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Julius van Vern

Very Important Vintarian
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Julius van Vern last won the day on July 24 2020

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  1. Falls noch nicht gefunden, schau doch mal in meine Signatur
  2. Hey @Capsup how much work would it take for you to add a multiserver feature there? A prefix before the chat message, where it is displayed on which server the player is currently on, if the chatbot is set up on two servers for a Discord channel?
  3. Hey Xandu, thanks for your update. It works again. I have one question though. When the mod is temporarily disabled due to issues from an update to the game and then turned back on, the players' extra slots are empty. All items and items that were in the extra slots are gone. Is the information also stored in the config or can an extra config be made for it? Is the information stored in the map? And why are all the items gone? Hope you understand my modest English Thanks a lot
  4. Hey @EreticKB, thanks for the mod. But there is always a problem with the oven. It can happen that ash remains in the furnace when it was fired. Then this can only be dismantled and repositioned so that you can use this again. Can you maybe take a look at this?. Thank you very much
  5. Hey Xandu, we have problems with the xskill Mod. We get this error. The Mod will no load our Skill-file lokadet in data/Saves/XLeveling/ All Skills at default 0 Our players have no more skills. What could be the reason that he does not use the file? I can send it to you once by PN. Thank you 07:15:39 [Server Error] Mod exception: OnPlayerNowPlayingSystem.MissingFieldException: Field not found: 'Vintagestory.Common.PlayerInventoryManager.Inventories'. at XSkills.Survival.OnStrongBack(PlayerAbility playerAbility, Int32 oldTier) at XLib.XLeveling.Ability.OnTierChanged(PlayerAbility playerAbility, Int32 oldTier) at XLib.XLeveling.PlayerAbility.set_Tier(Int32 value) at XLib.XLeveling.PlayerSkill.FromSavedSkill(SavedPlayerSkill saved) at XLib.XLeveling.XLevelingServer.LoadPlayerSkillSet(IServerPlayer byPlayer) at XLib.XLeveling.XLevelingServer.OnPlayerJoin(IServerPlayer byPlayer) at Vintagestory.API.Common.PlayerDelegate.Invoke(IServerPlayer byPlayer) at Vintagestory.Server.ServerEventManager.TriggerPlayerNowPlaying(IServerPlayer player) 07:15:39 [Server Error] Exception: System.MissingFieldException: Field not found: 'Vintagestory.Common.PlayerInventoryManager.Inventories'. at XSkills.Survival.OnStrongBack(PlayerAbility playerAbility, Int32 oldTier) at XLib.XLeveling.Ability.OnTierChanged(PlayerAbility playerAbility, Int32 oldTier) at XLib.XLeveling.PlayerAbility.set_Tier(Int32 value) at XLib.XLeveling.PlayerSkill.FromSavedSkill(SavedPlayerSkill saved) at XLib.XLeveling.XLevelingServer.LoadPlayerSkillSet(IServerPlayer byPlayer) at XLib.XLeveling.XLevelingServer.OnPlayerJoin(IServerPlayer byPlayer) at Vintagestory.API.Common.PlayerDelegate.Invoke(IServerPlayer byPlayer) at Vintagestory.Server.ServerEventManager.TriggerPlayerNowPlaying(IServerPlayer player) Edit: I see, the problem is currently known. Sorry for Post.
  6. Unfortunately, I can't say. The error occurred on the server. At that time there were 6 players online.
  7. @XanduError Mesage again.. 20:12:12 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.BlockCookingContainerPatch.Prefix(Boolean& __result, IWorldAccessor world, BlockCookingContainer __instance, ISlotProvider cookingSlotsProvider) at Vintagestory.GameContent.BlockCookingContainer.CanSmelt_Patch1(BlockCookingContainer this, IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemStack inputStack, ItemStack outputStack) at Vintagestory.GameContent.BlockEntityFirepit.canSmeltInput() at Vintagestory.GameContent.BlockEntityFirepit.canHeatInput() at Vintagestory.GameContent.BlockEntityFirepit.OnBurnTick(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Server.ServerMain.Process() 20:12:12 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.BlockCookingContainerPatch.Prefix(Boolean& __result, IWorldAccessor world, BlockCookingContainer __instance, ISlotProvider cookingSlotsProvider) at Vintagestory.GameContent.BlockCookingContainer.CanSmelt_Patch1(BlockCookingContainer this, IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemStack inputStack, ItemStack outputStack) at Vintagestory.GameContent.BlockEntityFirepit.canSmeltInput() at Vintagestory.GameContent.BlockEntityFirepit.canHeatInput() at Vintagestory.GameContent.BlockEntityFirepit.OnBurnTick(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Server.ServerMain.Process()
  8. I cant´t tell you thaht. So far, the error has not occurred again.
  9. For your information, we had this error on the console yesterday. After a restart of the server it works again. But maybe you can see what the problem was.
  10. Okay.. the html file works only with the FireFox Browser. Chrome, Opera, IE, Edge seems not working 100% by the way It seems as if the mod does not check whether a snapshot is already exists. If a snapshot file already exists, the client crashes. Only when you delete Snapsho_xxx, eoi_bin and poi_bin and take a snapshot does it create new files. You can safely handle this with a specific query and create a new file. Perhaps it would also be useful to collect these in a new folder. ------------------------------- Version: v1.15.1 (Stable)19.07.2021 20:55:29: Critical error occurred System.IO.IOException: Der Prozess kann nicht auf die Datei "G:\Games\VintageStoryFinalVersion\1.15.1\data\Maps\World_383853480\snapshot_383853480_2021.07.19.20.55.19Z+02.png" zugreifen, da sie von einem anderen Prozess verwendet wird. bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) bei System.IO.FileStream..ctor(String path, FileMode mode) bei Hjg.Pngcs.FileHelper.OpenFileForWriting(String file, Boolean allowOverwrite) bei Hjg.Pngcs.FileHelper.CreatePngWriter(String fileName, ImageInfo imgInfo, Boolean allowOverwrite) bei Automap.Snapshotter.<Take>d__14.MoveNext() --- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde --- bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() bei System.Threading.ThreadPoolWorkQueue.Dispatch() -------------------------------
  11. Yes.. Server/Client 1.15.1 and latest release fo the Mod.
  12. Other question. Is it possible to create a whole image from the 32x32 chunk files in the \World_xxx\Chunks folder? Or is it possible to be able to save the generated map in the HTML as an image?
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