l33tmaan Posted April 5, 2022 Author Report Posted April 5, 2022 Updated to 1.5.3-pre.6! Saucepan crashing due to different decimal systems fixed? Herbal tea recipe re-added Soy milk/sauce pressing fixed Japanese translation updated 2 1
EreticKB Posted April 5, 2022 Report Posted April 5, 2022 @l33tmaanBtw, how cure fresh resin into normal one? Just place it into barrel seems not enough.
Владимир Радостин Posted April 6, 2022 Report Posted April 6, 2022 (edited) Yes. That's right. the problem is not in the rack, the problem is in the bottle. if you poke the bottle into the ground, it will also disappear. I hope this will be corrected) Edited April 6, 2022 by Владимир Радостин
MrFish Posted April 6, 2022 Report Posted April 6, 2022 Hey I have been having a lot of fun making the food in your mod. I just had a question on one thing. I couldn't find it documented anywhere here, but is there a reason that bread/pie grain nutrition is lower with Expanded Foods compared to vanilla? In vanilla you have bread values of: "*-flax-partbaked": { saturation: 70, foodcategory: "Grain" }, "*-flax-perfect": { saturation: 160, foodcategory: "Grain" }, "*-flax-charred": { saturation: 100, foodcategory: "Grain" }, "*-rice-partbaked": { saturation: 160, foodcategory: "Grain" }, "*-rice-perfect": { saturation: 330, foodcategory: "Grain" }, "*-rice-charred": { saturation: 220, foodcategory: "Grain" }, "*-partbaked": { saturation: 150, foodcategory: "Grain" }, "*-perfect": { saturation: 300, foodcategory: "Grain" }, "*-charred": { saturation: 210, foodcategory: "Grain" } With expanded foods installed, all bread types have saturation values of 70 saturation for part-baked 160 for regular and 100 for charred in-game (including flax and rice). Pies in vanilla have 120 grain saturation per flax dough, 240 grain saturation per spelt or rye dough, and 280 grain saturation per pie dough (same as meal grain values). With expanded foods installed, flax dough pies have no grain saturation at all, rice gives 170 and other dough pies give 140 saturation per dough used. Since grain crock pot values aren't changed, it makes crock pot cooking kind of strictly better over breads/pies.
l33tmaan Posted April 6, 2022 Author Report Posted April 6, 2022 Yes, those are lower because I added expandedNutritionProps as an attribute, since dough's original class gets replaced by ExpandedDough. This is what allows vanilla bread to have extra nutrients from things like milk, lard, and bread starter. In Expanded Foods, bread has a flat nutrition value that gets added onto based on what kind of flour you're using. Flax gives no boost, rice gives +170 nutrients, and all other flours give +140 nutrients. Pies should be adding the nutrients up correctly, though. Are they not?
Phillip Burkert Posted April 6, 2022 Report Posted April 6, 2022 yep, the saucepanbug is gone, thanks l33tmaan 1
MrFish Posted April 6, 2022 Report Posted April 6, 2022 4 hours ago, l33tmaan said: Yes, those are lower because I added expandedNutritionProps as an attribute, since dough's original class gets replaced by ExpandedDough. This is what allows vanilla bread to have extra nutrients from things like milk, lard, and bread starter. In Expanded Foods, bread has a flat nutrition value that gets added onto based on what kind of flour you're using. Flax gives no boost, rice gives +170 nutrients, and all other flours give +140 nutrients. Pies should be adding the nutrients up correctly, though. Are they not? Something may not be working correctly in my game then, I will do some testing with my mods to see if there is a conflict. If I create pies or bread the nutrition is always much lower than in vanilla. I even made some rye bread with oil and starter and it the same nutrition value as plain dough bread. All pies I make have lower than expected grain saturation: Flax Dough and Pear Pie: Spelt and Pear Pie: This is on 1.5.3-pre.6
