Screwy Posted July 28, 2023 Report Share Posted July 28, 2023 Hello guys. I recently updated my gameversion to 1.18.7 and my mod list is long. After a while I got this strange error on my local server log. Can anyone tell me what this is about? If no one has a clue, I will turn in a detailed report by about tomorrow or so. Link to comment Share on other sites More sharing options...
Spear and Fang Posted July 29, 2023 Author Report Share Posted July 29, 2023 4 hours ago, Screwy said: Hello guys. I recently updated my gameversion to 1.18.7 and my mod list is long. After a while I got this strange error on my local server log. Can anyone tell me what this is about? If no one has a clue, I will turn in a detailed report by about tomorrow or so. I think this is a mod conflict with "In Dappled Groves". Do you have that mod? Anyways...you could edit the modconfig file with a text editor - for Windows users, look here: C:\Users<userid>\AppData\Roaming\VintagestoryData\ModConfig\primitivesurvival118.json And change TreeHollowsUpdateMinutes to 999999 This will stop the error at least, until I get around to addressing the issue. Link to comment Share on other sites More sharing options...
Screwy Posted July 29, 2023 Report Share Posted July 29, 2023 I guessed that too, because the error occurred first after an update for in dappled groves. What's strange to me is, that the error is still there after rolling back to the previous version. But since the log said "primitive survival", I thought I'd ask you first. Anyway, most probably the problem is more on the other end. Just wanted to know a quick fix and if somebody is on it. Thanks for the quick response. A few questions are still on my mind. What exactly needs to be updated in tree hollows? And is it possible that the problem is the tree hollows of the non-vanilla trees I get from wildcraft trees (if they are even generated, I don't know)? In that case, would it help to prevent them from spawning? Link to comment Share on other sites More sharing options...
Spear and Fang Posted July 29, 2023 Author Report Share Posted July 29, 2023 (edited) Quote What exactly needs to be updated in tree hollows? If you remove everything from a tree hollow instead of chopping it down, then it will be eventually be restocked by "nature". The update handles that restocking. Quote is it possible that the problem is the tree hollows of the non-vanilla trees I get from wildcraft trees This mod only adds tree hollows to some vanilla tree types, so it probably isn't a wildcraft trees issue. I say probably because this mod DOES add wildcraft tree seeds to tree hollows if that mod is installed. I will need to check that mod as well to ensure that the author hasn't renamed any of their item codes - something that is unlikely but possible. In any case, the error log doesn't seem to be pointing to that scenario. Edited July 29, 2023 by Spear and Fang Link to comment Share on other sites More sharing options...
Bean Man Posted July 30, 2023 Report Share Posted July 30, 2023 Just wanted to start off saying this is outright one of the best mods for game, hands down. I love playing with it on any world I make and will love to see where else it goes in the future. And speaking of the future for the mod I wanted to ask about the various relic related items (the blocks and the blood) that are still creative mode only and if you have anything to say about their possible additions to the mod proper in the future? As well as if you have other ideas for any new relic related items, structures, or rituals to add. It's always a fun surprise to find one of the relics in my traps and I wanted to see if anything more like that may be coming? Link to comment Share on other sites More sharing options...
Spear and Fang Posted August 2, 2023 Author Report Share Posted August 2, 2023 On 7/30/2023 at 9:07 AM, Bean Man said: Just wanted to start off saying this is outright one of the best mods for game, hands down. I love playing with it on any world I make and will love to see where else it goes in the future. And speaking of the future for the mod I wanted to ask about the various relic related items (the blocks and the blood) that are still creative mode only and if you have anything to say about their possible additions to the mod proper in the future? As well as if you have other ideas for any new relic related items, structures, or rituals to add. It's always a fun surprise to find one of the relics in my traps and I wanted to see if anything more like that may be coming? Gosh thanks Bean Man! I've tried a few times to dive back into those creative only blocks and create something interesting, but seem to lack the creativity and/or motivation to go much further in that direction. My interest in modding ebbs and flows and it's proving to be a challenge to keep up with what I've made available thus far. One day perhaps... Link to comment Share on other sites More sharing options...
l33tmaan Posted August 2, 2023 Report Share Posted August 2, 2023 Do you accept content from other people? Link to comment Share on other sites More sharing options...
Spear and Fang Posted August 3, 2023 Author Report Share Posted August 3, 2023 Sometimes yeah 1 Link to comment Share on other sites More sharing options...
