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DasPrinzip

Vintarian
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Everything posted by DasPrinzip

  1. Yes, look at the initial Post - all is written
  2. With this Mod (2.0.5) i get the error while using the angle gear in the following situation, i show u in the picture. VS 1.14.8. If this happen, i can not enter server until i disable the mod. Running on 64 bit Windows with 8 GB RAM Version: v1.14.8 (Stable)03.04.2021 12:47:43: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei VSHUD.FixAngledGears.Fix(BlockAngledGears bAg, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, String& failureCode) bei VSHUD.FixAngledGears.TryPlaceBlock(BlockAngledGears __instance, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, String& failureCode, Boolean& __result) bei Vintagestory.GameContent.Mechanics.BlockAngledGears.TryPlaceBlock_Patch2(BlockAngledGears this, IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) bei VSHUD.NewPlacementPreview.Postfix(Block __instance, ItemSlot slot, EntityAgent byEntity) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) bei _jeEziyUSYl0BpbOxT46FYwj5VWL._t25VgrofhlXMw6hHEZh8JHhJz1A(Single ) bei _idIkJkIueHHf3Oz2WNlBdD0E1XR._DvzT6D0wN3fMakeuDyljJJ09hok(Single ) bei _idIkJkIueHHf3Oz2WNlBdD0E1XR._V5piYzG7beYPldE6UVxY58dqacE(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _YrS2W1MoaeqC4xqH8ItdZB6vADN._8t1BmEWVlCT9mjx5M0vFIzU9tif(_7T00Rjby4si0wyEBez5dXNqLm7h , String[] ) bei _ejKuc6cg0k8V39o8jDIzquyczbO._8t1BmEWVlCT9mjx5M0vFIzU9tif(ThreadStart ) -------------------------------
  3. is it stable for 1.13.x? @Melchior
  4. Sup @P3t3rix It's a 2 day age new installed ubuntu 20 server. If a player dies, syslog show: Jun 1 10:57:58 vs VSSRV[4485]: 10:57:58 [Server Error] Mod exception: OnPlayerDeath Jun 1 10:57:58 vs VSSRV[4485]: 10:57:58 [Server Error] Exception: System.NullReferenceException: Object reference not set to an instance of an object Jun 1 10:57:58 vs VSSRV[4485]: at Vintagestory.API.Common.Block.IsReplacableBy (Vintagestory.API.Common.Block block) [0x00055] in <97f87400996549bcaa796080030a18a5>:0 Jun 1 10:57:58 vs VSSRV[4485]: at GraveMod.Systems.PlaceGraveOnDeath.DetermineGraveSpot (Vintagestory.API.Server.IServerPlayer player) [0x00097] in <c83b3d8a27204d9988766da3324a84b2>:0 Jun 1 10:57:58 vs VSSRV[4485]: at GraveMod.Systems.PlaceGraveOnDeath.OnPlayerDeath (Vintagestory.API.Server.IServerPlayer player, Vintagestory.API.Common.DamageSource damageSource) [0x00000] in <c83b3d8a27204d9988766da3324a84b2>:0 Jun 1 10:57:58 vs VSSRV[4485]: at (wrapper delegate-invoke) <Module>.invoke_void_IServerPlayer_DamageSource(Vintagestory.API.Server.IServerPlayer,Vintagestory.API.Common.DamageSource) Jun 1 10:57:58 vs VSSRV[4485]: at Vintagestory.Server.ServerEventManager.TriggerPlayerDeath (Vintagestory.API.Server.IServerPlayer player, Vintagestory.API.Common.DamageSource source) [0x0000a] in <2d6eef6f99694be1be89f6f6b9c7766e>:0
  5. Hello @P3t3rix @Kai Effelsberg , in Singpleplayer v.2.1.14 it works fine, but on server it doesn't - if a player dies, the items are in inventory, a waypoint is created and no grave is created Thanks
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