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P3t3rix

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GraveMod

A simple little mod that on death creates a waypoint and stores the items in a grave, to ensure you can get your stuff back and don't have to wonder "where did i die ?" ,"Are my items despawned or is this the wrong place?"

Graves can also be crafted for decorative purposes.

To install just drop the zip into the Mods folder.

More infos and source code: https://github.com/p3t3rix/VsGraveMod

79038420-6f152d80-7bd9-11ea-9004-86f6ba6a9b57.thumb.png.81aa83386564fb5aab497ea8feca9f29.png

Version history:
 

1.0: initial release
1.0.1: small bugfix
1.1: now search surround blocks for a position for the grave
2.0: Use Foundation library to ensure compatibility with my other mods
2.1: embed foundation library to avoid conflicts.
2.1.1: fix npe some user experience.

VS-1.14.0-rc6:
2.2: Update for 1.14.0-rc6

VS-1.14.0-rc8:
2.2.1: Update for 1.14.0-rc6

 

GraveMod-2.1.1.zip

GraveMod-2.2.0.zip

GraveMod-2.2.1.zip

Edited by P3t3rix
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Hey there,

the mod sounds great. And works as intended in singleplayer...
But I cannot get it fully to work on a multiplayer server. It seem to load the mod and the logs looking good. But the only working is the creation of waypoints - and I also keep my inventory, but nothing else works. No spawn of a gravestone when dying, not able to craft one and there is no entry in the manual ('H').
As I can see, the last edit was 7hours ago, does the last patch just contain a mistake - or is it just not made for multiplayer (what I actually don't think).

Thanks in advance! :)

Edited by Keena
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@Keena How did you install the mod ? On the client and the server ? If you want you can PM me on Discord.

 

Edit: just tried it again on a dedicated server, it should work if you install it on the client and the server.

Edited by P3t3rix
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18 hours ago, Julius van Vern said:

Hey, the same Issue here. Since 2.1.0 update we have the same issue. He creates the waypoints but after death we keep our inventory. 

 

On 4/24/2020 at 10:46 PM, P3t3rix said:

@Keena How did you install the mod ? On the client and the server ? If you want you can PM me on Discord.

 

Edit: just tried it again on a dedicated server, it should work if you install it on the client and the server.

Should be fixed with 2.1.1

Thanks for reporting

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  • 2 weeks later...
  • 2 weeks later...

Sup @P3t3rix

It's a 2 day age new installed ubuntu 20 server.

If a player dies, syslog show:

Jun  1 10:57:58 vs VSSRV[4485]: 10:57:58 [Server Error] Mod exception: OnPlayerDeath
Jun  1 10:57:58 vs VSSRV[4485]: 10:57:58 [Server Error] Exception: System.NullReferenceException: Object reference not set to an instance of an object
Jun  1 10:57:58 vs VSSRV[4485]:   at Vintagestory.API.Common.Block.IsReplacableBy (Vintagestory.API.Common.Block block) [0x00055] in <97f87400996549bcaa796080030a18a5>:0
Jun  1 10:57:58 vs VSSRV[4485]:   at GraveMod.Systems.PlaceGraveOnDeath.DetermineGraveSpot (Vintagestory.API.Server.IServerPlayer player) [0x00097] in <c83b3d8a27204d9988766da3324a84b2>:0
Jun  1 10:57:58 vs VSSRV[4485]:   at GraveMod.Systems.PlaceGraveOnDeath.OnPlayerDeath (Vintagestory.API.Server.IServerPlayer player, Vintagestory.API.Common.DamageSource damageSource) [0x00000] in <c83b3d8a27204d9988766da3324a84b2>:0
Jun  1 10:57:58 vs VSSRV[4485]:   at (wrapper delegate-invoke) <Module>.invoke_void_IServerPlayer_DamageSource(Vintagestory.API.Server.IServerPlayer,Vintagestory.API.Common.DamageSource)
Jun  1 10:57:58 vs VSSRV[4485]:   at Vintagestory.Server.ServerEventManager.TriggerPlayerDeath (Vintagestory.API.Server.IServerPlayer player, Vintagestory.API.Common.DamageSource source) [0x0000a] in <2d6eef6f99694be1be89f6f6b9c7766e>:0

Edited by DasPrinzip
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