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Rhyagelle

Vintarian
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Everything posted by Rhyagelle

  1. Pumpkin carving?! Awesome! Nice. This should help out a lot of new players!
  2. I don't think new players should be immediately dropped into a ruin, not only because they are almost everywhere and can certainly be found well before the first day is out, but also because that's definitely going to ruin the surprise of finding them out themselves. What about an initial "flavor" text for new players/new worlds? Something like (obviously not exactly like this), "Gather x and y for a z"? It wouldn't show again, just for that initial newness. Alternatively, SP could keep the game paused in handbook and then show them a message that directly links to the "first steps" section, which itself would have a bit more depth added to it? For someone so ready to insult people by calling them incompetent, you should probably know that word in bold is spelt "encouraged".
  3. That's awesome! But not everyone will have the same experiences. Wouldn't require dumbing down the game at all. I think a lot of people are confused about the discussion's reach. A more intuitive guidebook is all that's really needed. Expanding knowledge and making it easier to reach that knowledge is not "dumbing down". The difficulty can and will still be there, all that will change is that the guidebook would be more complete and easier to navgiate.
  4. It's definitely just a hurdle to completely new players. A more in depth guide book an easily solve that hurdle. It's just the beginning part of setting up, really, that's so underdeveloped in the guide. And if you look at the guide without any sort of bias, it is not that good. Open it up and look up leather. The first piece takes you to step 4, with no linking to whatever step 1 is. You have to back track and click through m any things as a new player trying to figure it all out. The guidebook could definitely stand to be far more intuitive. Also, I don't think making fun of new players and what they are struggling with is going to help anything, least of all these players' desires to stick around.
  5. Most of my friends quit the game because of the same experience. They all complained it doesn't explain enough early on and it burns them out trying to figure it out all that it just doesn't become fun for them anymore. This was discussed a few days ago in another thread in some degrees, as well. It really needs more attention. These people quitting or getting frustrated etc etc would easily stick around or have less of a problem if the hand-book wasn't so...not good. And yes, the game is supposed to be more of a challenge than Minecraft. We all get that. But that shouldn't excuse away poor communication in the game and its foundations, in my opinion. As someone who also used to struggle with the game when I bought it and even more recently as I actually started playing, it DOES get easier to track far later on, but those early hours struggling almost made me quit the game too.
  6. I wouldn't say that at all, in my experience. Both here on the forum, and on Discord. They may not seem to be hyper active like a customer is, but that's because they're creating a game. And judging by the amount of updates we get quite frequently, they're taking it very seriously.
  7. It's not bad, but it's definitely not good. It's a bit more than meh right now and it could certainly be a whole lot better. It's disjointed to be very honest.
  8. You might get better responses if you bring the issue up on Discord. The devs are really active there.
  9. I agree. I've seen many people quit because it's confusing on where to go, three of which were friends who expressed interest but were too frustrated by the lack of guiding features. Even the survival book is not that good at its job. For example, if you look up the leather process making, it's not easy to get the information in the right steps. It shouldn't require you backing out and selecting another item to see where Step 1 is. It would probably be a huge feature addition though, and definitely couldn't be put out quickly. In the mean time, it would probably be really helpful to include in the Guides section a "in depth guide" link that leads to a forum post that's detailed. That would of course require someone to make the post...
  10. And even the /tp command did not resolve it for you? Have you tried seeing if making the character in question for a class restart/pick gets you out?
  11. I agree with the above statement. While it's not inherently bad, it's not very good either. A larger playerbase means more customers, which means more support to the VS team. Which, in the end, means a better game for us. Unfortunately, I do not see most of the Minecraft playerbase moving over. Everything is "too hard" for them. They want for a more simple game. That said, I think there is definitely a large playerbase out there for this game. It just needs a bit more spotlight.
  12. I have no packet loss with my ISP and I have experienced this problem on hosted servers, too. It seems to be severely aggravated when the server is over 15 people.
  13. Yep, it still happens even with copper or bronze. Gotta cut down from the top and any branches. I even tried iron, yes.
  14. There's a bug in this release for certain trees not chopping down with the proper tools...until you get to the top and chop down from extending branches first. If a piece is above another, you cannot cut it. In particular, Ebony really hates any attempt to knock it down the good ole fashion way.
  15. I love seeing these updates! Thanks once again!
  16. I would also love to see something like this in vanilla, too!
  17. These would be incredible additions! I always thought it was weird our only means of cooking was a firepit. lol Even a basic oven would go a long way.
  18. Awesome! That explains why I have never found a place where it sit stills. lol Thanks! Okay, so I've got to deal with it until I can some light sources down. If only there were more items for light sources. lol thanks so much for all of the help! I'm off to secure my area with torches!
  19. You can disable class restrictions for recipes for vanilla, at least. If you are playing multiplayer, it'll have to be left to the owner to do though.
  20. Okay, thank you! I've not found one place where it spins clockwise, so I'll settle for the back and forth. As for the rift activity, since it's a global change, does that mean that they can sprout up anywhere and eventually disappear?
  21. So there's no finding a place where it's static/doesn't move at all? Only left/right or slightly back and forth?
  22. Hello! Okay, I've got to admit these mechanics are confusing the heck out of me. Normally I turn them off on SP if I can and not deal with it, but I'm on a server now and am frustrated by my confusion. So...here we go. Can someone explain these things to me, maybe like I've five? I'm trying to find a place where the gear doesn't spin counter-clockwise but that seems impossible. I've been looking for hours now, nothing. And the C menu I've been monitoring. The best I've found is "low" activity, but again, the clock always spins rapidly counter clockwise. Sometimes I find places where the gear gently moves clockwise and then counterclock wise, and then repeats. Here's a gif of what I mean for that one: I'm aware the temporal storms are normal, or at least they were? Happens every ten days or so. I'm not confused about that one, just stability and activity. It seems like all of the map is unstable and I can't settle anywhere! Any help? Please?
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