ZigTheHedge Posted November 6, 2020 Report Share Posted November 6, 2020 (edited) First of all. ZEEkea is absolutely not affiliated with IKEA But... You've gotta look at it: Almost everything is craftable in survival. "Almost" means - not every night lamp is craftable without recipes of colored glass added by other means. Features: - Tall Lockers and Nightstands contains a number of slots for your storage needs (animated doors and you can see what's inside). Spoiler - Night lights can be turned on and off to emit a calm colored light forever. Spoiler - Carpets are actually a crafting component, but can be used as a decoration (you can put it on a floor or walls or even ceiling), they are also chiselable. Spoiler - Armchairs can be combined into a couches! Or kept separated if holding Shift while placing. Spoiler - Door bell will ding-dong when someone presses it using RMB. Spoiler - Freezer will store all your food for a loooong time as long as you provide it with a constant supply of cold Ice. Spoiler - Curtains can be placed below Curtain Rods and may cover you window from bright light and curious eyes Spoiler - Candle Holders are convenient way of decorating AND lighting your premises. Craft the Candle Holder, put a Candle in it and fire it up using torch. Spoiler - And you can also build and furnish your backyard or bar with a help of Benches and Bar stools! Spoiler - More lamps! Authentic animated door bell! Ore boxes! (all in version 1.4.0): Spoiler - Tiki Lamps are here! Easy craft, aesthetic look and Light Level of 13! (since version 1.4.6) Spoiler - Torch Lamps are good enough for those who don't like bees, giving 17 light when filled with 4 torches (available since 1.4.8) Spoiler And starting from version 1.4.0-B you are able to disable any of mod content via config file (look for it in your VintagestoryData/ModConfig/ZeekeaConfig.json) That's it for now! Have fun! And of course your suggestions and bug reports are welcome! Changelogs and downloads have been moved to MODDB! https://mods.vintagestory.at/show/mod/61 1.4.9-B: - Compatibility fixes for 1.15-pre.1 Spoiler 1.4.8-B: - Added config option to disable rendering of items inside containers (as per request of @Ka Ev) 1.4.7-B: - Removed compatibility with More Variants no-chest (Oops) - Added Torch Lamp (3 iron ingots will produce the lamp which holds 4 "never burnout" torches and emitting a maximum of 17 light): 1.4.6-B: - Added config option to choose whether Ice Pick should leave water block in place of Lake Ice or not - Grouped handbook block variants (thanks, @DArkHekRoMaNT) - Added Tiki Lamps: 1.4.5-B: - Fixed snow coverage of lamps - Tweaked a light-level of candle in candleholder - Fixed Freezer XRay on top side. 1.4.4-B: - Fixed crash when placing tree sapling in any container if there are potted sapling nearby (Whooosh! That was a pain in ass to fix!) 1.4.1-B: - Fixed crash on multiplayer when opening just placed Ore Box 1.4.0-B: - Added 6 new Lamps (light level 18!) - Added authentic Door Bell (with animation!) - Added Ore Boxes (8 slots for your smithy) - Added Config File for disabling any content you don't like/need! - Added ability to Right-click to close containers 1.2.8-B: - Fixed memory leak (thanks @Rhonen) - Added workaround for Tall Lockers and Nightstands so it won't crash a client if some mod adds broken textured shape. 1.2.7-B: - Fixed Curtains weird collision box - Fixed Candle Holders lit mechanics (no more fires hopefully!) and particle emission - Fixed Candle Holders drop incorrect variant - Fixed Linen unable to be used as a repair tool for clothes (added this ability to my colored linens as a bonus) - Fixed animation glitches with Tall Lockers and Nightstands (thanks, Tyron!) 1.2.5-B: - Added Benches - Added Fancy wooden chairs - Added Bar chairs 1.2.4-B: - Fixed candleholder crash on 1.14.0 stable - Fixed Freezer server sync - Fixed Curtains not behave when placed in a corner manner 1.2.2-B: - Made 1.14.0-rc.4 compatible 1.2.1B: - Fixed candleholders patricles 1.2B: - Added Candle Holders - Moved all mod's stuff to separate tab in Creative inventory - Fixed Tall Locker upper part X-Ray effect on top block - Increased Curtains recipe output (now x2) 1.1B: - Fixed Animation sync when on dedicated server. 1.0B: - Added possibility to chisel carpets - Added Curtains (can only be placed below Rods) 0.96B: - Fixed FPS drop when interacting with Locker GUI - Fixed vanilla bowl size when placed on a shelf 0.95B: - Fixed crash when placing Metal Plate inside Locker of Nightstand. - Fixed broken bowl-eating mechanic. 