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Everything posted by ifoz
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Only class clothing you can get in ruins is: Hunter shirt Hunter poncho Blackguard shoes Blackguard pin All of the others require you to use creative mode or commands. Sorry about that news.
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I heard that if your spawn is in water, 0,0 will have planks you can stand on, even if you do not spawn directly on top of them.
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I keep seeing this happen, too. They like to spawn in caves and then pathfind out into the broad daylight. It honestly needs to be tweaked and fixed, same with their noises being able to be heard from the surface when they are 25 blocks underground. I do love the new enemies, but I think this stuff needs a little fine tuning.
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I doubt they ever will. Killing other humans totally goes against the established world and themes of the game. In the lore, humans are scarce, and are barely surviving. The overarching themes of the game revolve around human compassion and kindness in the face of endless darkness and death, so I can never really see them adding anything like multiple huge cities or humans fighting humans.
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Gotcha, I've sent you an image now. Scrap bombs don't seem all that useful on their own, but I discovered you can chain them together. That could potentially be really good.
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Nope! Not the one I'm talking about. There's a new ranged enemy. It's totally creepy, it's got a great design. I don't know, honestly. I've only seen a quick look at one image of the thing. It seems pretty big.
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Doesn't sound like it's the one you're thinking of, then. It's not all that creepy, but it's quite imposing. It's not a ranged enemy, either. I don't mean the new ranged enemy. This is something we haven't heard of or seen before. I don't want to give away too much because I don't even know that much myself, but it's mechanical.
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I also keep hearing them on the surface. Their sound radius is really large, so I will hear *click click click* on the surface from an enemy who is 20 blocks below ground.
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Can i start a petition to move hallowcraft.ogg to combat music?
ifoz replied to NastyFlytrap's topic in Suggestions
I think "combat music" would be a better fit for more intense, fast-paced themes that would only play if you get hit and take more than something like five damage in one hit. This means you won't be in full plate armour late game and still hearing intense music around a single surface drifter. -
I keep seeing them spawn in caves and then pathfind to the surface. I've been jumpscared by one in broad daylight before. I'm assuming this behaviour is unintended though.
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I've seen glimpses and heard whispers of a new creature. Looked pretty big to me.
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I've now been shown screenshots of the new human NPCs in-game, so I can confirm it exists.
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I have confirmation from a couple people who datamined the new pre-release that it's gonna be a thing! I'm really excited to see how they handle it. Seems like it'll only be one singular settlement you can't break (story location) by the way, not multiple settlements that can generate randomly in the world.
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I know it's gonna exist because of the GUI code, but.. SPOILERS: Human settlement location.
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My clothing mod is now in a state where I'm happy to share it with the community! It adds quite a few things so far. There's wearable trader outfits, restored ruined/tattered outfits, and also a host of unique clothes designed by me (with some help from the vanilla textures) The latest update, 1.1, introduces some more varied winter wear in the form of warm overshirts and two new warm coats. 1.0 also added three new fur coat variations. You can check it out below. Enjoy! https://mods.vintagestory.at/ifozclothingadditions
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I was leading a trader around on a tour of my base today. They were quite surprisingly competent - climbing ladders, pathing over narrow beams, etc. That was until we made what would be our final stop at the balcony of my tower. They approached the edge, in what I thought was an attempt to get a better look at their wagon that they could see. The fool decides to walk straight off the edge, hit the top of the wall, and get mad with me about it. They were itching for any excuse for a fight. I decided to make a break for it and run away back to their wagon, hoping it would break their aggro. Apparently, my trader friend was also an Olympic sprinter, as they were already at their wagon before I was. Apparently though, seeing my shock, they decided that we were friends once more. Uhh, the moral of the story is that trader AI and pathing is pretty good, just needs to be fine-tuned to register damage sources correctly (I did not damage them) and not to walk off of cliffs.
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Thought I'd leave a fun update for you guys here, I've been busy adding lots of new stuff to my mod! So far I've got most trader clothes and quite a few "restored" clothing items - stuff like the tattered crimson tunic repaired or the torn riding pants repaired. There's also a couple of unique clothes, like a few shirts made from the clutter bed quilt textures.
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I mean really, anything is best. Whatever you wanna make! I'd personally strongly recommend against min-maxxing this game. If you do want an opinion about it though, I like making pies. They're very filling and look nice.
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Lead Armor (kinda asking due to Lead Scales and Chainmail existing)
ifoz replied to lml55's topic in Suggestions
Brass, tin and stainless steel scales/lamellar also exist in the game. Stainless steel isn't a properly implemented material, by the way. -
I was thinking about this the other day, and I have a theory. Arks, in real life legend, are probably most commonly associated with the story of Noah's Ark - wherein a man builds a boat that saves himself and his family from a global calamity. I believe that the Great Arks are much the same. The Hanseatic league, said to have "great navies" are mentioned to have sailed away from the land in an effort to evade the Rot, with their fate unknown. I think that some Hansa actually survived, allowing their descendants to eventually become the human traders we see today. Over the many, many years, the tale of the Hansa ships saving humanity has been turned into the tale of The Great Arks - massive boats that are worshipped religiously / viewed as holy as humanity's salvation.
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That's just a coincidence. Very rarely, you can find completely stable underground areas, too.
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Yeah, I'm uncertain about how easy it will be to make clothing mods when this switch happens. Since I've just been editing raw texture files and not using the VSmodelmaker. If it is affected, I guess I'll have to learn to use the model maker.
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Alright, I've messed around with it a little, I've gotten some help on the Discord, and I think I've got the basics figured out. Initially I used another clothing mod as a base for the files, but then modified all of them. I'll definitely have to try out Notepad++ though, that sounds really handy. I've used it before but haven't installed it on this computer yet. Here's what I've got so far. Tomorrow, I attempt adding new trousers.
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I'm extremely new to modding, so I thought that I would try my hand at making a simple clothing mod. I've got the texture for the coat I've made, and I've downloaded VSmodelmaker, but what do I need to do now? I don't know how to turn my texture into a clothing item and then export it as a mod. Advice would be much appreciated! Thank you!