Nozarati Posted February 7, 2021 Report Posted February 7, 2021 Also, I can confirm compatibility with the neighbors mod, not sure if intended but capturing shints and ticklings certainly works very well. Great for my arena in progress, looks more like a zoo now. 1
BavarianViking Posted April 2, 2021 Report Posted April 2, 2021 There is NO COMPATIBILITY with "Farm Life". You can build cages but can't set a bait to it. Haven't tested it due its functionality without bait.
Lisabet Posted April 2, 2021 Report Posted April 2, 2021 4 hours ago, Bastian Schöls said: There is NO COMPATIBILITY with "Farm Life". You can build cages but can't set a bait to it. Haven't tested it due its functionality without bait. make sure you have this mod in your list Compatibility Lib it works fine with Farm Life as long as you have that, and alot of other mods work better as well 1
BavarianViking Posted June 6, 2021 Report Posted June 6, 2021 Seems FarmLife and Capture Animals crash in the unstable 1.15.0-pre2... Only as a note for the creator of the mod
DArkHekRoMaNT Posted July 24, 2021 Author Report Posted July 24, 2021 (edited) v2.0.0-a:Warning! 2.0.0+ is not compatible with older versions, you will lose all your cages. - Updated to 1.15 and net461 - Changed the cage-with-bait recipe system to the GUI - Baits is now loaded from config/baits.json - New cage parameters - New cage model with animation - Changed cage item codes, removed non-typically materials, added a creative variant - Rewriten a lot of other code - Added SharedUtils submodule Edited July 24, 2021 by DArkHekRoMaNT 1
DArkHekRoMaNT Posted July 24, 2021 Author Report Posted July 24, 2021 Updated description on forum and moddb
DArkHekRoMaNT Posted July 25, 2021 Author Report Posted July 25, 2021 v2.0.1: Fixed empty cage recipe
samkee00 Posted July 27, 2021 Report Posted July 27, 2021 Can you still bait cages? I can't figure out how
DArkHekRoMaNT Posted July 27, 2021 Author Report Posted July 27, 2021 2 hours ago, samkee00 said: Can you still bait cages? I can't figure out how Shift + RMB Click for open GUI
Super3 Posted August 20, 2021 Report Posted August 20, 2021 I can't get this to work. I tried shift + RMB with the gui open but nothing happens. I'm sure I'm doing something wrong.
BavarianViking Posted August 20, 2021 Report Posted August 20, 2021 13 hours ago, Super3 said: I can't get this to work. I tried shift + RMB with the gui open but nothing happens. I'm sure I'm doing something wrong. Put cage and one food item in quickbar. SHIFT (duck/cower) an select the cage, then press Right mouse button and a special menue opens. There put the food item and close window with "X". Voilà, specialized cage. I also edited baits.json (config folder) and cage.json (itemtypes folder) for lower breaking chance.
BavarianViking Posted September 3, 2021 Report Posted September 3, 2021 (edited) original post: Can you assign a food for two different animals (one vanilla and one from mod)? Alternative: code for "drygrass" leads to crash ( { "type": "item", "code": "game:drygrass", "entities": [ { "code": "game:aurochs-*", "capturechance": 0.8 }) Edit: Ok, with "game: resource-drygrass" at least it doesn't crash anymore. Search continues with ingame message "no suitable animal" Edited September 3, 2021 by BavarianViking
DArkHekRoMaNT Posted September 3, 2021 Author Report Posted September 3, 2021 5 hours ago, BavarianViking said: "game: resource-drygrass" It won't work, it needs an item code and there is no such item. Do you do this via a patch / manual file change? How does it look completely? You can also add any number of entities to one item, wildcards are supported and the entities field itself is an array. You can use something like this: "entities": [ { "code": "game:hare-*", "capturechance": 1 }, { "code": "othermodid:rabbit-*", "capturechance": 0.9 }, { "code": "othermodid:bigrabbit-red", "capturechance": 0.2 } ]
DArkHekRoMaNT Posted December 13, 2021 Author Report Posted December 13, 2021 v2.1.0 - Added modicon - Fixed authors and dependencies - Updated to 1.16.0-pre.8