Phillip Burkert Posted April 6, 2022 Report Posted April 6, 2022 damn, the game crashed again. i was able to make my syrup in the saucepan. making it in the cauldron worked too. i then used this to make fried meat. when i put the oiled rye redmeat on the firepit there is no problem and i can cook it. if i try to put it in the clay oven, the game crashes instantly: i have 2 different types of oiled meat/poultry. both are crashing if i put them in the oven. Running on 64 bit Linux with 7 GB. Game Version: v1.16.4 (Stable) Loaded Mods: expandedfoods@1.5.3-pre.6, primitivesurvival@2.8.0, game@1.16.4, farmlife@1.2.2, medievalexpansion@3.7.1, creative@1.16.4, survival@1.16.4 06.04.2022 10:35:30: Critical error occurred System.InvalidOperationException: Sequence contains no elements at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00014] in <d22af090bceb4be792f53595cf074724>:0 at ExpandedFoods.ItemExpandedRawFood.GenMesh (Vintagestory.API.Client.ICoreClientAPI capi, System.String[] ings, Vintagestory.API.Common.ItemStack stack, Vintagestory.API.MathTools.Vec3f rot, Vintagestory.API.Client.ITesselatorAPI tesselator) [0x001a0] in <89580b49bccc4a4799e08ecc4f882ecd>:0 at ExpandedFoods.DisplayPatches.displayFix (Vintagestory.API.Common.ItemStack stack, Vintagestory.GameContent.BlockEntityDisplay __instance, Vintagestory.API.Client.MeshData& __result) [0x00094] in <89580b49bccc4a4799e08ecc4f882ecd>:0 at (wrapper dynamic-method) Vintagestory.GameContent.BlockEntityDisplay.Vintagestory.GameContent.BlockEntityDisplay.genMesh_Patch1(Vintagestory.GameContent.BlockEntityDisplay,Vintagestory.API.Common.ItemStack) at ExpandedFoods.BlockEntityExpandedOven.updateMesh (System.Int32 index) [0x0012f] in <89580b49bccc4a4799e08ecc4f882ecd>:0 at ExpandedFoods.BlockEntityExpandedOven.TryPut (Vintagestory.API.Common.ItemSlot slot) [0x00123] in <89580b49bccc4a4799e08ecc4f882ecd>:0 at ExpandedFoods.BlockEntityExpandedOven.OnInteract (Vintagestory.API.Common.IPlayer byPlayer, Vintagestory.API.Common.BlockSelection bs) [0x001cb] in <89580b49bccc4a4799e08ecc4f882ecd>:0 at ExpandedFoods.BlockExpandedClayOven.OnBlockInteractStart (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Common.IPlayer byPlayer, Vintagestory.API.Common.BlockSelection bs) [0x00020] in <89580b49bccc4a4799e08ecc4f882ecd>:0 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock (Vintagestory.API.Common.Block selectedBlock, Vintagestory.API.Common.BlockSelection blockSelection) [0x00000] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected (System.Single dt) [0x002ee] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.UpdatePicking (System.Single dt) [0x0009e] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame (System.Single dt) [0x0004a] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at Vintagestory.API.Client.DummyRenderer.OnRenderFrame (System.Single deltaTime, Vintagestory.API.Client.EnumRenderStage stage) [0x00000] in <c35009a825774beb829bbd8af877cce6>:0 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage (Vintagestory.API.Client.EnumRenderStage stage, System.Single dt) [0x00072] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage (Vintagestory.API.Client.EnumRenderStage stage, System.Single dt) [0x00028] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer (System.Single dt) [0x00093] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at _4Bi1AGVssrIO0El8b8ygdS9FIfm._LvzIyYpsQCoC78JubjSO0HCjtTg (System.Single ) [0x0003e] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j (System.Single ) [0x001c0] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr (System.Single ) [0x000cc] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame (System.Object sender, OpenTK.FrameEventArgs e) [0x00141] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at (wrapper delegate-invoke) System.EventHandler`1[OpenTK.FrameEventArgs].invoke_void_object_TEventArgs(object,OpenTK.FrameEventArgs) at OpenTK.GameWindow.OnRenderFrame (OpenTK.FrameEventArgs e) [0x00000] in <a4886e33f9fc416195d24950e7205b94>:0 at OpenTK.GameWindow.OnRenderFrameInternal (OpenTK.FrameEventArgs e) [0x00010] in <a4886e33f9fc416195d24950e7205b94>:0 at OpenTK.GameWindow.RaiseRenderFrame (System.Double elapsed, System.Double& timestamp) [0x0000c] in <a4886e33f9fc416195d24950e7205b94>:0 at OpenTK.GameWindow.DispatchRenderFrame () [0x00038] in <a4886e33f9fc416195d24950e7205b94>:0 at OpenTK.GameWindow.Run (System.Double updates_per_second, System.Double frames_per_second) [0x00104] in <a4886e33f9fc416195d24950e7205b94>:0 at OpenTK.GameWindow.Run () [0x00000] in <a4886e33f9fc416195d24950e7205b94>:0 at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK (_3HJA5NvAIx31LXjscc3HGjXaR6q , System.String[] ) [0x003dc] in <29d88641cda44fa481e9734466805d45>:0 at _TRhArnJABwZoV9Vt7Ld2l65Xzgg+_fSeTszd4whwFiRbaTa0d2CyPdfJ._SvbPzpxmSlo5pUMfGCrGwu2xebc () [0x00000] in <29d88641cda44fa481e9734466805d45>:0 at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK (System.Threading.ThreadStart ) [0x00007] in <6b6988c5e6264e7e8b7a32e875df9528>:0 ------------------------------- 1
