Jump to content

DArkHekRoMaNT

Vintarian
  • Posts

    572
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by DArkHekRoMaNT

  1. I think the problem is with this mod. https://mods.vintagestory.at/hammersringingfall
  2. Meh. Who and why adds their patches in the domain of another mod? Is there a list of mods? Or some mod with the abbreviation "hrf"
  3. I'll add a hint in the creative. This was purely for testing, so I didn't think about it) Hm. Both fine worked for me. Server/single?
  4. Click with rock. Ctrl + click for remove
  5. v2.0.0-pre.3: - Fixed drops and particles always only on core block - Fixed broken interaction with stone slab core block #8 - Updated lang files #10
  6. v2.0.0-pre.2: - Fixed quantum entangled slabs #7 (slabs placed from the same stack synced all changes) - Fixed loss of items in placed stone slab after re-entering the world - Added more accurate visualization of stone slab contents (multiple stones based on quantity) - Slab in inventory now looks like in the world - Removed rock variants for stone slabs (added remap for old worlds) - [WIP] Slabs rewritten from MonolithicSmall to Modular, this should fix particle and drop issues later
  7. /worldConfig classExclusiveRecipes [true|false] If true, class exclusive recipes are enabled (default: true) https://wiki.vintagestory.at/index.php?title=World_Configuration#Multiplayer
  8. Try to place teleport in the same place and break it in the creative
  9. WARNING! 2.0.0-pre is NOT compatible with 1.x.x worlds (maybe later). This is a pre-release version. NOT recommended for regular play. Only tests/bug reports/previews. I've been working a lot on StoneQuarry lately and now I can release a preview version 2.0.0-pre.1 . Suggestion and/or testing (especially in multiplayer) is welcome. Be careful, at least not currently compatible with old worlds v1.x.x and potentially has a lot of bugs. Updates in v2.0.0-pre.1: - Multiblocks rewritten to vanilla way (IMultiBlockMonolithicSmall) - Visual amount of rubble storage contents, correct collision - Slone slabs with multiple rocks - Completely rewritten hell in plugs. Easier, faster, more readable, fewer bugs. Now the plug will actually dig out the cube inside its maximum size. Only 3x3x3 on copper, no 5x3x3, 5x4x4 and other errors - Changed the system for adding new stones for stone slabs and rubble storages. Stone slabs will dig not only stones, but also ore (WIP). And the stones of other mods too. I removed the hard-coded dependency on game:rock-, game:sand, etc. - Land claim checking (reinforcement later) #5 - Most of the code has been rewritten, MANY bugs are expected See the first post for known issues and plans.
  10. v1.6.5 - Fixed ProtoBuf crash
  11. v1.6.4 - Added config sync from the server to the client. Should fix the issue with invisible blocks on servers @RogueRaidenTV
  12. Oh. Do players connect to you with a default config? This may be the cause of client-side visual bugs.
  13. Can you send me your config? Just tested in a clean new 1.16.4 world on a server - everything works
  14. I haven't changed anything in plug since SQ v1.6.1, only typo in the name of the giant stone slab What version of the game and are there other mods?
  15. Let's say your mod added the Uberbasket, but you realize it was not powerful enough and changed it into the Hyperbasket, including its item code, in your latest mod update. /iir remap hyperbasket uberbasket force https://wiki.vintagestory.at/index.php?title=Modding:The_Remapper
  16. What does a block file look like? Anyway, it is not recommended to make too many-variant blocks. Using block code (variantgroups prop) to store arrays of dynamic data is very bad practice. This leads to an avalanche-like growth of id, an increase loading a world and a constant consumption of memory for each combination. Use C# and BlockEntity for this.
  17. Usually in this case, an endless crash occurs somewhere. What lines does it show? I can't find it in the logs. The game also requires these libs: petai@1.3.3 and xlib@0.6.8 . Also it tries to load mods twice? Perhaps some of your mods are in %AppData%/Vintagestory/Mods, and some (with copies) are in %AppData%/VintagestoryData/Mods ? Hmm. And it looks like these are logs from different runs and they are not complete: server-main - vanilla (only vanilla mods), client-main - no mods line at all, large time shifts But most likely this is the reason why you cannot enter the world: 19.2.2022 01:38:12 [Notification] Client uid 93QSEHUwqjFL8E0uAKv9Aa53 attempting identification. Name: Derpus 19.2.2022 01:38:12 [Error] System.Exception: Invalid spawn coordinates found at Vintagestory.Server.ServerMain.EntityPosFromSpawnPos(PlayerSpawnPos playerSpawn) at Vintagestory.Server.ServerMain.GetSpawnPosition(String playerUID, Boolean onlyGlobalDefaultSpawn, Boolean consumeSpawn) at Vintagestory.Server.ServerMain.FinalizePlayerIdentification(_qDBYQzuH9hMYlGgxprYi68JiIfd packet, ConnectedClient client, String entitlements) at Vintagestory.Server.ServerMain.HandlePlayerIdentification(_EWaCktsS2JyUbMhFd5RdMtCiCZOA p, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)
  18. Moreover, it must also have a different version of the code and json files, which is even more strange. Either something (another mod?) was trying to create an item from json before the Core system had loaded and registered the item class.
  19. Hmm. Did you load the mod on the client manually or automatically with moddb? It's just that such an error looks impossible, except if the client has an old version, and the server has a new one. Or some other strange reason
  20. v1.3.0 - Updated to 1.16.0-3 - Rewrited elevator - Added config - [DEV] Added SharedUtils - [DEV] Change IDE from VSCode to VisualStudio
  21. v1.3.1: - Updated to 1.16.0-3 - Added corpse compass to find corpses - Added French lang by @Cendar - [DEV] Change IDE from VSCode to VisualStudio
  22. v1.6.3: - Fixed desync display of stone amount in slab in multiplayer #4 - Fixed stone slab crash when it broken #3
  23. Yea. Will update soon. Feel free to write to me here or on github if something doesn't work in my mods Just not on moddb, I don't get notifications from there and may not notice right away.
  24. v1.6.2: - Fixed client-only broken stone slab - Fixed lang (changed exact values to wildcards) - Fixed sound infinity area (changed stereo to mono) - Fixed giant stone storage drop #2
  25. v1.6.1 - Fixed no remap for new tool molds - Fixed PlugSize config value don't work - Added config value PlugSizesMoreMetals - Updated lang (including add MoreMetals lang) - [DEV] Updated launchSettings for fix /expclang path (added workingDirectory)
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.