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StCatharines

Vintarian
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Everything posted by StCatharines

  1. Well, it's a lot like a goat pit, just shallower.
  2. I still use More Backpack Colors, it gives quite a few options as far as color. I wish there were more mining/hunting/gathering specific backs, too.
  3. There are mods which make sleek doors act "airtight" like regular solid doors. It does indeed mean that none of your base currently counts as having rooms/buildings for the warmth mechanics. You're standing outside, uncovered for all practical purposes. Edit: Here is the mod I meant! There's also a version which both makes them airtight and adds glass to the appearance.
  4. The blue cheese mechanics can be very tricky! You need to make sure the light level in the chosen cheese ripening room is basically zero, but that it's open to outside air directly. The part that usually trips people up is that it must be ripened in very cold weather only, or the cheese rots before turning into blue cheese. My solution was, on a temperate start, to start the cheese ripening in late fall. For the light level, I dug a zig-zag tunnel back and forth to keep light out, and then put a layer of sticks to keep animals/drifters out. It doesn't seem possible to make blue cheese anywhere it doesn't snow. It'll rot before ripening.
  5. Did swapping out the sleek door to a solid door solve the issue? I hope so! Having a greenhouse, especially with terra preta, is amazingly productive.
  6. Fingers crossed that it fixes the problem giving you trouble, too! It's been the solution for a decent number of people with modern Nvidia GPUs, far more powerful than needed for running Vintage Story.
  7. Sounds like the same Nvidia bug I've encountered. I'll try to find the walkthrough on fixing the stutter but it doesn't matter how powerful the GPU is... ALL Nvidia GPUs seem to have the same issue. Here it is! I hope it helps you as it helped me.
  8. You know, closer looking shows the issue. I counted the bricks, it actually does have the glass slabs in the right position. That's a sleek door. It has to be a solid door, the sleek doors aren't airtight.
  9. The number of times this has tripped me up is absurd, but that's truly the answer.
  10. Perhaps a mod to remove the part of the equation you find tedious would be the ticket? There are options for that, such as Knapster, which would allow you (or the server host) to do such things as set blacksmithing to require only a single hammer blow. For the cementation furnace, I'm not aware of any mods which would allow you to skip the process.
  11. Thanks again to LadyWYT for jogging my elbow and reminding me to look at possible mod/mod conflict issues. I've now resolved the problem, it seems to be a conflict between Vanilla Variants and Extra Chests. In VanillaVariants.json, setting"ResolveHenboxImposter" to false seems to solve the issue.
  12. Well, it allowed me to narrow it down, anyway. There seems to be a conflict between Extra Chests and Vanilla Variants causing henboxes to not function properly. I'm looking into it further now.
  13. None of which I'm aware, using bloomeries and hammering blooms is a big part of the later game. A helve hammer and windmill make it much easier.
  14. Hm! I've never played with XSkills, so this must be a mod problem. I just made a creative world, set up some chickens and a rooster, and sped up time. I gave them most of a year, no chicks hatched, and all henboxes still just say "A broody hen is needed!". I suppose I'll just go through each mod one at a time and see what I can find.
  15. I keep considering adding this mod to my server, but I expect I'd end up hurting myself more often than bears. Still, great work! It really adds a certain something as far as options for dealing with bears.
  16. I do similar as Thorfinn does. If I need to make, say, a helve hammer base, I hover over a board and press H. It's already linked to the board page, so with one key and one click I can bring up the recipe.
  17. I have a very dumb question, because I simply can't remember. Do henboxes normally have a detail in the tooltip about time left on incubation for the three eggs inside? Mine don't, and although it might not have been six in-game days yet I think it's been well over a season since the chickens laid. No chicks seems weird, but no tooltip telling me how many days remain seems weirder still. Yes, there's a rooster in the coop too. Plenty of food in small troughs as well.
  18. This entire topic makes me feel bad about the chickenpit. Don't ask.
  19. It isn't implemented yet except for tier 3 refractory, in vanilla. It is indeed still under development, you could say.
  20. Dana Tweaks has that, among many other features, that some players find immersion breaking and others find indispensable. You might take a peek at that mod, it's extremely configurable.
  21. Somehow, I was unaware of that mod. I think I'm going to add that to my server as well, thanks for mentioning it!
  22. That is a fantastic idea, one which I'd never considered! I'm going to start making flax dough expressly for turning into compost.
  23. Should be pretty easy, but I'll look. Give me a minute. Edit: Actually, there seems to already be a mod that will let you do exactly what you'd like. Configure Everything, after the first run with it, creates a config file in VintagestoryData/ModConfig/ConfigureEverything/Server. The file you'd want to edit is called CropProperties and you'd input 0 instead of any positive value where "NutrientConsumption" has, for example, 15.0 for amaranth. I hope that helps!
  24. I agree wholeheartedly with Streetwind. Ignore the % and solely judge how rich a prospect is by the adjective. Once I started doing that, my prospecting became much more successful!
  25. What a fun idea that is! I'd absolutely love to see something like that in-game.
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