Spear and Fang Posted August 6, 2023 Author Report Share Posted August 6, 2023 1 Link to comment Share on other sites More sharing options...
Alatyr Posted August 15, 2023 Report Share Posted August 15, 2023 Hows particulator work? Link to comment Share on other sites More sharing options...
Spear and Fang Posted August 16, 2023 Author Report Share Posted August 16, 2023 21 hours ago, Alatyr said: Hows particulator work? It is hard to explain. It's best to start a creative world, place one, right click on it, and read the help. Or play with it. Some of the basics are discussed here.https://wiki.vintagestory.at/index.php/Modding:Simple_Particles Link to comment Share on other sites More sharing options...
Beherith Posted August 20, 2023 Report Share Posted August 20, 2023 So how does all the Relict stuff work exactly, i cant figure out any of it Link to comment Share on other sites More sharing options...
Spear and Fang Posted August 23, 2023 Author Report Share Posted August 23, 2023 On 8/20/2023 at 9:17 AM, Beherith said: So how does all the Relict stuff work exactly, i cant figure out any of it Watch the video - 1:45 to 1:55ish for a huge clue. Build altars and whatnot as per the video.https://www.youtube.com/watch?v=9uSBfcw8Aa4 Collect parts from weir traps mostly, and fish baskets and tree hollows. And temporal gears too. Read the necronomicon as per the video for more clues. Link to comment Share on other sites More sharing options...
genovefa Posted September 15, 2023 Report Share Posted September 15, 2023 Hi, just wondering about irrigation and moisture in farming. It's March of Year 2 in my 9-day month world and I've prepared a field for the spring. I've furrowed the field with source blocks at every intersection. The moisture levels of the farmland tiles seem to be vacillating: When I first plowed them, they went straight to zero. They seem to then accumulate moisture up to 100%... and then go to 0% again. Is this because of the freezing temperatures, or something else, or am I facing a glitch that will kill my crops when I start planting in a few ingame weeks? Link to comment Share on other sites More sharing options...
Spear and Fang Posted September 15, 2023 Author Report Share Posted September 15, 2023 2 hours ago, genovefa said: Hi, just wondering about irrigation and moisture in farming. It's March of Year 2 in my 9-day month world and I've prepared a field for the spring. I've furrowed the field with source blocks at every intersection. The moisture levels of the farmland tiles seem to be vacillating: When I first plowed them, they went straight to zero. They seem to then accumulate moisture up to 100%... and then go to 0% again. Is this because of the freezing temperatures, or something else, or am I facing a glitch that will kill my crops when I start planting in a few ingame weeks? Game version? Mod version? If you're not on the latest version of both do that first. Vanilla moisture levels were pretty buggy for a while but I think Tyron has sorted that out now. Link to comment Share on other sites More sharing options...
Hazard Posted September 18, 2023 Report Share Posted September 18, 2023 Is it intended that beds of nails do not damage entities while they are walking over it? Because I had been hoping to make a surface drifter disposal pit and the drifters regularly don't die. Link to comment Share on other sites More sharing options...
Spear and Fang Posted September 19, 2023 Author Report Share Posted September 19, 2023 (edited) 16 hours ago, Hazard said: Is it intended that beds of nails do not damage entities while they are walking over it? Because I had been hoping to make a surface drifter disposal pit and the drifters regularly don't die. Well, not intended. I just didn't dig in my heels and make that work like I wanted. If you place the bed of nails in a checkerboard pattern (or just space them out a bit) it will work for you. Edited September 19, 2023 by Spear and Fang Link to comment Share on other sites More sharing options...
Meowsers Posted November 23, 2023 Report Share Posted November 23, 2023 I can't find a single answer to this, so I may as well just ask directly Spoiler How in the world are you meant to activate the Dagon and Hydra statues? I've done quite literally everything I can think of, but it just tells me that "The surrounding conditions aren't quite right" Link to comment Share on other sites More sharing options...
Spear and Fang Posted November 23, 2023 Author Report Share Posted November 23, 2023 10 minutes ago, Meowsers said: I can't find a single answer to this, so I may as well just ask directly Hide contents How in the world are you meant to activate the Dagon and Hydra statues? I've done quite literally everything I can think of, but it just tells me that "The surrounding conditions aren't quite right" There is a hint in the necronomicon for this but it is rather vague. Link to comment Share on other sites More sharing options...
