MonkeyNBananas Posted Thursday at 07:04 PM Report Posted Thursday at 07:04 PM I made the base out of basalt, walnut planks, and walnut logs. The bases I've made single story with basements keep me warm. Did I use the wrong materials?
little_creature Posted Thursday at 07:10 PM Report Posted Thursday at 07:10 PM Rooms have a max interior size of 14x14x14, so if it's any larger than that then it won't count as a room. You can use the command /debug rooms hi to check if it counts as a valid room (it will highlight green if it does)
HalfAxd Posted Thursday at 09:11 PM Report Posted Thursday at 09:11 PM The Status HUD mod is really useful for telling you if you're in a cellar or room. It's visually appealing
Nathan Flaminio Posted Thursday at 10:03 PM Report Posted Thursday at 10:03 PM If it's too big, you may need to wall part off and put in a door/trapdoor. Chiseling too much of the wrong thing will also cause it to not count as a room without a mod to mitigate that.
Maelstrom Posted Friday at 06:46 PM Report Posted Friday at 06:46 PM Things that can invalidate a room. 1. Too big (as mentioned) 2. Chiseled blocks that have less than 50% of the remaining voxels (basically a wall needs to be at least a slab worth of voxels) 3. Any holes in the wall/ceiling. 4. Shingle blocks. This may have been fixed, but shingle blocks in the past haven't counted as insulating blocks. Best practice is to put full blocks under shingle blocks.
Kiler_ Posted yesterday at 02:45 AM Report Posted yesterday at 02:45 AM On 7/30/2026 at 5:11 PM, HalfAxd said: The Status HUD mod is really useful for telling you if you're in a cellar or room. It's visually appealing I'll have to try that mod. My must have is HUD Clock, the modern theme looks nice and has most of the info available at a glance, but seeing light levels and hunger rates would be useful with the Status HUD.
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