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Posted (edited)
9 hours ago, Minnigin said:

this blends very well seems likes it's part of the game, should be anyway looks great

i agree, it could be a nice additional information. but nevertheless, when it's not available to request then i can not display it. ^^

Edited by Rhonen
  • Like 1
Posted

All prepared

still testing and waiting for the stable of 1.14.0 until release.

On 11/23/2020 at 6:48 PM, Rhonen said:

Upcomming version will also have not compatibility requirements.
Adding storm-arrival-dialog with display hours:minutes, when server triggered the apporach message.
Adding count for online players in MP Session

grafik.png.2d1e2e1856aae5ca02579947f9b5af6b.png

Adding additinal settings dialog

  • Show online players count
  • Show temperature in Fahrenheit
  • Show Storm-dialog
  • Show claimed information when available

 

Posted (edited)

Seperate Serverside mod now available

As noted in first post, added the serverside-mod for the claim-information.
Only required on the server-side!

Edited by Rhonen
  • Like 1
Posted
5 hours ago, Rhonen said:

Seperate Serverside mod now available

As noted in first post, added the serverside-mod for the claim-information.
Only required on the server-side!

I ran into a little problem with the server side. It doesn't really post into the Console, but it does in the server-debug.txt

https://gyazo.com/c48a8c7b5c144eb9ffd3f5a9831cccfc

I was only on the server long enough to check certain mods, and it otherwise doesn't impact gameplay so far I have seen. 

Posted (edited)

 

36 minutes ago, dragoness_ said:

I ran into a little problem with the server side

This is no problem, this debug messaging is purposely. That is while its called debug. if you dont like debug, please deactivate debug logging.

Edited by Rhonen
Posted
1 hour ago, Rhonen said:

 

This is no problem, this debug messaging is purposely. That is while its called debug. if you dont like debug, please deactivate debug logging.

Ahh, ok.. just making sure this was not an issue.

Posted
13 hours ago, dragoness_ said:

Ahh, ok.. just making sure this was not an issue.

;) no it isnt. when long run absolved, i will remove the debugging message.

Posted

Update Serverside mod 1.0.1

deactivated the debug message on each request by clients.
will only write warning (debug message available) when something went wrong

Posted

Just for info (all works, but there is an errors in console):

11.12.2020 11:57:55 [Error] NullReferenceException on requesting claim info
 Object reference not set to an instance of an object 

Server version 1.14.2

Posted

Thanks for reporting.

@Digitalr can you send me the full stack of the error? or is there nor more message?
cause i am confused, that there is a nullerference, while i do precheck that there is nothing null before requesting the server-api :)
you can also send a PN.

 

Posted

I'm experiencing an issue with version 2.4.0 of the mod while using game version 1.14.2. Almost exactly every five seconds, there will be a sudden, massive drop in frame rate (120/+ to 30~40 or less). It's almost like clockwork. It only happens when the mod is enabled, and it happens if it's the only mod enabled.

Posted

hmm sound that is a rendering issue, cause of re-rendering the hud elements every 5 seconds. it's using the game API for that, but thanks for reporting.
i hope i can find something to improve that impact.
 

Posted
4 hours ago, cevk said:

here will be a sudden, massive drop in frame rate (120/+ to 30~40 or less). It's almost like clockwork

did some benchmark tests.
in 120 seconds had only 1 drop.

grafik.png.f581a173df3be725211a1698f7fdd4d3.png

i beleive your words, but seems not a direct problem of the mod - but as confirmed, yes it's rerendering some elements of the hud.
 

Posted
On 12/15/2020 at 4:06 AM, Rhonen said:

did some benchmark tests.
in 120 seconds had only 1 drop.

grafik.png.f581a173df3be725211a1698f7fdd4d3.png

i beleive your words, but seems not a direct problem of the mod - but as confirmed, yes it's rerendering some elements of the hud.
 

I am trying to think of ways to narrow it down. I will try killing as many processes as I can and go down to one monitor and see what happens.

Posted

I love this mods, its so helpful when telling time or knowing your growing season. I am using in my playthrough, you can check it out here: 

 

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