Dawning Posted May 23, 2022 Report Posted May 23, 2022 I crash if I don't do the sequence correctly. Correctly: Start on an empty clot on the hotbar. Crouch then scroll to cage slot on hotbar and then right click. It will open the GUI to put in bait (vegetable, whatever). Incorrectly: Start on cage slot in hotbar, then crouch and right click. Result is crash. Running on 64 bit Windows with 16 GB RAM Game Version: v1.16.5 (Stable) Loaded Mods: acorns@0.5.1, chiseltools@1.5.0, civbooks@1.3.4, collabclasses@3.0.4, expandedfoods@1.5.3-pre.10, fancydoors@1.1.1, primitivesurvival@2.9.2, shinglesandthethings@1.0.1, spyglass@0.4.5, thecritterpack@0.7.6, tradeomat@1.6.1, game@1.16.5, captureanimals@2.1.1, carrycapacity@0.6.5, dsdebarkedlogs@1.0.4, gasapi@1.0.2, petai@1.4.4, playercorpse@1.3.1, tprunes@1.0.5, usefulstuff@2.3.2, creative@1.16.5, survival@1.16.5, workbenchexpansion@1.4.1, xlib@0.6.8, xrowboat@0.0.3, bricklayers@0.9.1, cobexclusives@1.2.8, wildcraft@1.2.3, xskillspatched@0.6.9-dev.8 2022-05-23 2:15:39 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockMultiblock.OnBlockInteractCancel(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, EnumItemUseCancelReason cancelReason) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 2022-05-19 10:36:35 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel. Process ID: da8 Start Time: 01d86bad965b4731 Termination Time: 3 Application Path: C:\Users\Dawning\AppData\Roaming\Vintagestory\Vintagestory.exe Report Id: 554f86a3-4f94-4aea-b164-d8a33ac40ccc Faulting package full name: Faulting package-relative application ID: Hang type: Unknown } -------------- { TimeGenerated = 2022-05-16 5:08:45 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1567672504782107482, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.5.0 P3: 625674b5 P4: atio6axx.dll P5: 6.14.10.13417 P6: 56d0b234 P7: c0000005 P8: 0000000000407640 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B38.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4FDD.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4FED.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4FFB.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER502B.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_e5cc38edaf7a7551d95d67fe47deb449ead176_1f70e3ae_4949ba12-7ddb-4efe-be01-8cdafbf77669 Analysis symbol: Rechecking for solution: 0 Report Id: 6ee82e6a-8f4b-4e56-8278-8a827de60e52 Report Status: 268435456 Hashed bucket: 0e92fd1dc178d1b745c17dd653af335a Cab Guid: 0 } -------------- { TimeGenerated = 2022-05-16 5:08:44 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.16.5.0, time stamp: 0x625674b5 Faulting module name: atio6axx.dll, version: 6.14.10.13417, time stamp: 0x56d0b234 Exception code: 0xc0000005 Fault offset: 0x0000000000407640 Faulting process id: 0x1c74 Faulting application start time: 0x01d86968c46e3b4d Faulting application path: C:\Users\Dawning\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\SYSTEM32\atio6axx.dll Report Id: 6ee82e6a-8f4b-4e56-8278-8a827de60e52 Faulting package full name: Faulting package-relative application ID: }
DArkHekRoMaNT Posted May 24, 2022 Author Report Posted May 24, 2022 On 5/23/2022 at 9:39 PM, Dawning said: I crash if I don't do the sequence correctly. Correctly: Start on an empty clot on the hotbar. Crouch then scroll to cage slot on hotbar and then right click. It will open the GUI to put in bait (vegetable, whatever). Incorrectly: Start on cage slot in hotbar, then crouch and right click. Result is crash. Running on 64 bit Windows with 16 GB RAM Game Version: v1.16.5 (Stable) Loaded Mods: acorns@0.5.1, chiseltools@1.5.0, civbooks@1.3.4, collabclasses@3.0.4, expandedfoods@1.5.3-pre.10, fancydoors@1.1.1, primitivesurvival@2.9.2, shinglesandthethings@1.0.1, spyglass@0.4.5, thecritterpack@0.7.6, tradeomat@1.6.1, game@1.16.5, captureanimals@2.1.1, carrycapacity@0.6.5, dsdebarkedlogs@1.0.4, gasapi@1.0.2, petai@1.4.4, playercorpse@1.3.1, tprunes@1.0.5, usefulstuff@2.3.2, creative@1.16.5, survival@1.16.5, workbenchexpansion@1.4.1, xlib@0.6.8, xrowboat@0.0.3, bricklayers@0.9.1, cobexclusives@1.2.8, wildcraft@1.2.3, xskillspatched@0.6.9-dev.8 