, btw. They were toying with it on the VS discord and Tyron seemed to be somewhat proud of his work, too.
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