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Primitive Survival


Spear and Fang

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Hello guys. I recently updated my gameversion to 1.18.7 and my mod list is long. After a while I got this strange error on my local server log. Can anyone tell me what this is about?
If no one has a clue, I will turn in a detailed report by about tomorrow or so.

Screenshot_9.png

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4 hours ago, Screwy said:

Hello guys. I recently updated my gameversion to 1.18.7 and my mod list is long. After a while I got this strange error on my local server log. Can anyone tell me what this is about?
If no one has a clue, I will turn in a detailed report by about tomorrow or so.

Screenshot_9.png

I think this is a mod conflict with "In Dappled Groves". Do you have that mod?

Anyways...you could edit the modconfig file with a text editor - for Windows users, look here:
C:\Users<userid>\AppData\Roaming\VintagestoryData\ModConfig\primitivesurvival118.json
And change TreeHollowsUpdateMinutes to 999999
This will stop the error at least, until I get around to addressing the issue.
 

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I guessed that too, because the error occurred first after an update for in dappled groves. What's strange to me is, that the error is still there after rolling back to the previous version. But since the log said "primitive survival", I thought I'd ask you first. 

Anyway, most probably the problem is more on the other end. Just wanted to know a quick fix and if somebody is on it. Thanks for the quick response. 

A few questions are still on my mind. What exactly needs to be updated in tree hollows?

And is it possible that the problem is the tree hollows of the non-vanilla trees I get from wildcraft trees (if they are even generated, I don't know)? In that case, would it help to prevent them from spawning? 

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Quote

What exactly needs to be updated in tree hollows?

If you remove everything from a tree hollow instead of chopping it down, then it will be eventually be restocked by "nature".  The update handles that restocking.
 

Quote

is it possible that the problem is the tree hollows of the non-vanilla trees I get from wildcraft trees

This mod only adds tree hollows to some vanilla tree types, so it probably isn't a wildcraft trees issue.  I say probably because this mod DOES add wildcraft tree seeds to tree hollows if that mod is installed.   I will need to check that mod as well to ensure that the author hasn't renamed any of their item codes - something that is unlikely but possible.  In any case, the error log doesn't seem to be pointing to that scenario.

Edited by Spear and Fang
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Just wanted to start off saying this is outright one of the best mods for game, hands down.  I love playing with it on any world I make and will love to see where else it goes in the future.  And speaking of the future for the mod I wanted to ask about the various relic related items (the blocks and the blood) that are still creative mode only and if you have anything to say about their possible additions to the mod proper in the future?  As well as if you have other ideas for any new relic related items, structures, or rituals to add.  It's always a fun surprise to find one of the relics in my traps and I wanted to see if anything more like that may be coming?

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On 7/30/2023 at 9:07 AM, Bean Man said:

Just wanted to start off saying this is outright one of the best mods for game, hands down.  I love playing with it on any world I make and will love to see where else it goes in the future.  And speaking of the future for the mod I wanted to ask about the various relic related items (the blocks and the blood) that are still creative mode only and if you have anything to say about their possible additions to the mod proper in the future?  As well as if you have other ideas for any new relic related items, structures, or rituals to add.  It's always a fun surprise to find one of the relics in my traps and I wanted to see if anything more like that may be coming?

Gosh thanks Bean Man!  I've tried a few times to dive back into those creative only blocks and create something interesting, but seem to lack the creativity and/or motivation to go much further in that direction. My interest in modding ebbs and flows and it's proving to be a challenge to keep up with what I've made available thus far.

One day perhaps...

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  • 2 weeks later...
On 8/20/2023 at 9:17 AM, Beherith said:

So how does all the Relict stuff work exactly, i cant figure out any of it

Watch the video - 1:45 to 1:55ish for a huge clue.  Build altars and whatnot as per the video.
https://www.youtube.com/watch?v=9uSBfcw8Aa4

Collect parts from weir traps mostly, and fish baskets and tree hollows. And temporal gears too.  Read the necronomicon as per the video for more clues.

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  • 2 weeks later...

Hi, just wondering about irrigation and moisture in farming. It's March of Year 2 in my 9-day month world and I've prepared a field for the spring.

I've furrowed the field with source blocks at every intersection. The moisture levels of the farmland tiles seem to be vacillating: When I first plowed them, they went straight to zero. They seem to then accumulate moisture up to 100%... and then go to 0% again. Is this because of the freezing temperatures, or something else, or am I facing a glitch that will kill my crops when I start planting in a few ingame weeks?

2023-09-13_22-06-18.png

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2 hours ago, genovefa said:

Hi, just wondering about irrigation and moisture in farming. It's March of Year 2 in my 9-day month world and I've prepared a field for the spring.

