Сёмка Posted January 13, 2022 Report Posted January 13, 2022 There is a certain problem I have a lot of missing blocks due to the fact that I deleted the mod, is there a way to remove them using any command?
Maelstrom Posted January 13, 2022 Report Posted January 13, 2022 (edited) Break them, pitch them in a hole and let them despawn? Edited January 13, 2022 by Maelstrom
Streetwind Posted January 14, 2022 Report Posted January 14, 2022 2 hours ago, Laskuna said: /fixmapping applyall this i think That's only for game updates. OP has missing blocks due to removing a mod.
HerbDashwell Posted December 5, 2023 Report Posted December 5, 2023 Im in the same boat. would be great to have a way to mass remove them. Did you ever find a solution? 1
DejFidOFF Posted January 6, 2024 Report Posted January 6, 2024 Did someone find solution? Need some commands too 1
Calami Posted February 1, 2025 Report Posted February 1, 2025 ive had this issue too and havent found any fix, if anybody could sleuth it out thatd be cool
Johan Vos Posted June 29, 2025 Report Posted June 29, 2025 I've just had this issue as well. No mods at all but there are 2 of these in our village now
Thorfinn Posted June 29, 2025 Report Posted June 29, 2025 (edited) It's not for the fainthearted, but you can do your own fixmapping. You have to figure out exactly what blocks are missing textures, then remap them to something different. Dirt, air, whatever makes sense. Unless you are comfortable doing that, it's a whole lot better to follow @Maelstrom's advice and just break the block and replace it with something that looks good. Edited June 29, 2025 by Thorfinn
Dilan Rona Posted July 22, 2025 Report Posted July 22, 2025 Have that problem right now. And this is the first time creative mode failed to break unknown blocks. I need to regen the chunks, but with underground mines in the area, I cannot go too high a number to regen the area without loosing the underground mines.
flackstacks Posted October 14, 2025 Report Posted October 14, 2025 /fixmapping applyall Quote No applicable remappings found, seems all good for now! 1
Walkeri Posted December 12, 2025 Report Posted December 12, 2025 (edited) it this helped with your issue please dont respond, this is still one of the top results in google and its easier if this thread isnt bogged down with replies so more people can find a fix for their issues or atleast just quote this entire post XD one of the lovely discord users helped me with my issue, it wont get rid of the blocks but essentially makes them transparent (you can still go look at them and see a frame where the block is and break it to get rid of it but you wont see if anymore from a distance and you can move through them (might not work in all cases) use this command ingame after you have made the vanishing block json and replace the name with the block ID of the problem block and keep a copy of the vanishing block json somewhere on your computer as it will get removed after updating the game /bir remap vanishingblock-1 problem-block-name force make a notepad and name it vanishingblock.json and place it in your vintagestory>assets>survival>blocktypes>wood folder and then copy all of the text following the "{" into our file named vanishingblock.json (which should now just be called vanishingblock) { code: "vanishingblock", entityClassByType: { "*": "Transient" }, variantgroups: [ { code: "wood", states: ["1","2","3"] }, ], attributesByType: { "*": { transientProps: { convertFrom: "*", convertTo: "air", inGameHours: "1", }, preventsDecay: false, treeFellingGroupCode: "{wood}", treeFellingGroupSpreadIndex: 3 } }, creativeinventory: { "general": ["*"], "flora": ["*"], "construction": ["*"] }, drawtype: "json", blockmaterial: "Wood", requiredMiningTier: 1, shapeByType: { "*": { base: "block/basic/cube", }, }, textures: { all: { base: "block/transparent" }, }, replaceable: 500, resistance: 4.5, sounds: { "place": "block/planks", "walk": "walk/wood", "hit": "block/planks", "break": "block/planks", byTool: { "Axe": { hit: "block/chop", break: "block/planks" } } }, drops: [ { type: "block", code: "log-placed-{wood}-ud", quantity: { avg: 1 } } ], combustibleProps: { burnTemperature: 800, burnDuration: 60, }, maxStackSize: 16, materialDensity: 700, heldTpIdleAnimation: "holdbothhandslarge", heldRightReadyAnimation: "heldblockready", heldTpUseAnimation: "twohandplaceblock", guiTransform: { rotation: { x: -22.6, y: 135, z: 0 } }, fpHandTransform: { rotation: { x: 0, y: -77, z: 0 } }, tpHandTransform: { translation: { x: -1.23, y: -0.91, z: -0.8 }, rotation: { x: -2, y: 25, z: -78 }, scale: 0.4 }, sidesolid: {all: false}, sideopaque: { all: false }, collisionbox: { x1: 0, y1: 0, z1: 0, x2: 0.001, y2: 0.001, z2: 0.001}, } Edited December 13, 2025 by Walkeri found a fix for my issue and forgot to add somthing
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