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LastChime

Vintarian
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Everything posted by LastChime

  1. That looks normal, it's like the objects always report their end state; What they directly go to when cooked in a campfire. I've never seen it happen like that when removed from an oven though, maybe try moving the oven or making a second one and see if it still does it, it's a tight window for removal before charred but they shouldn't cook past like that.
  2. Not at all, this mod is legendary on it's own. Just maybe toss a note in to preserve your sanity of everybody asking why X doesn't work. We can just while away the temporal storms getting drunk off of dogrose wine and eating juniper pies until it does.
  3. The terrain? Not much I can think of, Plains and Valleys and maybe Rivers messes with it, 328k blocks, 100k poles, world height 384ish, bout 50% Landcover and 200% Landform Scale. If it's something else I play with Simple Hud Clock, Expanded Food/ACA, Primitive Suvival, and Herbarium / Wildcraft Modules and Geology Additions.
  4. I've only been able to use cooked meat and dumplings in a salad with any amount of success
  5. Yes they can, I typically alternate what I put in the greenhouse vs. the open field based on seed temperature tolerance, although you probably could just remove a large portion of the greenhouse roof for a similar effect.
  6. Maybe mouse over the egg portion, there's 2 ways to crack eggs, one gets you will get you the 0.1l of egg yolk and 0.1l of egg white, the other way gets you what you need for soft dough 0.1l liquid egg portion which is what you need for the soft dough. Think it's ctrl+shift+click to fully crack on bowl or container. If you accidentally did it the other way no big deal just combine the egg yolk and the white in the mixer and mix them on their own first for the liquid egg portion.
  7. Yup you're right, makes magic blocks, that giant chunk collapsed behind it when I was relieving it.
  8. Yeah I tried a bump or 2 chiselling, it seems like it just makes the block keep it's stability static from when it was chiseled, I'm not sure how this effects adjacent block as I only messed with it a little bit cause by the time I had a hammer and chisel I had a saw...so I'm just using conventional supports now and they're still....interesting. Sometimes just crossing a tile with one will fix instabillity, other times you basically have to build a tank trap out of the face and still can only get it to 16.77% instability. I have had some luck connecting them up from the bottom to make like conventional mine arches with cross braces, but again idk if it's overkill or not. I've also discovered that digging UP is basically suicide so if you think you detect ore above, go back to your drop shaft and guess the highest point then excavate from the top down, because you already were working below you'll probably just get some favorable if terrifying cave-ins. I've been getting a lot of relieved cracked rock blocks as a result, trying to figure if I just smash em for rocks or make a neat feature wall out of them cause they can't be polished or made into ashlars anymore, might be pretty behind a waterfall or something...
  9. Not 100% sure as I don't have the large cauldron. The saucepan and small cauldron only boil on slot 1, think the saucepan holds 4L and the small cauldron 20L, but it all goes in first slot only when cooking syrup, for broth liquid in first and foodish chunks in second.
  10. 60 was just a number pulled out of my tucus, just to indicate big. It would be like node search just bigger to save a bit on the worthless checkerboard bore holes, not density where it's just what the triangulated section of the map *could* potentially have. Idk the code but I was thinking if there's concerns with making the propick itself that large due to lag, and if smelting would be less intensive, maybe grinding for a similar time to smelting would also be less lag generating. Kinda would like it for my own yard cause bout 7 bore holes in on high magnetite across several triangulations so be nice to know if it's just the 14 tonnes of lignite and galena or if there's actual magnetite somewhere vaguely in the vicinity. Cause it's conglomerate on top of slate on top of andesite :/
  11. Give the mod "Primitive Survival" a rip, it adds some passive methods that are pretty nice and well thought out. It does change the feel of the game a lot because it adds a whole bunch of stuff, however it's fairly easy to configure and customize.
  12. Currently it sort of reminds me of WURM but better. Perhaps a different tool like a core drill or something you construct onsite could do propick node 40~60 over the course of a day or 2 so maybe operates like a quern? I just can't see me ever remembering which exact muddy gravel hole I made on the bottom of the ocean floor, but if there's a derrick set up that makes location much easier.
  13. Oddly for me peat tends to show up mainly in the lowlands, I'll occaisonally see it bout 50 or 60 blocks elevation on a mountainside but pretty rarely, I'd figure it's just because I play with 20 ~ 30 upheaval. Maybe give Geology Additions a whirl, there's bog iron in it shows up in the muddy gravel at the bottom of the lakes/oceans so far, it's a stone tho so you can bean things with it if you wanted too, says 8 pieces smelt into a bloom but I've only found 6 so far and not smelted iron for a long while.
  14. Really enjoying having this mod loaded, thanks for making it! Seems to get rid of the despair from spawning into a new world on granite for me.
  15. Yes exactly that I always forget that not only do they keep my head warm when my toes are in the pool, they also count as a block!
