Nerdlin Geeksly
Vintarian-
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Everything posted by Nerdlin Geeksly
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I'm looking for friends to play a long term map with where we try to build a large city and have a sustainable civilization, there will be events like build offs, sparing, and lite daily competitions like who can bring in the most fish and such for those with the same profession as a form of friendly competition with the reward usually being a small amount of gears.
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Like if I were to leave 1 block of vines on a tree or place 1 block on a wall, would that 1 vine grow longer over time?
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Tin VS Bismuth, what bronze pickaxe do you prefer to use?
Nerdlin Geeksly replied to Nerdlin Geeksly's topic in Discussion
I have the opposite problem -
Tin VS Bismuth, what bronze pickaxe do you prefer to use?
Nerdlin Geeksly replied to Nerdlin Geeksly's topic in Discussion
Because we all know Black bronze is better in every way, whereas tin and bismuth have trade offs. -
all that's missing is The Eye of Sauron
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Ah, I didn't see that extra l there. Thanks for the clarification, I also just read through the guide for prospecting again and it said 1000 rock blocks are in a mille.
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I'm mining for a small deposit of tin I found but I noticed in a forum discussion that someone said this. If that's the case then how many blocks are in 1 mile?
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Might I recommend a windmill Idea? Make a windmill that gets larger every 5 blocks down for three 5 block intervals (example being 3x3 to 4x4 to 5x5 and the 5x5 the rest of the way down) and make the windmill round-ish. At every segment where it gets wider plant some flowers and/or bushes and/or amaranth, give it that patchy chisel look like the 1st one, then have vines growing down from the various floors with plants, maybe have those logs from the 2nd photo between floors to have vines hang from too.
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My game without mods had invisible fire, items disappearing, items changing into other items, and generally felt like it was running worse than normal. This sometimes happens when you update instead of reinstalling the new version of the game, to fix this uninstall the game. If you want to find and keep your save and mod folders, they are located here↓↓↓ ↓↓↓ put them in another folder on your desktop. This next step might not be necessary but I did it anyway, let us know if it isn't if you do it ; manually delete any left over vintage story folders in appdata and your hard drive for a clean wipe. reinstall the new version of the game, once this is done go to that desktop folder, then copy and paste the save and mod folders back where you found them. this should fix the problems you have so long as their not bugs built into the update that will need a later patch.
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deleting all files from appdata and my hard drive, then reinstalling the game fixed the issue. I guess the core files got corrupted when I updated to 1.19.8
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I'm on the same version
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I just disabled all my mods and made a new world, it's not the mods. Unfortunately the base game fire is bugged, so we'll have to wait for the devs to patch the invisible fire problem.
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expanded matter was required for another mod in the list
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Whenever I make a charcoal pit or fire a clay object in a pit kiln, there is no fire or smoke. When the fire from my pit kiln accidentally spread so some grass that spawned the fire was invisible as well, I still took damage. There should be 2 image attachments of all the mods I'm using.
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Could we add favorites list to the mod page?
Nerdlin Geeksly replied to Nerdlin Geeksly's topic in Suggestions
No, I just thought to look to see if a mod for this problem existed. I wish I had the time to learn how to code. -
Could we add favorites list to the mod page?
Nerdlin Geeksly replied to Nerdlin Geeksly's topic in Suggestions
Someone just made a mod that solves this problem, the mod is called Version Checker. -
I would like some kind of option that adds a list to your profile of mods you favorited so it could be less tedious to update them. I could just mass delete my mods, go to that list on my profile, go to the mod, and install the updated version; or at least I could search for similar mod if their no longer compatible.
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just what the title says, the ability to mix the berries and their products; I imagine it would just require making some new assets and a code to detect the various different berries and their products, add them together and spawn the mixed asset.
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I'm having an issue where I just can't put grass
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I think it would be a good idea to carry over unused clay bits from previous molds, so much clay ends up getting wasted when making most things. Maybe some sort of counter in the background that tracks unspent bits and carries them over to new projects when a certain key bind is pressed.
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I'm trying to figure out how long my food will take to grow on 30 day months.