I've furrowed the field with source blocks at every intersection. The moisture levels of the farmland tiles seem to be vacillating: When I first plowed them, they went straight to zero. They seem to then accumulate moisture up to 100%... and then go to 0% again. Is this because of the freezing temperatures, or something else, or am I facing a glitch that will kill my crops when I start planting in a few ingame weeks?

 

Game version? Mod version?
If you're not on the latest version of both do that first.  Vanilla moisture levels were pretty buggy for a while but I think Tyron has sorted that out now.

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16 hours ago, Hazard said:

Is it intended that beds of nails do not damage entities while they are walking over it? Because I had been hoping to make a surface drifter disposal pit and the drifters regularly don't die.

Well, not intended.  I just didn't dig in my heels and make that work like I wanted.  If you place the bed of nails in a checkerboard pattern (or just space them out a bit) it will work for you. 

Edited by Spear and Fang
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  • 2 months later...

I can't find a single answer to this, so I may as well just ask directly

 

Spoiler

How in the world are you meant to activate the Dagon and Hydra statues? I've done quite literally everything I can think of, but it just tells me that "The surrounding conditions aren't quite right"

 

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10 minutes ago, Meowsers said:

I can't find a single answer to this, so I may as well just ask directly

 

  Hide contents

How in the world are you meant to activate the Dagon and Hydra statues? I've done quite literally everything I can think of, but it just tells me that "The surrounding conditions aren't quite right"

 

There is a hint in the necronomicon for this but it is rather vague. 

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Not sure if you want this here or elsewhere, but just had a crash with the following message:

 

Running on 64 bit Windows with 32698 MB RAM
Game Version: v1.18.15 (Stable)
11/29/2023 8:21:57 PM: Critical error occurred in the following mod: primitivesurvival@3.3.0
Loaded Mods: aculinaryartillery@1.0.15, advancedsmithing@1.3.0, africanmonitorlizards@1.0.6, asianmonitorlizards@1.0.0, attributer@1.0.5, autoclose@1.0.1, autopanning@1.0.1, bandedgeckos@1.2.0, betterruins@0.2.4, bettertraders@0.0.2, bushmeat_meals@1.0.7, cavecontent@1.0.1, conquestnaturepack@0.0.4, hqzlights@1.1.1, dungeonsandshafts@0.2.3, extraclayforming@1.0.0, extrainfo@1.5.3, fancysky@1.0.6, FarmSurvival@1.3.0, fixroads@1.3.1, capreolinae@1.0.5, giantgouramis@1.0.1, gravelsandfix@1.0.2, HangingOilLamps@1.0.1, healingwhilesleepingfix@1.0.1, burntimetimes2@1.0.0, itemlights@1.0.2, juicyores@1.0.0, mannequinstand@1.0.1, mcd1@1.0.0, meteoricexpansion@1.2.4, millwright@1.1.1, moremolds@1.4.2, newworldgianttortoises@1.0.3, pondfrogsi@1.2.3, primitivesurvival@3.3.0, rainfrogs@1.2.1, roas@1.0.0, rpgitemrarity@1.0.4, she1fish@1.1.0, smokychimneys@1.0.0, spyglass@0.4.5, stacks@1.0.4, temporal_gears_stack@1.0.0, usefuldrifterloot@1.0.3, game@1.18.15, weaponpackalphaunoff@1.4.0, wildcrafttrees@1.2.4, wildcraft@1.6.6, ancienttools@1.5.11, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, betterfirepit@1.1.2, betterjonasdevices@1.0.1, canbeignited@1.1.0, carryon@1.6.1, composter@1.1.0, expandedfoods@1.6.8, fancyplanters@1.2.0, glowingprojectiles@1.1.3, hudclock@3.3.0, knifecut@1.2.0, loreweapons@1.0.1, metaltongs@1.1.0, morestickcrafting@1.0.2, petai@1.8.1, prospectorinfo@4.3.0, simplestep@1.0.8, stepup@1.2.0, stonebakeoven@1.1.1, stonerailings@1.1.0, storageoptions@1.0.1, updatedtexturesandmodels@0.8.2, creative@1.18.15, vsquest@0.4.1, survival@1.18.15, xlib@0.7.4, bugnetcompatibility@1.0.1, bullseye@2.5.1, feverstonewilds@1.4.3, shellpan@1.0.0, xinvtweaks@1.5.7, xskills@0.7.5
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Vintagestory.Client.NoObf.TextureAtlasManager.get_Item(AssetLocation textureLocation) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 53
   at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateTexPos(AssetLocation texturePath) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 112
   at Vintagestory.GameContent.BlockEntityDisplay.get_Item(String textureCode) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 87
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation name, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 51
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateItem(Item item, MeshData& modeldata, ITexPositionSource texSource) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 620
   at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateMesh(ItemStack stack, Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 204
   at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 179
   at PrimitiveSurvival.ModSystem.BETreeHollowGrown.updateMeshes()
   at Vintagestory.GameContent.BlockEntityDisplayCase.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in VSSurvivalMod\BlockEntity\BEDisplayCase.cs:line 203
   at PrimitiveSurvival.ModSystem.BETreeHollowGrown.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolve)
   at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 429
   at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 414
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 11/29/2023 7:18:52 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.18.15.0
P3: 64e841c5
P4: openal32.dll
P5: 1.23.0.0
P6: 63dd31ad
P7: 40000015
P8: 00000000000df046
P9: 
P10: 

