Zaph42nd Posted 10 hours ago Report Posted 10 hours ago As I've been playing a lot of Wilderness Survival and Homo Sapiens, noticed a trend in my building habits - without a map landmarks and other features matter way more and I'm far more driven to develop infrastructure than in other difficulties and build smaller structures closer together (if possible). Does the restriction of having no map change your approach to builds and settlement spacing/design? If so, do you find yourself building more markers, bridges, and roads in absence of a quick-access map?
LadyWYT Posted 10 hours ago Report Posted 10 hours ago 11 minutes ago, Zaph42nd said: Does the restriction of having no map change your approach to builds and settlement spacing/design? If so, do you find yourself building more markers, bridges, and roads in absence of a quick-access map? I play with the map in Vintage Story since I enjoy that convenience, but I suspect that if I turned the map off I would definitely be doing a few more of these things. Then again, I like to do some of these even with the map enabled, since it's fun to do and I don't always want to be looking at the map. When it comes to bridges and roads, these not only make the world look nice, but it's very useful infrastructure for cutting down on travel time if there are locations I'm going to be visiting regularly(like nearby traders). I would say though, that when there aren't clear quest markers, I do tend to pay attention to environmental details and NPC dialogue more closely, rather than just glossing over it as "set dressing". That's one thing I've been enjoying about Vintage Story's story arcs--all the information you need to complete the challenges is there, but you need to do some poking around and pay attention to various clues in order to figure things out.
BurgerDaddy Posted 7 hours ago Report Posted 7 hours ago (edited) I’ve always enjoyed building roads, pathways, bridges. It’s especially fun in a server as other players make use of what you have built. I haven’t really considered the map in vintage story causing such a change in the desire/need for such infrastructure… it’s still much faster to get from a to b on a road (especially since it gives a speed boost if made from the right materials!), but yeah… just finding the things again is a whole layer on top of mobility. I like your point about landmarks. I think this will encourage me to not use the map on a future play through and see how I manage remembering where all the resources I want to come back to are. Edited 2 hours ago by BurgerDaddy Typo
Kyle Rick Posted 5 hours ago Report Posted 5 hours ago I build up a packed dirt tower of 5 to help me remember and refind important locations like caves, surface ores, clay and such. It's interesting as there is not a easy way to find your base if you somehow truly got yourself lost, however the treasure hunter map to find him makes it where you can never truly get lost as you can use the map to always go to that location, then building a arrow to point roughly what direction your base is. You can also use the distance from it as a rough way to know how close your base is, but it is best when you have more location maps. Works out quite well for me so far.
Recommended Posts