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ZEEkea! Functional Furniture [v1.6.0]


ZigTheHedge

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zeekea-logo.thumb.jpg.517710399b36842aea2583d4dc566dc8.jpg

First of all. ZEEkea is absolutely not affiliated with IKEA :) But... You've gotta look at it:

zeekea-logo.thumb.jpg.517710399b36842aea2583d4dc566dc8.jpg

Almost everything is craftable in survival. "Almost" means - not every night lamp is craftable without recipes of colored glass added by other means.

Features:

- Tall Lockers and Nightstands contains a number of slots for your storage needs (animated doors and you can see what's inside).

Spoiler

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- Night lights can be turned on and off to emit a calm colored light forever.

Spoiler

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- Carpets are actually a crafting component, but can be used as a decoration (you can put it on a floor or walls or even ceiling), they are also chiselable.

Spoiler

2020-11-19_14-56-06.thumb.jpg.1adb7ac4adbc5b305e17430206222bc8.jpg

- Armchairs can be combined into a couches! Or kept separated if holding Shift while placing.

Spoiler

2020-11-19_14-58-07.thumb.jpg.1cdf68c67d0b1ce5605d294399d2a61e.jpg

- Door bell will ding-dong when someone presses it using RMB.

Spoiler

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- Freezer will store all your food for a loooong time as long as you provide it with a constant supply of cold Ice.

Spoiler

2020-11-19_15-02-26.thumb.jpg.4bb812e43ba4b5beb8bd01a5c6eb8c5b.jpg

- Curtains can be placed below Curtain Rods and may cover you window from bright light and curious eyes

Spoiler

2020-11-19_15-07-34.thumb.jpg.95a6bac0d69f88e02972bedf3b72cd64.jpg

- Candle Holders are convenient way of decorating AND lighting your premises. Craft the Candle Holder, put a Candle in it and fire it up using torch.

Spoiler

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- And you can also build and furnish your backyard or bar with a help of Benches and Bar stools!

Spoiler

2020-12-09_13-21-09.thumb.jpg.728a3133ff1e7f1df506864688052dcb.jpg

- More lamps! Authentic animated door bell! Ore boxes! (all in version 1.4.0):

Spoiler

lamps.jpg.7dfcdc24da49a865d3f7b82b29ab2c2d.jpg

bell.jpg.fc159405a5468fc5c93e5512a7098025.jpg

orebox.jpg.303c25c1f2323f73395c155b55ae4bf4.jpg

- Tiki Lamps are here! Easy craft, aesthetic look and Light Level of 13! (since version 1.4.6)

Spoiler

tikilamp.jpg.bec9d3f112026937f246ae345c033e9c.jpg

- Torch Lamps are good enough for those who don't like bees, giving 17 light when filled with 4 torches (available since 1.4.8)

Spoiler

TorchLamp.jpg.b5cf36bfad7ce7df262c680fa960edaa.jpg

And starting from version 1.4.0-B you are able to disable any of mod content via config file (look for it in your VintagestoryData/ModConfig/ZeekeaConfig.json)

That's it for now! Have fun! And of course your suggestions and bug reports are welcome!

 

Changelogs and downloads have been moved to MODDB!

https://mods.vintagestory.at/show/mod/61

1.4.9-B:

- Compatibility fixes for 1.15-pre.1

Spoiler

1.4.8-B:

- Added config option to disable rendering of items inside containers (as per request of @Ka Ev)

1.4.7-B:

- Removed compatibility with More Variants no-chest (Oops)

- Added Torch Lamp (3 iron ingots will produce the lamp which holds 4 "never burnout" torches and emitting a maximum of 17 light):

TorchLamp.jpg.b5cf36bfad7ce7df262c680fa960edaa.jpg

1.4.6-B:

- Added config option to choose whether Ice Pick should leave water block in place of Lake Ice or not

- Grouped handbook block variants (thanks, @DArkHekRoMaNT)

- Added Tiki Lamps:

tikilamp.jpg.bec9d3f112026937f246ae345c033e9c.jpg

1.4.5-B:

- Fixed snow coverage of lamps

- Tweaked a light-level of candle in candleholder

- Fixed Freezer XRay on top side.