  16. J-hook seems to work so far, I've not had it collapse, think I got enough copper to make a chisel tonight so I guess I'll put on a hard-hat.
  17. Lotta folks opt for that, I tend to just turn the frequency down to the lowest cause even if you suck you can usually manage skin one or 2 a few hours after for sick loot delivered to your door. Way I usually deal is to have a stack of cob and gravel near the panning pool and grab my flint arsenal then cask of ammontillado myself bout 2 deep when I get the 3 or 4 minute warning. If I'm doin well enough I'll bring a chisel to poke a hole when it's waning and stabby a few to get them killing each other. You might take a rock or 2 to the face but their aim is generally slightly worse than mine and I usually have at least a couple poultices lying about by that point. I've heard they can spawn in the 1x2 I sit in or pan the gravel from (usually I reload the gravel right when I take the last slice into the pan) but I've not had it happen in 10 or so I've dealt with like this in various worlds so knock on wood I guess.
  18. Yeah the rock just sort of cracks at a certain point, not sure where that line is exactly but it must be related to the "stability" tooltip on the block? What I've found so far for low cost support is if you shore up with a manufactured dirt block (like packed dirt), they restore the rocks stability too, I don't think stability works on manufactured blocks but I haven't tried all of them but dirt is cheap to mess with, thinking of going to cob cause it's even cheaper and if I have to crater the neighborhood might as well have a pit full of bunnies and chickens in various states of death. I'm actually thinking you might be able to sort of "skyhook" the roof using manufactured blocks, like do a line or ring up top with 100% stability then carve a bit of a pit, go horizontally but dig it 1 deeper than normal the run the cob down the wall of the pit and use the cob to hold the tunnel up....to itself? If this works, manufactured supports would be better than actual supports for supporting because they don't create weird 8/9 empty blocks where you can't put torches or shelves.
  19. Nah I haven't done it much if at all bud, especially in this new version; resin is everywhere there's pine .19 way upped the generation rates. However if it's anything like lard it starts as a liquid so you can't hold it or grab it absent a container. After a while it just dries into what looks like white peat bricks you can physically take and use. It's sort of like the way a bow stave needs to dry out just leave it out in the open somewhere and check in on it later. Resin might be kind of weird tho cause the mod records it like a liquid by displaying 0.1 L as a solid, but that one can be in inventory. I don't really know much about the guts of this, I just bash code around on occaison when I get curious, so I was digging to see if it was just a find/replace job to get the herbarium stuff going but I don't think it's that simple, l33tmaan's put a lot of a care and intricacy into this amazing mod. Not sure that it'd corrupt anything anyways cause it just don't work as in the mixing bowl doesn't do anything with wildcraft herbs/veg or berries and dough in it.
  20. Not 100% sure but I did some digging on the weekend and I think it's just all pointing at the wrong places since they rewrote wildcraft into herbarium, I'm using the Herbarium modules and it works fine no client errors or anything, but you can't make expanded foods stuff out of most of that stuff, so stick to basic stews and soups with the wildcraft resources, I'd just save the vanilla stuff (i.e. currants, blueberrys, cranberrys) for use with expanded recepies for now. If they client errors aren't breaking anything apparent, I'd just swivel my desk chair around when I load up the world if I were you.
  21. Clay, Water and Reeds early on, just Water if it's ~17:00 on day 1. Long term, decent visibility and a decent sized body of water (60x60 blocks +) on one side, some kinda lime, fire clay and peat within like 2 map screens at default zoom in either direction, hill is nice too failing that one of those geologicall instability node/boulder things, I like a mostly built cellar that gives a high vantage point. I don't get too fussed over flat spots...cause I'll dig the highs to fill the lows if I have to.
  22. Just curious what others do, this mechanic is new to me and when I search for stability on wiki....well we're talking bout something else. Since I've started playing with collapse and soil instablity I'm fairly gun-shy as I don't want all my stuff at the bottom of a hell-pit where it takes me like 3 days to excavate to in case I screw up. When A block says 50% instablity I assume it's even odds on dropping on my head or staying put, then that calc happens for the next one in like a sort of connect 4 thing. 16% tho, I'm figuring by that it's ~84% chance of collapse on....update? Which is when, when I touch a block next to it, when the chunk loads, after X hidden time? As a result early on for copper I'm doing open pits with packed dirt to shore up at the top to keep gravel out and I think to help hold things up a bit. When I get supports I've been putting them on every ceiling tile in one direction, I'm not sure if that's overkill or not. Mostly just looking for input and advice cause it's hard to unscrew up collapses and the wiki is fairly scant so far.
  23. LastChime

    MBGA!!

    Mynd you, møøse bites Kan be pretty nasti
  24. Cowering in a 1x2 water hole blocked in by packed dirt with a pan and gravel still works, tested last night!
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