Meowsers Posted November 24, 2023 Report Share Posted November 24, 2023 11 hours ago, Spear and Fang said: There is a hint in the necronomicon for this but it is rather vague. Thanks! Kept trying putting them in water rather than near it Link to comment Share on other sites More sharing options...
Dr B Posted November 30, 2023 Report Share Posted November 30, 2023 Not sure if you want this here or elsewhere, but just had a crash with the following message: Running on 64 bit Windows with 32698 MB RAM Game Version: v1.18.15 (Stable) 11/29/2023 8:21:57 PM: Critical error occurred in the following mod: primitivesurvival@3.3.0 Loaded Mods: aculinaryartillery@1.0.15, advancedsmithing@1.3.0, africanmonitorlizards@1.0.6, asianmonitorlizards@1.0.0, attributer@1.0.5, autoclose@1.0.1, autopanning@1.0.1, bandedgeckos@1.2.0, betterruins@0.2.4, bettertraders@0.0.2, bushmeat_meals@1.0.7, cavecontent@1.0.1, conquestnaturepack@0.0.4, hqzlights@1.1.1, dungeonsandshafts@0.2.3, extraclayforming@1.0.0, extrainfo@1.5.3, fancysky@1.0.6, FarmSurvival@1.3.0, fixroads@1.3.1, capreolinae@1.0.5, giantgouramis@1.0.1, gravelsandfix@1.0.2, HangingOilLamps@1.0.1, healingwhilesleepingfix@1.0.1, burntimetimes2@1.0.0, itemlights@1.0.2, juicyores@1.0.0, mannequinstand@1.0.1, mcd1@1.0.0, meteoricexpansion@1.2.4, millwright@1.1.1, moremolds@1.4.2, newworldgianttortoises@1.0.3, pondfrogsi@1.2.3, primitivesurvival@3.3.0, rainfrogs@1.2.1, roas@1.0.0, rpgitemrarity@1.0.4, she1fish@1.1.0, smokychimneys@1.0.0, spyglass@0.4.5, stacks@1.0.4, temporal_gears_stack@1.0.0, usefuldrifterloot@1.0.3, game@1.18.15, weaponpackalphaunoff@1.4.0, wildcrafttrees@1.2.4, wildcraft@1.6.6, ancienttools@1.5.11, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, betterfirepit@1.1.2, betterjonasdevices@1.0.1, canbeignited@1.1.0, carryon@1.6.1, composter@1.1.0, expandedfoods@1.6.8, fancyplanters@1.2.0, glowingprojectiles@1.1.3, hudclock@3.3.0, knifecut@1.2.0, loreweapons@1.0.1, metaltongs@1.1.0, morestickcrafting@1.0.2, petai@1.8.1, prospectorinfo@4.3.0, simplestep@1.0.8, stepup@1.2.0, stonebakeoven@1.1.1, stonerailings@1.1.0, storageoptions@1.0.1, updatedtexturesandmodels@0.8.2, creative@1.18.15, vsquest@0.4.1, survival@1.18.15, xlib@0.7.4, bugnetcompatibility@1.0.1, bullseye@2.5.1, feverstonewilds@1.4.3, shellpan@1.0.0, xinvtweaks@1.5.7, xskills@0.7.5 System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.Client.NoObf.TextureAtlasManager.get_Item(AssetLocation textureLocation) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 53 at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateTexPos(AssetLocation texturePath) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 112 at Vintagestory.GameContent.BlockEntityDisplay.get_Item(String textureCode) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 87 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation name, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 51 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateItem(Item item, MeshData& modeldata, ITexPositionSource texSource) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 620 at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateMesh(ItemStack stack, Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 204 at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 179 at PrimitiveSurvival.ModSystem.BETreeHollowGrown.updateMeshes() at Vintagestory.GameContent.BlockEntityDisplayCase.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in VSSurvivalMod\BlockEntity\BEDisplayCase.cs:line 203 at PrimitiveSurvival.ModSystem.BETreeHollowGrown.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolve) at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 429 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 414 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 11/29/2023 7:18:52 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.18.15.0 P3: 64e841c5 P4: openal32.dll P5: 1.23.0.0 P6: 63dd31ad P7: 40000015 P8: 00000000000df046 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER636B.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6FEF.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER705D.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER706B.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER708B.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_ed29da80-fa95-456e-8b32-f8ef1d54150b Analysis symbol: Rechecking for solution: 0 Report Id: e666b118-a9b4-40e9-b4b4-37eb2ff93628 Report Status: 268566528 Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82 Cab Guid: 0 } -------------- { TimeGenerated = 11/29/2023 7:18:48 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.15.0, time stamp: 0x64e841c5 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x5444 Faulting application start time: 0x01da22fbb9086cfc Faulting application path: F:\Games\Vintagestory\Vintagestory.exe Faulting module path: F:\Games\Vintagestory\Lib\openal32.dll Report Id: e666b118-a9b4-40e9-b4b4-37eb2ff93628 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 11/29/2023 2:38:59 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.18.15.0 P3: 64e841c5 P4: openal32.dll P5: 1.23.0.0 P6: 63dd31ad P7: 40000015 P8: 00000000000df046 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2A57.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3322.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3390.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER338E.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER33BE.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_107c74b7-bbaa-4485-a843-9815591af47d Analysis symbol: Rechecking for solution: 0 Report Id: 53f93248-c63a-4b90-ba88-181b6b6755b5 Report Status: 268566528 Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82 Cab Guid: 0 } Link to comment Share on other sites More sharing options...