1.4.4-B:

- Fixed crash when placing tree sapling in any container if there are potted sapling nearby (Whooosh! That was a pain in ass to fix!)

1.4.1-B:

- Fixed crash on multiplayer when opening just placed Ore Box

1.4.0-B:

- Added 6 new Lamps (light level 18!)

- Added authentic Door Bell (with animation!)

- Added Ore Boxes (8 slots for your smithy)

- Added Config File for disabling any content you don't like/need!

- Added ability to Right-click to close containers

1.2.8-B:

- Fixed memory leak (thanks @Rhonen)

- Added workaround for Tall Lockers and Nightstands so it won't crash a client if some mod adds broken textured shape.

1.2.7-B:

- Fixed Curtains weird collision box

- Fixed Candle Holders lit mechanics (no more fires hopefully!) and particle emission

- Fixed Candle Holders drop incorrect variant

- Fixed Linen unable to be used as a repair tool for clothes (added this ability to my colored linens as a bonus)

- Fixed animation glitches with Tall Lockers and Nightstands (thanks, Tyron!)

1.2.5-B:

- Added Benches

- Added Fancy wooden chairs

- Added Bar chairs

2020-12-09_13-21-09.thumb.jpg.728a3133ff1e7f1df506864688052dcb.jpg

1.2.4-B:

- Fixed candleholder crash on 1.14.0 stable

- Fixed Freezer server sync

- Fixed Curtains not behave when placed in a corner manner

1.2.2-B:

- Made 1.14.0-rc.4 compatible

1.2.1B:

- Fixed candleholders patricles

1.2B:

- Added Candle Holders

- Moved all mod's stuff to separate tab in Creative inventory

- Fixed Tall Locker upper part X-Ray effect on top block

- Increased Curtains recipe output (now x2)

1.1B:

- Fixed Animation sync when on dedicated server.

1.0B:

- Added possibility to chisel carpets

- Added Curtains (can only be placed below Rods)

0.96B:

- Fixed FPS drop when interacting with Locker GUI

- Fixed vanilla bowl size when placed on a shelf :)

0.95B:

- Fixed crash when placing Metal Plate inside Locker of Nightstand.

- Fixed broken bowl-eating mechanic.

0.93B:

- Added visualization of stored items for Tall Locker and Night Stand. Hope it will synchronize properly in multiplayer.

0.9B:

- Added opening animation for Tall Locker and Night stand (Closing animation will be available for VS 1.14 due to a bug in 1.13.4)

- Added glowing effect to Night Lamps when on

- Fixed Freezer de-sync when consuming second portion of ice

- Added smiting recipe for Iron Icepick

- Fixed: Icepicks now take damage when used

- Fixed: shift-clicked items now go to Night stand or Locker inventory

0.8B:

- Added recipe for Icepick (oops)

- Changed the way Freezer works. Now perish speed is independent of door state, just the Ice melting speed are.

- Fixed Tall Locker placement (now it is impossible to fit it into one-space-tall space :))

 

Older versions:

1.13.4 (no longer maintained!):

zeekea_v1.13.4-1.2.1-B.zip

1.14.0+:

zeekea_v1.14.0-1.4.8-B.zip

1.15-pre.1:

zeekea_v1.15.0-1.4.10.zip

Edited by ZigTheHedge
Uploaded 1.14 version
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Update 0.9B:

- Added opening animation for Tall Locker and Night stand (Closing animation will be available for VS 1.14 due to a bug in 1.13.4)

- Added glowing effect to Night Lamps when on

- Fixed Freezer de-sync when consuming second portion of ice

- Added smiting recipe for Iron Icepick

- Fixed Icepicks doesn't take damage when used

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  • ZigTheHedge changed the title to ZEEkea! Functional Furniture [v0.93B]
  • ZigTheHedge changed the title to ZEEkea! Functional Furniture [v0.96B]
9 hours ago, ZigTheHedge said:

@DevilofetherI’ll see what I can do. The thing is - that carpet thing is actually just painted vanilla version )

Just make a full block with carpet textures as I did with metal sheet blocks in MoreVariants.

