InternetDragon Posted June 19 Report Posted June 19 Grinding out quicklime was awful enough on it's own, but now I have to do twice as much of it. 3
cjameshuff Posted June 21 Report Posted June 21 I don't see the grinding as a problem (I need a lot more flour, salt, powdered charcoal, etc), but I really would like a more efficient way for calcining it. It's a bit strange to be cooking it on a campfire when we can smelt substantial amounts of copper alloys in crucibles. 2
Kiler_ Posted June 21 Report Posted June 21 You can cook 24 flit in a kiln for 6 charcoal to make calcinated flint. My problem is finding limestone. My current playthrough has it a few thousands blocks from spawn, and it's mostly underground so I have to hunt for it.
cjameshuff Posted June 22 Report Posted June 22 1 hour ago, Kiler_ said: You can cook 24 flit in a kiln for 6 charcoal to make calcinated flint. My problem is finding limestone. My current playthrough has it a few thousands blocks from spawn, and it's mostly underground so I have to hunt for it. In a bloomery. Which works, and is very welcome as a more efficient way of calcining flint, but feels odd considering that bloomeries are specialized furnaces for producing iron, and we can heat crucibles to copper-smelting temperatures in a normal fire. Maybe we could have a furnace that's more durable than a bloomery, more efficient than a fire pit, with one or more crucible slots?
Kiler_ Posted June 22 Report Posted June 22 1 hour ago, cjameshuff said: In a bloomery. Which works, and is very welcome as a more efficient way of calcining flint, but feels odd considering that bloomeries are specialized furnaces for producing iron, and we can heat crucibles to copper-smelting temperatures in a normal fire. Maybe we could have a furnace that's more durable than a bloomery, more efficient than a fire pit, with one or more crucible slots? My brain through bloomery, my fingers typed kiln...whoops. You can produce iron and glass in a bloomery. Calcinated flint isn't that far off since you're heating it to a high temp. Could you do that before 1.22? Pre-1.22 I'd either cook flint in a fire pit or just find fire clay when I found black coal deposits.
cjameshuff Posted June 22 Report Posted June 22 32 minutes ago, Kiler_ said: My brain through bloomery, my fingers typed kiln...whoops. You can produce iron and glass in a bloomery. Calcinated flint isn't that far off since you're heating it to a high temp. Could you do that before 1.22? Pre-1.22 I'd either cook flint in a fire pit or just find fire clay when I found black coal deposits. Glass being made in a bloomery is weird too. Bloomeries being used for both calcining flint and making glass by fusing quartz is even weirder, since flint is quartz, and has actually been used as a high purity source for making glass.
Seyko Posted June 22 Report Posted June 22 It's my pain that I can't burn charcoal in the coke oven. That stupid pit will haunt me for the rest of the game.
Seyko Posted June 22 Report Posted June 22 I just read on the internet that during the pyrolysis of wood in the oven, wood vinegar should form, which is used as a fertilizer. Sorry, this is off topic. 1
Aranyani Posted June 22 Report Posted June 22 This thread is so confusing. How did we get from quicklime to a disjointed discussion on calcined flint and bloomeries? Can lime in fact be quicklimed in a bloomery or anywhere other than a campfire? Why on earth was the massive nerf of mortar (of all things) implemented? Why does lime require stacks of charcoal and an entire day to cook? Does mortar really need to be such a huge gatekeeper? Baffled on many fronts over here. But trying to get things back on the rails for OP because I am dreading the project of making mortar myself.
MKMoose Posted June 22 Report Posted June 22 14 minutes ago, Aranyani said: Can lime in fact be quicklimed in a bloomery or anywhere other than a campfire? Nope. Some mods allow that. 15 minutes ago, Aranyani said: Why on earth was the massive nerf of mortar (of all things) implemented? There is no answer that I know of. Personally, I would say that the nerf on mortar is perfectly fine in isolation (you still need just 1/8 lime and 1/16 sand for one block of bricks, or double that for refractory bricks, which isn't all that much), but the firepit mechanics is what needs to change. An item heating overhaul has been on the horizon for a some time like a mirage. A dedicated lime kiln would be very cool too. 2
LadyWYT Posted June 22 Report Posted June 22 29 minutes ago, Aranyani said: This thread is so confusing. How did we get from quicklime to a disjointed discussion on calcined flint and bloomeries? That's just the forums for you. There may or may not be some mod confusion in the mix as well, since mods can change a lot of things about the game and it's sometimes easy to forget that mods are installed. 30 minutes ago, Aranyani said: Why does lime require stacks of charcoal and an entire day to cook? It depends on how much the player is trying to cook at once. Firepits were modified so that items no longer reset their temperature when they start cooking, however, that also means the time required to bring the items to temperature will be proportional to the stack size. Which makes sense, but unfortunately stacks do not currently cool off in proportion to their size. There is a mod for that though: https://mods.vintagestory.at/scs 33 minutes ago, Aranyani said: Why on earth was the massive nerf of mortar (of all things) implemented? My best guess is that either building blocks using ashlar blocks/bricks were cheaper than intended, or that the old recipe output could easily make too much and be a little frustrating if one only needed a little bit of mortar for a specific task. But I'm not sure. 36 minutes ago, Aranyani said: I am dreading the project of making mortar myself. Honestly, I don't think it will be much of an issue, unless you're trying to make a huge build out of blocks requiring mortar. But even in that case, huge builds are going to be a massive time and resource sink no matter what construction materials one chooses to work with. If you're having trouble finding lime, don't forget that it's possible to buy it from commodities traders. I think survival goods traders sell it as well. The price tends to be rather reasonable and traders often have it in stock.
Maelstrom Posted June 22 Report Posted June 22 49 minutes ago, LadyWYT said: It depends on how much the player is trying to cook at once. Firepits were modified so that items no longer reset their temperature when they start cooking, however, that also means the time required to bring the items to temperature will be proportional to the stack size. I recently toyed with that a bit and found a good way to use firepits and minimize fuel consumption using only two firepits. Use one fire pit to bring 8 flint to temp using high temp burning coal to expedite the heating process. Once close to top temp transfer flint to firepit #2 which is used to maintain temp using peat (or whatever disposable fuel desired). Obviously increasing the number of firepits to heat flint will speed up mass production of calcinated flint.
Aranyani Posted June 22 Report Posted June 22 53 minutes ago, Maelstrom said: I recently toyed with that a bit and found a good way to use firepits and minimize fuel consumption using only two firepits. Use one fire pit to bring 8 flint to temp using high temp burning coal to expedite the heating process. Once close to top temp transfer flint to firepit #2 which is used to maintain temp using peat (or whatever disposable fuel desired). Obviously increasing the number of firepits to heat flint will speed up mass production of calcinated flint. Once again, flint is not the problem here. Flint cooks easily in bloomeries. We are talking about quicklime lol. Maybe this technique would work for quicklime too though, idk.
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