Spear and Fang Posted December 3, 2023 Author Report Share Posted December 3, 2023 On 11/29/2023 at 5:23 PM, Dr B said: Not sure if you want this here or elsewhere, but just had a crash with the following message: Running on 64 bit Windows with 32698 MB RAM Game Version: v1.18.15 (Stable) 11/29/2023 8:21:57 PM: Critical error occurred in the following mod: primitivesurvival@3.3.0 Loaded Mods: aculinaryartillery@1.0.15, advancedsmithing@1.3.0, africanmonitorlizards@1.0.6, asianmonitorlizards@1.0.0, attributer@1.0.5, autoclose@1.0.1, autopanning@1.0.1, bandedgeckos@1.2.0, betterruins@0.2.4, bettertraders@0.0.2, bushmeat_meals@1.0.7, cavecontent@1.0.1, conquestnaturepack@0.0.4, hqzlights@1.1.1, dungeonsandshafts@0.2.3, extraclayforming@1.0.0, extrainfo@1.5.3, fancysky@1.0.6, FarmSurvival@1.3.0, fixroads@1.3.1, capreolinae@1.0.5, giantgouramis@1.0.1, gravelsandfix@1.0.2, HangingOilLamps@1.0.1, healingwhilesleepingfix@1.0.1, burntimetimes2@1.0.0, itemlights@1.0.2, juicyores@1.0.0, mannequinstand@1.0.1, mcd1@1.0.0, meteoricexpansion@1.2.4, millwright@1.1.1, moremolds@1.4.2, newworldgianttortoises@1.0.3, pondfrogsi@1.2.3, primitivesurvival@3.3.0, rainfrogs@1.2.1, roas@1.0.0, rpgitemrarity@1.0.4, she1fish@1.1.0, smokychimneys@1.0.0, spyglass@0.4.5, stacks@1.0.4, temporal_gears_stack@1.0.0, usefuldrifterloot@1.0.3, game@1.18.15, weaponpackalphaunoff@1.4.0, wildcrafttrees@1.2.4, wildcraft@1.6.6, ancienttools@1.5.11, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, betterfirepit@1.1.2, betterjonasdevices@1.0.1, canbeignited@1.1.0, carryon@1.6.1, composter@1.1.0, expandedfoods@1.6.8, fancyplanters@1.2.0, glowingprojectiles@1.1.3, hudclock@3.3.0, knifecut@1.2.0, loreweapons@1.0.1, metaltongs@1.1.0, morestickcrafting@1.0.2, petai@1.8.1, prospectorinfo@4.3.0, simplestep@1.0.8, stepup@1.2.0, stonebakeoven@1.1.1, stonerailings@1.1.0, storageoptions@1.0.1, updatedtexturesandmodels@0.8.2, creative@1.18.15, vsquest@0.4.1, survival@1.18.15, xlib@0.7.4, bugnetcompatibility@1.0.1, bullseye@2.5.1, feverstonewilds@1.4.3, shellpan@1.0.0, xinvtweaks@1.5.7, xskills@0.7.5 System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.Client.NoObf.TextureAtlasManager.get_Item(AssetLocation textureLocation) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 53 at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateTexPos(AssetLocation texturePath) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 112 at Vintagestory.GameContent.BlockEntityDisplay.get_Item(String textureCode) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 87 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation name, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 51 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateItem(Item item, MeshData& modeldata, ITexPositionSource texSource) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 620 at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateMesh(ItemStack stack, Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 204 at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 179 at PrimitiveSurvival.ModSystem.BETreeHollowGrown.updateMeshes() at Vintagestory.GameContent.BlockEntityDisplayCase.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in VSSurvivalMod\BlockEntity\BEDisplayCase.cs:line 203 at PrimitiveSurvival.ModSystem.BETreeHollowGrown.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolve) at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 429 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 414 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 11/29/2023 7:18:52 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.18.15.0 P3: 64e841c5 P4: openal32.dll P5: 1.23.0.0 P6: 63dd31ad P7: 40000015 P8: 00000000000df046 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER636B.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6FEF.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER705D.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER706B.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER708B.