"shape": { "base": "game:block/basic/cube" },
"textures": {
   "all": {
      "base": "game:block/metal/sheet/{metal}1",
      "alternates": [
         { "base": "game:block/metal/sheet/{metal}2" },
         { "base": "game:block/metal/sheet/{metal}3" },
         { "base": "game:block/metal/sheet/{metal}4" },
         { "base": "game:block/metal/sheet/{metal}5" }]
      }
    }
  },

 

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  • ZigTheHedge changed the title to ZEEkea! Functional Furniture [v1.0B]

Crash when crafting a locker!
 

Spoiler

Running on 64 bit Windows with 16 GB RAM 
Version: v1.13.4 (Stable)17.11.2020 22:09:55: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean rotate, Boolean showStackSize)
   at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime)
   at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime)
   at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime)
   at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime)
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
   at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
   at _VtIDI6oYFpyEcQSZBFso9UVxS9aA._toICAyZ9EYSaLsmD4KTuQWUbqjP(Single )
   at _LSAAgZhw31Rqs2is6nnojfZBbQC._4BykKOCicJqCBHpyWIgTmxWrTrg(Single )
   at _LSAAgZhw31Rqs2is6nnojfZBbQC._6XmOxKoTYrFLRCGd58p58XW43nD(Single )
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchRenderFrame()
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at _lYLQLGyldvbDG9rPQyiRVeIqQVp._EEzpApWBQHtHR4iMJabXK2wDvlA(_ex0VSgRAdtsvhANmJHZHaf9ATWt , String[] )
   at _IcGByoJhapvESnm6vaOawAHbkeU._EEzpApWBQHtHR4iMJabXK2wDvlA(ThreadStart )
 


Mods file list:

Spoiler

2076337739_lazytweaksv1.9.1.zip
864292524_RopeBridgesv1.0.1.zip
AnvilMetalRecovery_PR0.1.3-Debug.zip
BetterCratesCC_v1.0.1.zip
CarryCapacity-0.4.10.zip
compressedstone_v1.0.0.zip
gates-2.0.0.zip
GraveMod-2.1.1.zip
hammertime_v0.0.2.zip
hudclock-2.1.1-RC1.zip
morerecipes_v1.2.0_1_13.1.zip
ProspectorInfo-2.0.0.zip
viesstorage-1_12.14-0.1.0.zip
workbench-expansion-1.1.1.zip
zeekea_v1_13.4-1.0B.zip

 

Edited by Alexandr Chertkov
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  • ZigTheHedge changed the title to ZEEkea! Functional Furniture [v1.1B]
  • ZigTheHedge changed the title to ZEEkea! Functional Furniture [v1.2B]
  • ZigTheHedge changed the title to ZEEkea! Functional Furniture [v1.2.1B]
On 11/15/2020 at 11:49 PM, DArkHekRoMaNT said:

Just make a full block with carpet textures as I did with metal sheet blocks in MoreVariants.


"shape": { "base": "game:block/basic/cube" },
"textures": {
   "all": {
      "base": "game:block/metal/sheet/{metal}1",
      "alternates": [
         { "base": "game:block/metal/sheet/{metal}2" },
         { "base": "game:block/metal/sheet/{metal}3" },
         { "base": "game:block/metal/sheet/{metal}4" },
         { "base": "game:block/metal/sheet/{metal}5" }]
      }
    }
  },

 

Interesting, maybe I should get into modding at some point, thanks for the tip

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  • ZigTheHedge changed the title to ZEEkea! Functional Furniture [v1.2.2B]
On 11/24/2020 at 10:30 AM, ZigTheHedge said:

@Kai Effelsberg unfortunately, no. But here's the patch, which disables containers' recipes (you can still cheat them in using creative inventory of course).

Update 1.2.1B:

- Fixed candleholders patricles

zeekea-badcontainers_v1.13.4-1.2.1-B.zip 1003 B · 2 downloads

Will this work with the newest version as well? Could you update the patch with every new version if necessary and put the link beneath the others in the first post?

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