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EreticKB

Vintarian
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Everything posted by EreticKB

  1. Sad, but we can't "travel" between these worldgen types like in Terraria.
  2. Alexander Monulenko, про яды не согласен. Такие чтобы мгновенно убить без симптомов, но сделать это не сразу, вообще слабо представляются, особенно из наносимых на оружие. Тут либо быстро и сразу, либо медленно и постепенно. Всякие стимуляторы, это к вопросу о силе, тоже в реальности существуют. Зы: Реализм тут весьма условен, т.к. есть странные технологии, да и персонаж, которым мы играем не совсем человек явно.
  3. One of my friends buy VS, but stop playing coz he's like "minecraft's rich underground environment" and was disappoint with low quantity of small empty caves in vaste solid terrain. And it gets me an idea: What if below one quarter of world height will be generates complex cave system, which spanned across all world? Just like caves in old Dwarf Fortress game. Place there you can travel somewhat freely without using your pick. I think this not so hard to implement coz there is no needs to create new content, just some tweaks to world-gen algorithm (generate caves and place already avaible content more often than now).
  4. Thx, will wait until they can (sheeps at least).
  5. Hi, it's not clear from mod's description: can animals graze or i must manually feed them everytime?
  6. Yeah, guys, we have pretty much mountains and they are pretty high, but no any means for enjoy this hight. If someone can create working hang-glider it will be beneficially for everyone.
  7. Some chests crash game when open. It seems that 1.3.1 for 1.14 not properly working with 1.14.2. Version: v1.14.2 (Stable)23.12.2020 10:52:24: Critical error occurred System.Exception: Chunk retesselated listener number 0 threw an exception (a=False, b=False, b=False) System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. в Vintagestory.GameContent.BlockEntityAnimationUtil.<StartAnimation>b__16_0() в Vintagestory.Client.NoObf.ClientEventManager.TriggerChunkRetesselated(Vec3i chunkPos, ClientChunk chunk) в Vintagestory.Client.NoObf.ClientEventManager.TriggerChunkRetesselated(Vec3i chunkPos, ClientChunk chunk) в Vintagestory.Client.NoObf.ChunkTesselatorManager.OnFinalizeFrame(Single dt) в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) в _uWwiuXC8cGTH1JnsWiUY9FUaXOo._X2niSFpb8ndF6zWsCcobp5QBcvO(Single ) в _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single ) в _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single ) в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в OpenTK.GameWindow.DispatchRenderFrame() в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14 , String[] ) в _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart ) -------------------------------
  8. 1. Yes, long night sometimes becomes annoying 2. Night not very hard to play as you think. It not as simple as under daylight, but after TFC with it's zombie hordes and "hide until dawn or die" VC's night is very nice and peacefully.
  9. I say about this mechanics. Collapse, not torch-exploit.
  10. For me VS is a standalone and very optimised TFC (enough reason to buy for me). And i like TFC together with Smart Moving mod. In other words, i want to see such things like crawling, climbing and charged jumps (needs time to charge, but you can jump one block higher). P.S. Cave/Shaft collapsion will good too if not implemented yet.
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