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER636B.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6FEF.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER705D.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER706B.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER708B.tmp.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_ed29da80-fa95-456e-8b32-f8ef1d54150b

Analysis symbol: 
Rechecking for solution: 0
Report Id: e666b118-a9b4-40e9-b4b4-37eb2ff93628
Report Status: 268566528
Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82
Cab Guid: 0 }
--------------
{ TimeGenerated = 11/29/2023 7:18:48 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.15.0, time stamp: 0x64e841c5
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x5444
Faulting application start time: 0x01da22fbb9086cfc
Faulting application path: F:\Games\Vintagestory\Vintagestory.exe
Faulting module path: F:\Games\Vintagestory\Lib\openal32.dll
Report Id: e666b118-a9b4-40e9-b4b4-37eb2ff93628
Faulting package full name: 
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 11/29/2023 2:38:59 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.18.15.0
P3: 64e841c5
P4: openal32.dll
P5: 1.23.0.0
P6: 63dd31ad
P7: 40000015
P8: 00000000000df046
P9: 
P10: 

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2A57.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3322.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3390.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER338E.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER33BE.tmp.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_107c74b7-bbaa-4485-a843-9815591af47d

Analysis symbol: 
Rechecking for solution: 0
Report Id: 53f93248-c63a-4b90-ba88-181b6b6755b5
Report Status: 268566528
Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82
Cab Guid: 0 }

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On 11/29/2023 at 5:23 PM, Dr B said:

Not sure if you want this here or elsewhere, but just had a crash with the following message:

 

Running on 64 bit Windows with 32698 MB RAM
Game Version: v1.18.15 (Stable)
11/29/2023 8:21:57 PM: Critical error occurred in the following mod: primitivesurvival@3.3.0
Loaded Mods: aculinaryartillery@1.0.15, advancedsmithing@1.3.0, africanmonitorlizards@1.0.6, asianmonitorlizards@1.0.0, attributer@1.0.5, autoclose@1.0.1, autopanning@1.0.1, bandedgeckos@1.2.0, betterruins@0.2.4, bettertraders@0.0.2, bushmeat_meals@1.0.7, cavecontent@1.0.1, conquestnaturepack@0.0.4, hqzlights@1.1.1, dungeonsandshafts@0.2.3, extraclayforming@1.0.0, extrainfo@1.5.3, fancysky@1.0.6, FarmSurvival@1.3.0, fixroads@1.3.1, capreolinae@1.0.5, giantgouramis@1.0.1, gravelsandfix@1.0.2, HangingOilLamps@1.0.1, healingwhilesleepingfix@1.0.1, burntimetimes2@1.0.0, itemlights@1.0.2, juicyores@1.0.0, mannequinstand@1.0.1, mcd1@1.0.0, meteoricexpansion@1.2.4, millwright@1.1.1, moremolds@1.4.2, newworldgianttortoises@1.0.3, pondfrogsi@1.2.3, primitivesurvival@3.3.0, rainfrogs@1.2.1, roas@1.0.0, rpgitemrarity@1.0.4, she1fish@1.1.0, smokychimneys@1.0.0, spyglass@0.4.5, stacks@1.0.4, temporal_gears_stack@1.0.0, usefuldrifterloot@1.0.3, game@1.18.15, weaponpackalphaunoff@1.4.0, wildcrafttrees@1.2.4, wildcraft@1.6.6, ancienttools@1.5.11, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, betterfirepit@1.1.2, betterjonasdevices@1.0.1, canbeignited@1.1.0, carryon@1.6.1, composter@1.1.0, expandedfoods@1.6.8, fancyplanters@1.2.0, glowingprojectiles@1.1.3, hudclock@3.3.0, knifecut@1.2.0, loreweapons@1.0.1, metaltongs@1.1.0, morestickcrafting@1.0.2, petai@1.8.1, prospectorinfo@4.3.0, simplestep@1.0.8, stepup@1.2.0, stonebakeoven@1.1.1, stonerailings@1.1.0, storageoptions@1.0.1, updatedtexturesandmodels@0.8.2, creative@1.18.15, vsquest@0.4.1, survival@1.18.15, xlib@0.7.4, bugnetcompatibility@1.0.1, bullseye@2.5.1, feverstonewilds@1.4.3, shellpan@1.0.0, xinvtweaks@1.5.7, xskills@0.7.5
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Vintagestory.Client.NoObf.TextureAtlasManager.get_Item(AssetLocation textureLocation) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 53
   at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateTexPos(AssetLocation texturePath) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 112
   at Vintagestory.GameContent.BlockEntityDisplay.get_Item(String textureCode) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 87
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation name, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 51
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateItem(Item item, MeshData& modeldata, ITexPositionSource texSource) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 620
   at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateMesh(ItemStack stack, Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 204
   at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 179
   at PrimitiveSurvival.ModSystem.BETreeHollowGrown.updateMeshes()
   at Vintagestory.GameContent.BlockEntityDisplayCase.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in VSSurvivalMod\BlockEntity\BEDisplayCase.cs:line 203
   at PrimitiveSurvival.ModSystem.BETreeHollowGrown.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolve)
   at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 429
   at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 414
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 11/29/2023 7:18:52 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.18.15.0
P3: 64e841c5
P4: openal32.dll
P5: 1.23.0.0
P6: 63dd31ad
P7: 40000015
P8: 00000000000df046
P9: 
P10: 

