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Posted (edited)
On 5/30/2026 at 12:59 PM, trilian42 said:

I use an Intel Mac, so I hope it will continue to be supported.

I decided to start dual booting my Intel mac into Linux to play VS along with another game, I am finding I only boot into MacOS to access music production stuff now, linux is suiting me great for games, day to day stuff, and video production. 

Edited by Nick Salt
Posted (edited)
21 hours ago, Grummsh said:

Are You still having issues making rope from vines? Does it just happen sometimes or? In my 1.22.3 (now) world i settled right next to a redwood forest so ive got plenty vines and all my rope comes from them and i dont think i had that happen once. Been playing since 1.22 stable from the start 

It's not just vines. I've noticed it happens sporadically but somewhat reliably with recipes that involve holding left-click to populate several of the crafting grid slots (e.g. flax -> linen, vines -> rope, etc.) and shift-click the output into my inventory, then try to use that output to craft something else, usually with a chest and my inventory both open.

It completely breaks the crafting grid for me and the only fix is to quit the game and reload.

That said, it usually only happens after having played the game for a bit, and not every time. Not really sure what is causing it.

Edited by coolAlias
  • Confused 1
Posted
38 minutes ago, coolAlias said:

It's not just vines. I've noticed it happens sporadically but somewhat reliably with recipes that involve holding left-click to populate several of the crafting grid slots (e.g. flax -> linen, vines -> rope, etc.) and shift-click the output into my inventory, then try to use that output to craft something else, usually with a chest and my inventory both open.

It completely breaks the crafting grid for me and the only fix is to quit the game and reload.

That said, it usually only happens after having played the game for a bit, and not every time. Not really sure what is causing it.

damn that does sound pretty bad and pretty weird :( I hope devs can pinpoint and fix it :)

Posted
14 hours ago, coolAlias said:

It's not just vines. I've noticed it happens sporadically but somewhat reliably with recipes that involve holding left-click to populate several of the crafting grid slots (e.g. flax -> linen, vines -> rope, etc.) and shift-click the output into my inventory, then try to use that output to craft something else, usually with a chest and my inventory both open.

It completely breaks the crafting grid for me and the only fix is to quit the game and reload.

That said, it usually only happens after having played the game for a bit, and not every time. Not really sure what is causing it.

Maybe this bug is specific to certain operating systems or hardware?  What is your setup?

Posted
8 hours ago, Michael Gates said:

So, I started building my usual windmill tower to 170, and above altitude 140 (~30 above ground) things got LESS temporally stable? Is this going to be everywhere now?

Regional temporal stability varies in all 3 dimensions. There are occasional pockets of unstable space high in the air, and occasional pockets of stability underground. Sounds like you got unlucky with where your windmill is located. 

  • Like 1
Posted
On 5/31/2026 at 11:31 PM, cjameshuff said:

Entering winter, I've noticed that berry bushes display very differently when partially covered by snow. It doesn't look intentional, they seem to revert visually to a not-yet-matured growth phase, no longer showing things like the traits. It's particularly noticeable with cranberries which suddenly stick up out of the snow. They seem to go back to normal when the snow melts.

I kept an eye out for this happening again, and the bushes went back to normal the next time they got covered in snow, and stayed normal as the snow melted in the spring. I haven't seen a repeat of the incorrect bush display.

I did notice some additional odd behavior of snow on greenhouses. Snow melts earlier on the roof blocks (glass slabs) that are above crops, but not the blocks that are above empty cropland or other blocks.

Posted

Is there supposed to be muddy gravel generating under sea water beaches again? I travelled to the worldgen border to explore and noticed the nice wavy ocean sand got suddenly cut off for muddy gravel in fresh generation. At first I assumed it was a fresh water lake that spawned next to the ocean but then I noticed a nasty chunk border between the wavy sand and muddy gravel.

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