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Posts posted by ZigTheHedge
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20 minutes ago, QPTECH said:
Could it be a corrupted block or chunk - like is it trying to reference a firepit that no longer exists?
I'll try to test it on my local server and let you know.
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@Travis Pluid yeah, it’s possible, but wouldn’t it confuse players? I’ll add it as a configurable option
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@Gojira20 unfortunately, Branchy leaves tend to drop sticks when broken. So, it would be infinite stick source if the Branch cutter collect it. I can patch "stick drop" out, but afterwards you won't be able to get sticks from it in any way, and that's not good. I can allow the Branch cutter to get regular (not branchy) leaves when using Branch cutter on them, but I think - that's not what you want.
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Update
v1.0.1- fixed molds firing
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@Drayton Thanks for the report! Fixed:
v1.5.9- fixed molds firing
- fixed rope display crash when placed on Trade'o'rug
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Update
v1.4.12- fixed molds firing
- fixed rope display crash when placed on Trade'o'rug
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3 hours ago, Kyle ShUn said:
Hi, I really Love your mods, thank you so much!
Thanks
3 hours ago, Kyle ShUn said:Can you make a PAINT that colors 1 voxel a time, so we can chisel and paint our finished arts?
It will be pretty hard to implement… I would suggest using this mod
to paint the whole blocks first, then use it to get the desired colored pieces for a final product it should work for 1.15+, although I didn’t test it.
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6 minutes ago, Shirelagel said:
Grind wheel i neat as hell. Any chance it could be attached to my mill for automation?
Not yet, it’s planned although.
7 minutes ago, Shirelagel said:Also, tooltips or something to guide the creation of sulphuric acid would be nice.
They are take a look at top of the screen when preparing
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- Fixed translation issues
- Changed mold recipes to "fire" instead of "bake" to match new mechanics
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- Added recipes for the furniture variants using new wood types
- Added missing translation
- Changed mold recipes type to "fire" instead of "bake" to match new mechanics.
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@John WilsonNot sure. Vanilla now offers similar mechanics, so I doubt that the mod is really needed now.
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@Ikxale Nice detailed procedure indeed! I will try to implement something similar, when I have time to go back to modding. Thanks.
Meanwhile, trade-o-mat has been updated to match 1.15 firing mechanics for coin molds.
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@l33tmaanI've tried to create something more or less authentic )
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@Pamela WildOh... My bad... It's in Zeekea called "Freezer".
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There is one already in Necessaries mod ) I do have a plan to migrate it into Zeekea, but haven’t yet )
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@Hexedian, that's pretty nice suggestion! Thanks! I will try to implement it, or something similar )
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0.4.10:
- Possibly fixed the crash when touching Glowshrooms
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1.2.10:
- Compatibility fixes for 1.15.2
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QPTECH v1.51 Now with carrying capacity!
in Mod Releases
Posted · Edited by ZigTheHedge
@QPTECH Crash happens if someone is trying to place vanilla Hopper on top of Stoker (this one I was able to recreate). And here's a bit of logs in text format