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HerbDashwell

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HerbDashwell last won the day on November 13 2023

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Stone Age Settler

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  1. Hey! I am in a similar situation. Did you ever find a solution?
  2. Im in the same boat. would be great to have a way to mass remove them. Did you ever find a solution?
  3. Im in the same boat. would be great to have a way to mass remove them. Did you ever find a solution?
  4. Hi there! The discord link was in the body of the text, but here it is again just in case https://discord.com/invite/HcUX77KcYm
  5. **Welcome to Dashworld - Where Adventure Meets Legacy!** **About Dashworld:** Dashworld is a vibrant revival of a classic Minecraft server, now set in the enchanting world of Vintage Story. Immerse yourself in an unparalleled RP experience where player interactions and a rich shared lore take center stage. **Server Features:** - **IP:** *play.dashworld.xyz* - **Version:** Vintage Story **1.18.15** - **Whitelist:** Join our exclusive community by applying to the whitelist. Only approved players can embark on this epic journey. - **RP Focus:** Engage in deep, meaningful roleplay interactions with fellow players, shaping the world's story as you go. - **Community:** Join a friendly and creative community of players who share your passion for immersive storytelling and exploration. - **Events:** Participate in regular events, quests, and challenges designed to test your skills and expand the server's lore. **Mod List** ``aculinaryartillery, signs, bedrespawner, chiseltools, fieldsofgold, HangingOilLamps, hideandfabric, hideplayerpins, instruments, millwright, MoveLikeKaji, playerlist, primitivesurvival, spyglass, thebasics, wildcraft, worldgenfix, abcsreborn, alchemy, animalcages, beehivekiln, betterfirepit, bulwark, butchering, canmarket, carryon, civbastion, coinage, cooperativecombat, dressful, expandedfoods, fromgoldencombs, grassiergrass, grouplockfix, hudclock, medievalexpansion, morepiles, naturalspawns, claywheel, rustyshell, stonebakeoven, useplanksinpitkiln, wildfarmingrevival, woodenfortifications, workbenchexpansion, xlib, xmelee, bullseye, maltiezcrossbows, maltiezfirearms, playercorpse, stonequarry, vsradiomod, xskills, fsmbullseye`` **How to Join:** 1. **Apply to the Whitelist:** Visit the discord to submit your whitelist application. Our team will review it, and upon approval, you'll receive access to Dashworld. 2. **Get Vintage Story:** Ensure you have the latest version of Vintage Story installed. 3. **Connect:** Launch Vintage Story, input the server IP, and start your epic journey in Dashworld. **Join Us Today and Shape the Legacy!** https://discord.com/invite/HcUX77KcYm
  6. Oh gosh, Stoneworks. I was one of the first players back in Paxia. I ran the nation Apollonia in Jagdas and had the Radio "Dashwell Broadcasting" its good to see another ex player around! We run a server with a similar concept to Stoneworks, but it is much more focused on the story building and cooperation. We have dedicated war rules that are akin to CCNet. If you are interested, shoot me a message!
  7. We have updated our War Rules! Peaceful Group Immunity: Certain zones, including starting areas, trade hubs, and settlements, are designated as peaceful zones. Within these areas, PvP combat is strictly prohibited to ensure a safe environment for all players, allowing them to focus on crafting, building, and trading without the threat of violence. Conflict Declaration: Groups intending to engage in PvP conflicts must publicly declare their intentions in a designated channel. This declaration should include the target group, reasons for conflict, and proposed date and time. Declarations provide defending groups with an opportunity to respond and prepare for the battle, ensuring fair play and sportsmanship. Designated Forts and Battle Zones: Only designated forts, approved by server moderators for their aesthetic and functional qualities, may be attacked during PvP conflicts. These forts must serve both as visually appealing structures and strategically defendable positions. Battlefields/zones must be predetermined and agreed upon by both conflicting parties to ensure fair and controlled combat. Raiding Protocol: For raiding cultures, specific guidelines apply. Raiding groups must adhere to cultural norms and traditions, respecting the server's rules and the role-played context of the conflict. Raiding parties must declare their targets in advance, outlining their cultural reasons for the raid and the expected conduct during the raid. Raiding should involve elements of strategy, storytelling, and meaningful interaction, enriching the overall server narrative while respecting the rules and boundaries set by the community. Mercenary Guilds: Mercenary guilds are available for players within non-peaceful groups seeking combat opportunities. These guilds act as neutral entities, allowing individuals to participate in conflicts on behalf of other non-peaceful factions without involving their main faction. Mercenaries can negotiate terms and payment directly with hiring factions. Peaceful groups cannot hire mercenaries to maintain their neutral status. Neutral Grounds: Designated neutral grounds, such as trading posts or taverns, are safe spaces for players from different factions to interact peacefully. No PvP actions are allowed within these areas, promoting socialization, trade, and collaboration without the fear of combat. Consequences for Aggression: Unprovoked attacks or violations of the conflict declaration protocol will result in consequences. Penalties may include reputation loss, economic sanctions, or temporary bans from PvP activities, discouraging aggressive behavior and promoting respectful interactions between groups. Admin Oversight: Experienced and active server admins and moderators are available to oversee conflicts, enforce rules, and mediate disputes. Players can report violations or seek assistance from these dedicated individuals, ensuring a smooth gaming experience and resolving issues promptly. Community Feedback: The server values input from the community. Players are encouraged to provide feedback on the PvP rules and suggest improvements. Community feedback is instrumental in shaping the server's policies, fostering a collaborative environment where everyone's voice is heard and respected.
  8. Wow! I haven't ever thought of actually playing anything Skyblock until this, I didn't even enjoy it in the other game. I wouldn't have imagined the concept would even work with this game, but here this is shattering that idea! I cannot wait to play this!!
  9. In the words of so many great thinkers, "just get gud my g." For reals tho, I do think it would be great to have some sort of blood drop mechanic, or perhaps some kind of tracking ability that is class specific to a class. Maybe akin to the game Medieval Village, and its collection highlighting system.
  10. Ah! I was looking into that and it did seem much better. Thank you for the recommendation, we will make the switch:)
  11. If you could, and if this is still an issue, try posting the mod list you have. I've seen this issue when libraries or dependencies are out of date. In a pinch, I have noticed that if you rejoin a few times, the issue does not occur anymore (in my cases). The list sorts itself out after a few tries.
  12. You would first need to use code similar to what is used in Ferverstone's Horses, in order to do that. As stated, it isn't hard coded in, so any type of riding mechanic would be kinda jank at higher speeds, especially at the ones those rails go. Another issue would be making sure they stay on the track. Maybe the best idea would be less driving, and more sitting in them while they are powered. I will get my mod dev guy to look at this, he's real good at piecing together stuff like this. (I've been looking for something similar, so its a win win if it works!)
  13. The variety for roleplay would be fantastic, not to mention the benefits it could have for nutrition. I'd love to see industrial sized versions of the mushroom farming shown in the video. Just some guy crowned *Mushroom Lord* from having the largest farm.
  14. I think it would be fantastic to make some of the audio even creepier, adding that touch of the unknown. Not to horror levels, just to what I like to think of as "old school Minecraft cave sounds."
  15. I see that big changes are in the works! Good luck to you all, love this server!
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