0.93B: - Added visualization of stored items for Tall Locker and Night Stand. Hope it will synchronize properly in multiplayer. 0.9B: - Added opening animation for Tall Locker and Night stand (Closing animation will be available for VS 1.14 due to a bug in 1.13.4) - Added glowing effect to Night Lamps when on - Fixed Freezer de-sync when consuming second portion of ice - Added smiting recipe for Iron Icepick - Fixed: Icepicks now take damage when used - Fixed: shift-clicked items now go to Night stand or Locker inventory 0.8B: - Added recipe for Icepick (oops) - Changed the way Freezer works. Now perish speed is independent of door state, just the Ice melting speed are. - Fixed Tall Locker placement (now it is impossible to fit it into one-space-tall space :)) Older versions: 1.13.4 (no longer maintained!): zeekea_v1.13.4-1.2.1-B.zip 1.14.0+: zeekea_v1.14.0-1.4.8-B.zip 1.15-pre.1: zeekea_v1.15.0-1.4.10.zip Edited January 12, 2022 by ZigTheHedge Uploaded 1.14 version 9 1 2 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 7, 2020 Author Report Share Posted November 7, 2020 0.8B update: - Added recipe for Icepick (oops) - Changed the way Freezer works. Now perish speed is independent of door state, just the Ice melting speed are. - Fixed Tall Locker placement (now it is impossible to fit it into one-space-tall space :)) Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted November 7, 2020 Report Share Posted November 7, 2020 (edited) Freezer top side config also fixed? And a waste of all the ice at once Edited November 7, 2020 by DArkHekRoMaNT 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 7, 2020 Author Report Share Posted November 7, 2020 (edited) @DArkHekRoMaNTYes and Yes (reuploaded version 0.8B) Edited November 7, 2020 by ZigTheHedge Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 10, 2020 Author Report Share Posted November 10, 2020 Update 0.9B: - Added opening animation for Tall Locker and Night stand (Closing animation will be available for VS 1.14 due to a bug in 1.13.4) - Added glowing effect to Night Lamps when on - Fixed Freezer de-sync when consuming second portion of ice - Added smiting recipe for Iron Icepick - Fixed Icepicks doesn't take damage when used Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 12, 2020 Author Report Share Posted November 12, 2020 0.93B: - Added visualization of stored items for Tall Locker and Night Stand. Hope it will synchronize properly in multiplayer. 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 14, 2020 Author Report Share Posted November 14, 2020 0.94B: - Fixed crash when placing Metal Plate inside Locker of Nightstand. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 14, 2020 Author Report Share Posted November 14, 2020 0.96B: - Fixed FPS drop when interacting with Locker GUI - Fixed vanilla bowl size when placed on a shelf Link to comment Share on other sites More sharing options...
Devilofether Posted November 15, 2020 Report Share Posted November 15, 2020 Could we have the carpet as a chiselable block so we can make custom carpets and seats? 3 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 15, 2020 Author Report Share Posted November 15, 2020 @DevilofetherI’ll see what I can do. The thing is - that carpet thing is actually just painted vanilla version ) Link to comment Share on other sites More sharing options...
Devilofether Posted November 16, 2020 Report Share Posted November 16, 2020 Thanks! I figured it would have been easy Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted November 16, 2020 Report Share Posted November 16, 2020 9 hours ago, ZigTheHedge said: @DevilofetherI’ll see what I can do. The thing is - that carpet thing is actually just painted vanilla version ) Just make a full block with carpet textures as I did with metal sheet blocks in MoreVariants. "shape": { "base": "game:block/basic/cube" }, "textures": { "all": { "base": "game:block/metal/sheet/{metal}1", "alternates": [ { "base": "game:block/metal/sheet/{metal}2" }, { "base": "game:block/metal/sheet/{metal}3" }, { "base": "game:block/metal/sheet/{metal}4" }, { "base": "game:block/metal/sheet/{metal}5" }] } } }, Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 16, 2020 Author Report Share Posted November 16, 2020 1.0B: - Added possibility to chisel carpets - Added Curtains (can only be placed below Rods) 1 Link to comment Share on other sites More sharing options...