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER636B.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6FEF.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER705D.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER706B.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER708B.tmp.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_ed29da80-fa95-456e-8b32-f8ef1d54150b

Analysis symbol: 
Rechecking for solution: 0
Report Id: e666b118-a9b4-40e9-b4b4-37eb2ff93628
Report Status: 268566528
Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82
Cab Guid: 0 }
--------------
{ TimeGenerated = 11/29/2023 7:18:48 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.15.0, time stamp: 0x64e841c5
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x5444
Faulting application start time: 0x01da22fbb9086cfc
Faulting application path: F:\Games\Vintagestory\Vintagestory.exe
Faulting module path: F:\Games\Vintagestory\Lib\openal32.dll
Report Id: e666b118-a9b4-40e9-b4b4-37eb2ff93628
Faulting package full name: 
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 11/29/2023 2:38:59 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.18.15.0
P3: 64e841c5
P4: openal32.dll
P5: 1.23.0.0
P6: 63dd31ad
P7: 40000015
P8: 00000000000df046
P9: 
P10: 

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2A57.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3322.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3390.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER338E.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER33BE.tmp.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_107c74b7-bbaa-4485-a843-9815591af47d

Analysis symbol: 
Rechecking for solution: 0
Report Id: 53f93248-c63a-4b90-ba88-181b6b6755b5
Report Status: 268566528
Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82
Cab Guid: 0 }

Hmmm.  A lot of mods and not much to go on in the log file I'm afraid, so any supporting info might help.
First and foremost, can this crash be recreated, or was this just a one off?  If it just happened once I can think of a few reasons why such a thing might happen.
If it's an ongoing issue, does it happen when you're just walking around ,or perhaps when are you interacting with a tree hollow?

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16 hours ago, Spear and Fang said:

Hmmm.  A lot of mods and not much to go on in the log file I'm afraid, so any supporting info might help.
First and foremost, can this crash be recreated, or was this just a one off?  If it just happened once I can think of a few reasons why such a thing might happen.
If it's an ongoing issue, does it happen when you're just walking around ,or perhaps when are you interacting with a tree hollow?

It doesn't happen all the time, however, it DOES happen on occasion (and this time in particular) with tree hollows.

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There seems to be some issue with willowisp in the latest pre-release from Dec. 3rd 0.19.0-Pre.8

 

Spoiler
Running on 64 bit Windows with 65452 MB RAM
Game Version: v1.19.0-pre.8 (Unstable)
12/4/2023 4:34:16 PM: Critical error occurred in the following mod: primitivesurvival@3.4.1
Loaded Mods: buzzwords@1.6.0, primitivesurvival@3.4.1, game@1.19.0-pre.8, creative@1.19.0-pre.8, survival@1.19.0-pre.8
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.AnimManager'.
   at PrimitiveSurvival.ModSystem.EntityWillowisp.OnGameTick(Single dt)
   at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 99
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 808
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 724
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Edit: crash report with just primitive survival 

v3.4.2 fixed this

Edited by Karol Novák
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  • 1 month later...

Quick question if I may. Does this mod affect the spawn of Horsetail, and berries, or is it just my seed/biom. I've started a new game with this mod, and I'm about 3 hours in, and haven't seen any yet. Thanks.

Never mind, must have been a seed/biom thing. Leaving it here just in case someone else comes to ask this question.

Edited by Kessem
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