mattk2003 Posted June 28 Report Posted June 28 (edited) Hello all, I'm currently experiencing some trouble with torque with my windmills, or maybe it's something else entirely. Basically, the windmill does not rotate hardly ever. In strong winds, I can helve hammer an iron bloom. Most of the time, however, I can't even power my quern. I've built windmills in the past and always have a similar set up to this one. The only difference here is that I made the distance between my machines and windmill a bit longer (taller windmill than usual). Windmill Rotor is at Y: 150 Please let me know if anyone has any suggestions. It would be much appreciated!! Entire windmill: (Hole at the bottom of mountain is entrance to my machine area) Top of windmill: Axles all the way down: Currently have it hooked up to a quern and it's not spinning at all: Edited June 28 by mattk2003 Further context
Solution Demoncyborg Posted June 28 Solution Report Posted June 28 does your windmill have all its sails on it? hard to tell if it has a full set from the screenshot. other than that.. i'm not sure what could be going wrong here other than some really unlucky wind rng. 1
mattk2003 Posted June 28 Author Report Posted June 28 51 minutes ago, Demoncyborg said: does your windmill have all its sails on it? hard to tell if it has a full set from the screenshot. other than that.. i'm not sure what could be going wrong here other than some really unlucky wind rng. I think it only has 4 sails on it. Could be that I just have been unlucky. I was just paranoid that I’m losing most of my efficiency due to something with my set up. Thanks for the response! Since this post, I’ve gotten a good amount of work out of it. 1
LadyWYT Posted June 28 Report Posted June 28 3 hours ago, mattk2003 said: I think it only has 4 sails on it. Lacking the last set of sails doesn't really help, but overall, I think it's just bad RNG on the wind. Nothing stands out as being a real issue with the setup otherwise. 1
mattk2003 Posted June 28 Author Report Posted June 28 1 hour ago, LadyWYT said: Lacking the last set of sails doesn't really help, but overall, I think it's just bad RNG on the wind. Nothing stands out as being a real issue with the setup otherwise. Ok sounds good. Yeah ever since this post I have gotten better use out of it. I’m also curious if making it a 4-sided windmill would be worth it since the turbulence and proximity changes for multiple windmills next to each other. I’m gonna try a few things out once I get more flax after winter.
Maelstrom Posted June 30 Report Posted June 30 The only thing I can see is that the long axle will decrease the power a little bit which could reduce the power required for the quern in low wind situations. Otherwise, yeah; I've had horrid RNG make the wind of an old quad windmill have horrifically slow or non-existent helve hammer production for in game days on end.
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