Alexandr Chertkov Posted November 17, 2020 Report Share Posted November 17, 2020 (edited) Crash when crafting a locker! Spoiler Running on 64 bit Windows with 16 GB RAM Version: v1.13.4 (Stable)17.11.2020 22:09:55: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean rotate, Boolean showStackSize) at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _VtIDI6oYFpyEcQSZBFso9UVxS9aA._toICAyZ9EYSaLsmD4KTuQWUbqjP(Single ) at _LSAAgZhw31Rqs2is6nnojfZBbQC._4BykKOCicJqCBHpyWIgTmxWrTrg(Single ) at _LSAAgZhw31Rqs2is6nnojfZBbQC._6XmOxKoTYrFLRCGd58p58XW43nD(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _lYLQLGyldvbDG9rPQyiRVeIqQVp._EEzpApWBQHtHR4iMJabXK2wDvlA(_ex0VSgRAdtsvhANmJHZHaf9ATWt , String[] ) at _IcGByoJhapvESnm6vaOawAHbkeU._EEzpApWBQHtHR4iMJabXK2wDvlA(ThreadStart ) Mods file list: Spoiler 2076337739_lazytweaksv1.9.1.zip 864292524_RopeBridgesv1.0.1.zip AnvilMetalRecovery_PR0.1.3-Debug.zip BetterCratesCC_v1.0.1.zip CarryCapacity-0.4.10.zip compressedstone_v1.0.0.zip gates-2.0.0.zip GraveMod-2.1.1.zip hammertime_v0.0.2.zip hudclock-2.1.1-RC1.zip morerecipes_v1.2.0_1_13.1.zip ProspectorInfo-2.0.0.zip viesstorage-1_12.14-0.1.0.zip workbench-expansion-1.1.1.zip zeekea_v1_13.4-1.0B.zip Edited November 17, 2020 by Alexandr Chertkov Add mode list Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 17, 2020 Author Report Share Posted November 17, 2020 Does this happen only with Locker recipe? Cannot reproduce. P.S: A couple of mods in your modlist are crying for an update ) Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 19, 2020 Author Report Share Posted November 19, 2020 1.1B: - Fixed Animation sync when on dedicated server. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 23, 2020 Author Report Share Posted November 23, 2020 1.2B: - Added Candle Holders - Moved all mod's stuff to separate tab in Creative inventory - Fixed Tall Locker upper part X-Ray effect on top block - Increased Curtains recipe output (now x2) 1 Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted November 23, 2020 Report Share Posted November 23, 2020 Could you do a version without containers. I do not like to use container mods that may break one day and items stored inside will be lost. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 24, 2020 Author Report Share Posted November 24, 2020 @Kai Effelsberg unfortunately, no. But here's the patch, which disables containers' recipes (you can still cheat them in using creative inventory of course). Update 1.2.1B: - Fixed candleholders patricles zeekea-badcontainers_v1.13.4-1.2.1-B.zip Link to comment Share on other sites More sharing options...
Devilofether Posted November 25, 2020 Report Share Posted November 25, 2020 On 11/15/2020 at 11:49 PM, DArkHekRoMaNT said: Just make a full block with carpet textures as I did with metal sheet blocks in MoreVariants. "shape": { "base": "game:block/basic/cube" }, "textures": { "all": { "base": "game:block/metal/sheet/{metal}1", "alternates": [ { "base": "game:block/metal/sheet/{metal}2" }, { "base": "game:block/metal/sheet/{metal}3" }, { "base": "game:block/metal/sheet/{metal}4" }, { "base": "game:block/metal/sheet/{metal}5" }] } } }, Interesting, maybe I should get into modding at some point, thanks for the tip 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 25, 2020 Author Report Share Posted November 25, 2020 @Devilofether But why? I added ability for carpets to be chiseled using much more simpler way Link to comment Share on other sites More sharing options...
Devilofether Posted November 25, 2020 Report Share Posted November 25, 2020 1 minute ago, ZigTheHedge said: @Devilofether But why? I added ability for carpets to be chiseled using much more simpler way Ill still use your mod, Its just good to know for the future Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 26, 2020 Author Report Share Posted November 26, 2020 Made 1.14.0-rc.4 compatible Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted November 26, 2020 Report Share Posted November 26, 2020 On 11/24/2020 at 10:30 AM, ZigTheHedge said: @Kai Effelsberg unfortunately, no. But here's the patch, which disables containers' recipes (you can still cheat them in using creative inventory of course). Update 1.2.1B: - Fixed candleholders patricles zeekea-badcontainers_v1.13.4-1.2.1-B.zip 1003 B · 2 downloads Will this work with the newest version as well? Could you update the patch with every new version if necessary and put the link beneath the others in the first post? Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted November 27, 2020 Report Share Posted November 27, 2020 2 hours ago, Kai Effelsberg said: Will this work with the newest version as well? Could you update the patch with every new version if necessary and put the link beneath the others in the first post? This will work for any version Link to comment Share on other sites More sharing options...
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