l33tmaan Posted April 6, 2022 Author Report Posted April 6, 2022 6 hours ago, MrFish said: Something may not be working correctly in my game then, I will do some testing with my mods to see if there is a conflict. If I create pies or bread the nutrition is always much lower than in vanilla. I even made some rye bread with oil and starter and it the same nutrition value as plain dough bread. After some testing, it looks like pies check for expandedNutritionProps and THEN the regular NutritionProps and doesn't add both at once. Whoops! 1
MrFish Posted April 6, 2022 Report Posted April 6, 2022 I think I figured out why my bread was missing the extra grain saturation. If you make dough using the grid method, the dough does not get any extra saturation. When using a mixing bowl, it adds the extra saturation correctly.
l33tmaan Posted April 6, 2022 Author Report Posted April 6, 2022 Ah, yes. Not really any way around that right now, unfortunately.
Peter Sanderson Posted April 8, 2022 Report Posted April 8, 2022 So what is the correct recipe for herbal tea? I have one liter of water and one sage in the saucepan but it doesn't indicate an output. I made new saucepans, cauldrons, none of which worked Also I had that same glitch with bottles disappearing - the bottles were made in 1.15.10 if that makes any difference.
l33tmaan Posted April 8, 2022 Author Report Posted April 8, 2022 I still have no idea what the cause is behind that bottle disappearing bug is, since I can't replicate it - but you need 0.2 L of water to make tea now. I'll try and get an update out this weekend to patch up some more compatibility problems and after that, I think my main focus is going to be getting Wildcraft fully updated and then getting the handbook looking nice and pretty. Sorry for the inconvenience. 1
l33tmaan Posted April 9, 2022 Author Report Posted April 9, 2022 Updated to 1.5.3-pre.7! Acorns compatibility updated Primitive Survival compatibility updated Gozinaki & Trail Mix no longer requires Acorns Gozinaki, breaded ball & fish display models enlargened Bolete updated to King Bolete Dried Sausage & Trail Mix extra nutrients buffed Fish Sauce nutrients doubled Sausage oven display fixed 2 2
Fancygoat Posted April 10, 2022 Report Posted April 10, 2022 (edited) Hi, love your mod and got the newest version, but I can't get the liquids that need boiling to work. it does not crash the game anymore, it just does not work, nothing happens, so no bonebroth or maplesyrup, is this a common problem? I am also unable to do anything with the mushrooms other than put them in stew. Edited April 10, 2022 by Fancygoat
l33tmaan Posted April 10, 2022 Author Report Posted April 10, 2022 Post a pic of what you're trying to make. 1
Togestel Posted April 11, 2022 Report Posted April 11, 2022 s milk isnt working as well. also tried saucepan and small/large cauldron
l33tmaan Posted April 11, 2022 Author Report Posted April 11, 2022 You're using a cooking pot. You need a saucepan or cauldron instead.
l33tmaan Posted April 11, 2022 Author Report Posted April 11, 2022 Ah, yes, the bottles disappear in survival mode, not creative. That explains a lot!
Per Edman Posted April 11, 2022 Report Posted April 11, 2022 1 hour ago, l33tmaan said: You're using a cooking pot. You need a saucepan or cauldron instead. Is there any particular reason 400 soy milk makes 1 liter?
l33tmaan Posted April 11, 2022 Author Report Posted April 11, 2022 100 soy milk makes 1 liter, I just need to change that text (which I have). 1 soy milk is 10 mL, so 100 soy milk is 1 L.
PABadger Posted April 11, 2022 Report Posted April 11, 2022 44 minutes ago, l33tmaan said: Ah, yes, the bottles disappear in survival mode, not creative. That explains a lot! We still get the placement sound in creative but yeah. Didnt we say survival mode?
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