2022-05-23 2:15:39 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockMultiblock.OnBlockInteractCancel(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, EnumItemUseCancelReason cancelReason) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 2022-05-19 10:36:35 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel. Process ID: da8 Start Time: 01d86bad965b4731 Termination Time: 3 Application Path: C:\Users\Dawning\AppData\Roaming\Vintagestory\Vintagestory.exe Report Id: 554f86a3-4f94-4aea-b164-d8a33ac40ccc Faulting package full name: Faulting package-relative application ID: Hang type: Unknown } -------------- { TimeGenerated = 2022-05-16 5:08:45 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1567672504782107482, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.5.0 P3: 625674b5 P4: atio6axx.dll P5: 6.14.10.13417 P6: 56d0b234 P7: c0000005 P8: 0000000000407640 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B38.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4FDD.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4FED.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4FFB.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER502B.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_e5cc38edaf7a7551d95d67fe47deb449ead176_1f70e3ae_4949ba12-7ddb-4efe-be01-8cdafbf77669 Analysis symbol: Rechecking for solution: 0 Report Id: 6ee82e6a-8f4b-4e56-8278-8a827de60e52 Report Status: 268435456 Hashed bucket: 0e92fd1dc178d1b745c17dd653af335a Cab Guid: 0 } -------------- { TimeGenerated = 2022-05-16 5:08:44 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.16.5.0, time stamp: 0x625674b5 Faulting module name: atio6axx.dll, version: 6.14.10.13417, time stamp: 0x56d0b234 Exception code: 0xc0000005 Fault offset: 0x0000000000407640 Faulting process id: 0x1c74 Faulting application start time: 0x01d86968c46e3b4d Faulting application path: C:\Users\Dawning\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\SYSTEM32\atio6axx.dll Report Id: 6ee82e6a-8f4b-4e56-8278-8a827de60e52 Faulting package full name: Faulting package-relative application ID: } What block did you aim at before? Crash says you're looking at some multiblock and clicking (with shift) on it, which causes a crash.
Conquest of Blocks Posted June 1, 2022 Report Posted June 1, 2022 3rd person hand transform is out of place
mightygooga Posted September 22, 2022 Report Posted September 22, 2022 Hi how do you bait cages? Cant seem to figure it out.
DArkHekRoMaNT Posted September 22, 2022 Author Report Posted September 22, 2022 1 hour ago, mightygooga said: Hi how do you bait cages? Cant seem to figure it out. Shift + RMB, afair. It should have a tooltip when you change slot in the hotbar.
DArkHekRoMaNT Posted September 22, 2022 Author Report Posted September 22, 2022 On 6/1/2022 at 5:27 PM, CoB said: 3rd person hand transform is out of place Lol. Magic flying cage. I will need to fix this
DArkHekRoMaNT Posted September 22, 2022 Author Report Posted September 22, 2022 v2.3.0 - Added new default baits - Fixed cage third person transform - Custom render props for cages instead of changing transform - Small cage model improvement
Conquest of Blocks Posted April 23, 2023 Report Posted April 23, 2023 Could you add a config to blacklist certain creatures? People are using the cages to kidnap traders. @DArkHekRoMaNT 1
DArkHekRoMaNT Posted April 23, 2023 Author Report Posted April 23, 2023 1 hour ago, Conquest of Blocks said: Could you add a config to blacklist certain creatures? People are using the cages to kidnap traders. @DArkHekRoMaNT Okay. I will add
Conquest of Blocks Posted May 12, 2023 Report Posted May 12, 2023 On 4/23/2023 at 3:33 PM, DArkHekRoMaNT said: Okay. I will add Are you still doing this?
DArkHekRoMaNT Posted May 12, 2023 Author Report Posted May 12, 2023 10 minutes ago, Conquest of Blocks said: Are you still doing this? Yes, I'm busy now, just added a quick patch for the shelves
Recommended Posts