Jump to content

ZigTheHedge

Vintarian
  • Posts

    275
  • Joined

  • Last visited

  • Days Won

    15

Posts posted by ZigTheHedge

  1. @QPTECH Crash happens if someone is trying to place vanilla Hopper on top of Stoker (this one I was able to recreate). And here's a bit of logs in text format :D
     

    28.10.2021 15:30:42 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
       at qptech.src.FirepitStoker.FirepitStokerEntity.OnTick(Single par)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Server.ServerMain.Process()
    28.10.2021 15:30:42 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
       at qptech.src.FirepitStoker.FirepitStokerEntity.OnTick(Single par)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Server.ServerMain.Process()
    28.10.2021 15:30:42 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
       at qptech.src.FirepitStoker.FirepitStokerEntity.OnTick(Single par)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Server.ServerMain.Process()
    
    

     

  2. @Gojira20 unfortunately, Branchy leaves tend to drop sticks when broken. So, it would be infinite stick source if the Branch cutter collect it. I can patch "stick drop" out, but afterwards you won't be able to get sticks from it in any way, and that's not good. I can allow the Branch cutter to get regular (not branchy) leaves when using Branch cutter on them, but I think - that's not what you want.

  3. 3 hours ago, Kyle ShUn said:

    Hi, I really Love your mods, thank you so much!

    Thanks :)

    3 hours ago, Kyle ShUn said:

    Can you make a PAINT that colors 1 voxel a time, so we can chisel and paint our finished arts?

    It will be pretty hard to implement… I would suggest using this mod

    to paint the whole blocks first, then use it to get the desired colored pieces for a final product :) it should work for 1.15+, although I didn’t test it.

    • Like 1
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.