BabaTheFool Posted January 15 Report Posted January 15 I'm about 150 hours into Vs and am thinking of what mods I'd like to add to my game. I intend to finish the main story before starting a new modded playthrough since I still have the desolation and Tobias's Cave to explore, but have started to set a list of mods aside for when I reach that next step. My main question is what mods do you guys suggest? There's so many great ones out there and I wanted to hear people rant about there favorites. 1
EmperorPingu Posted January 15 Report Posted January 15 Natural Fertilizer Honestly though, it depends on your playstyle and what kind of things you like - I like a lot more grindy realistic style immersive progression so I go with things like Salty's Click To Pick, Tools Require Rope, or Salty's Manual Firestarter. A lot of players will swear by mods like BetterRuins, Primitive Survival, Carry On, or QP's Chisel Tools. All playstyles are perfectly valid and only you'll know what you like best. Actually, I think my ultimate favourite one is one I've actually never needed (and I totally get why it wouldn't be for everyone). Precision Knapping - God tier mod that should be in the base game (along with Knapster for those who need it). I've never messed up knapping flint - I just need to know that I could. Shout out to: Immersive Wood Chopping Floral Zones Fauna of the Stone Age And turning on Cave Ins and Soil Instability like a Pro-gamer would >:0 2
regex Posted January 15 Report Posted January 15 I'm running Better Ruins, Better Traders, Conquest Landform Overhaul, Conquest Blocklayer Overhaul, and No Lore Creatures (I die enough to the wildlife already). Better Ruins and the Conquest mods are awesome, really makes exploration a treat.
Apocalypse_Andy Posted January 15 Report Posted January 15 (edited) Here is a list of mods I like: Alchemy / Animal Cages / Auto Map Marker / Bed Spawn / Better Ruins / Better Traders / Butchering / Carry-on / Food Shelves / Juicy ores / Knapster / Millwright / Player Corpse / Primitive Survival / Stone Quarry / QP Chisel Tools / More Lanterns / Translocator Engineering / Unleaded Windows / Xskills(with the gui) A Culinary Artillery / Expanded Foods. If they are working again and you like cooking Terrain gen map like Terra Pretty or Fields and Plateaus if you want a smoother terrain. Edited January 16 by Apocalypse_Andy spelling 1
-Glue- Posted January 15 Report Posted January 15 QP's Chisel Tools is a must on ANY playthrough if you are a builder. Stone Quarry is also a staple in my VS playthroughs, helps remove the tedium of getting stone blocks in a really immersive and in-depth way! Carry On is also pretty good. Very useful, but not OP. From Golden Combs is also a pretty good one that removes tedium with new, immersive systems. Oh! And Farseer is a really nice one to have! Even if you don't necessarily need it. I run the game perfectly fine, but its a nice bit of added background detail! I recently started playing with Terra Prety, and Terrain Slabs, which are both super transformative to the games experience. Terrain Slabs may be a new permanent addition to my mod list, it works super well! However Terra Prety, as good as it looks, does sorta leave me missing the more dynamic and random feeling vanilla world gen at times. (I had some good vanilla settings lol.) Then there are great mods like Shelf Obsessed, Purposeful Storage, and Food Shelves. The latter two I haven't used a whole lot, but are popular, and seem really nice to have. Though, an upcoming VS update may make those mods obsolete, or at least Shelf Obsessed will be. The other two may just update to the new placement system. VS Roofing Mod may be of interest to you. I have it installed, but haven't tested it much yet. But I love the concept! I'd also love to recommend Volumetric Shading, but its been kinda buggy lately, may not be worth it atm. A lot of people will say Better Ruins, and Primitive Survival are a must, but I kinda disagree. Depending on how you play. Don't get me wrong, Better Ruins is fantastic, and I really enjoy it, but its a bit cheaty at times. You find a lot of good loot and materials pretty fast, which ruins the games natural sense of progression. And Primitive Survival just kinda feels off to me. Like, it adds too much content that doesn't really feel right? Idk, I may need to give it another shot... Take a look, see if they interest you personally at all. 1
pigfood Posted January 15 Report Posted January 15 Nobody has mentioned StepUp yet: https://mods.vintagestory.at/stepupcontinued It allows you to automatically and smoothly climb a single block without having to jump (a perfectly executed jump is slightly faster).
Dilan Rona Posted January 15 Report Posted January 15 what @Apocalypse_Andysuggested. That covers most of the basis.
HalfAxd Posted January 15 Report Posted January 15 6 hours ago, pigfood said: Nobody has mentioned StepUp yet: This ^^^^ and knapster (which makes knapping less tedious). 1
CastIronFabric Posted January 15 Report Posted January 15 I would say the bed spawn mod (i forget the name), better ruins, Stone Quarry are a must for me. I would add QPs chisel but I do not chisel as much as I thought I would. Expanded Foods are awesome but its still not stable for these later versions.
BabaTheFool Posted Wednesday at 08:45 PM Author Report Posted Wednesday at 08:45 PM Thank you everyone for the wonderful suggestions! I've started playing on a server with friends and this discussion has basically become a godsend for finding great mods
Bruno Willis Posted Wednesday at 08:49 PM Report Posted Wednesday at 08:49 PM Sticky dirt mod + turning on soil sideways instability! it makes the game feel so much more realistic and risky, but the mountains don't just collapse everywhere. Can't play without it.
Vexxvididu Posted Wednesday at 09:46 PM Report Posted Wednesday at 09:46 PM I'm pretty anti mod but have caved into temptation for a just a few. I'm surprised nobody mentioned buzzwords yet: https://mods.vintagestory.at/buzzwords My deaf self would never have found bees without it. I also use a light level mod after having trouble figuring out why drifters kept spawning in my old base: https://mods.vintagestory.at/show/mod/32420 Finally, I made a mod with a lot of help to make greenhouses more useful: https://mods.vintagestory.at/steadygreenhouses
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