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A simple client side mod that allows to switch on a toggle for the mouse buttons. Gone are the days with hurt fingers because you had to hold the mouse button to get rid of the whole forest.

Also since version 3 there is a toggle for sprinting 🥳 (thx @Tyron for the necessary changes to the input handling)

 

Put it into your Mod folder and press the "Toggly Toggle Mouse" (defaults to tilde) or "Toggly Toggle Sprint" (defaults to capslock) hotkey ingame.

 

 

For more information and source code: https://github.com/p3t3rix/VsToggly

1.0: initial release

1.0.1: working on multiplayer clientside now

2.0: use foundation mod to ensure compatibility

2.1: embed the library because library mods currently do not work independent where deployed.

3.0: added toggle key for sprinting.

 

Downloads:

For VS-1.12:

Toggly-2.1.0.zip

For VS-1.13.1:

Toggly-3.0.zip

Edited by P3t3rix
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The config should be stored in your Vintage Story data directory (e.g. AppData->Roaming->VintageStoryData->ModConfig).

What do you mean with does not work on servers? Does it throw an exception ?

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21 minutes ago, P3t3rix said:

What do you mean with does not work on servers? Does it throw an exception ?

The key simply does not function at all, as if the mod wasn't installed.

EDIT: The server is running a slightly outdated version, but that shouldn't really impact the performance of a client mod, right?

Edited by Omega Haxors

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You shouldn't need the mod on the server at all. Could you try if the current version of VS works for you ? I just tested it on 1.12.14.

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I'm running 1.12.14 of the game and 1.0.0 of the release. Singleplayer works fine.

The server is running 1.12.13 of the game. Mod does not function.

EDIT: Version doesn't seem to matter, does not function on 1.12.14 servers either.

Edited by Omega Haxors

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The mod is not marked as a clientside-only mod, so it will be disabled if a server doesn't have the mod. Add this to the modinfo.json:

"side": "client",

 

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Because currently library mods do not work independent where deployed. I decided to embed the dependencies to make the mod standalone again.

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