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_ed29da80-fa95-456e-8b32-f8ef1d54150b Analysis symbol: Rechecking for solution: 0 Report Id: e666b118-a9b4-40e9-b4b4-37eb2ff93628 Report Status: 268566528 Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82 Cab Guid: 0 } -------------- { TimeGenerated = 11/29/2023 7:18:48 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.15.0, time stamp: 0x64e841c5 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x5444 Faulting application start time: 0x01da22fbb9086cfc Faulting application path: F:\Games\Vintagestory\Vintagestory.exe Faulting module path: F:\Games\Vintagestory\Lib\openal32.dll Report Id: e666b118-a9b4-40e9-b4b4-37eb2ff93628 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 11/29/2023 2:38:59 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.18.15.0 P3: 64e841c5 P4: openal32.dll P5: 1.23.0.0 P6: 63dd31ad P7: 40000015 P8: 00000000000df046 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2A57.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3322.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3390.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER338E.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER33BE.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_107c74b7-bbaa-4485-a843-9815591af47d Analysis symbol: Rechecking for solution: 0 Report Id: 53f93248-c63a-4b90-ba88-181b6b6755b5 Report Status: 268566528 Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82 Cab Guid: 0 } Hmmm. A lot of mods and not much to go on in the log file I'm afraid, so any supporting info might help. First and foremost, can this crash be recreated, or was this just a one off? If it just happened once I can think of a few reasons why such a thing might happen. If it's an ongoing issue, does it happen when you're just walking around ,or perhaps when are you interacting with a tree hollow? Link to comment Share on other sites More sharing options...
Dr B Posted December 4, 2023 Report Share Posted December 4, 2023 16 hours ago, Spear and Fang said: Hmmm. A lot of mods and not much to go on in the log file I'm afraid, so any supporting info might help. First and foremost, can this crash be recreated, or was this just a one off? If it just happened once I can think of a few reasons why such a thing might happen. If it's an ongoing issue, does it happen when you're just walking around ,or perhaps when are you interacting with a tree hollow? It doesn't happen all the time, however, it DOES happen on occasion (and this time in particular) with tree hollows. Link to comment Share on other sites More sharing options...
Karol Novák Posted December 4, 2023 Report Share Posted December 4, 2023 (edited) There seems to be some issue with willowisp in the latest pre-release from Dec. 3rd 0.19.0-Pre.8 Spoiler Running on 64 bit Windows with 65452 MB RAM Game Version: v1.19.0-pre.8 (Unstable) 12/4/2023 4:34:16 PM: Critical error occurred in the following mod: primitivesurvival@3.4.1 Loaded Mods: buzzwords@1.6.0, primitivesurvival@3.4.1, game@1.19.0-pre.8, creative@1.19.0-pre.8, survival@1.19.0-pre.8 System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.AnimManager'. at PrimitiveSurvival.ModSystem.EntityWillowisp.OnGameTick(Single dt) at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 99 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 808 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 724 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Edit: crash report with just primitive survival v3.4.2 fixed this Edited December 5, 2023 by Karol Novák Link to comment Share on other sites More sharing options...
Kessem Posted January 19 Report Share Posted January 19 (edited) Quick question if I may. Does this mod affect the spawn of Horsetail, and berries, or is it just my seed/biom. I've started a new game with this mod, and I'm about 3 hours in, and haven't seen any yet. Thanks. Never mind, must have been a seed/biom thing. Leaving it here just in case someone else comes to ask this question. Edited January 19 by Kessem Link to comment Share on other sites More sharing options...
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