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LadyWYT

Vintarian
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Everything posted by LadyWYT

  1. I would also say ruined villages are already in the game, they're just a bit more rare than the standard single-building ruins. They're also...quite ruined, so while there's enough stones left to tell there was a proper structure there at one point, there's not really much else worthy to note, save for the cracked vessels and bony soil you can find there.
  2. The fastest way to iron out the problem is probably to backup any previous worlds you want to keep, reinstall Vintage Story, and then reinstall and test your mods one at a time. That ensures you don't have something corrupted in the game files themselves, and the moment it does decide to crash on you, you'll know which mod is responsible.
  3. Didn't know I was being watched--good times indeed! This is my general assumption as well. You don't need to make a fancy meal to survive; berries, roots, and roast meat will keep you alive, and videogame logic usually pushes players to stick to the most convenient foods for efficiency. However, that kind of gameplay tends to get stale rather quickly, which can sour the rest of the game. Vintage Story handles it nicely by giving the players more reasons to opt for fancier foodstuffs and a varied diet, instead of just finding the easiest thing to get and sticking to that. A proper meal will have more satiation than the raw ingredients, and keep you from getting hungry as quickly. The varied diet will give you a bigger health pool to work with when it comes to surviving fights and accidents.
  4. I think he did!
  5. I would make some tools with more durability left in them, and try again. If one is too used up, you won't be able to craft the item.
  6. I mean...maybe questionable pictures of eldritch entities are what started the whole temporal meltdown to begin with?
  7. I'm pretty sure that if you're trying to power everything on one contraption, you'll need to build an ugly windmill tower, unless you're using mods. One windmill with full sails in the base game is able to power any of the machines, but when it comes to powering multiple things at once I don't believe one windmill alone is powerful enough to do that currently. It'd definitely be nice to have a larger windmill option though, even if it expensive.
  8. It's definitely more than 7 wide in the screenshots, but it should be within the dimensions for a greenhouse, according to the wiki. Unless, of course, the wiki is wrong, and it could be.
  9. Seems like something that could probably be tweaked by taking the latitude and rainfall of the area into account. I don't mind the colors though--I like seeing vibrant reds, oranges, and yellows before it all turns into brown for winter.
  10. I'm guessing it's due to the devs opting for a more "realistic" approach to how far the glider can go and how it handles in general, as opposed to opting for a rocket-boosted wings of convenience from the other block game. Unless I'm mistaken, I seem to recall several players complaining about the elytra's addition to Minecraft, in that it trivializes most other methods of travel. More airtime with the glider would be nice though. I think if it could glide further, it might prompt more players to build glider towers/spots high on mountains in order to travel around the nearby area quickly. Or if it could negate your fall damage heavily when deployed, it would offer an incentive for players to equip it when doing activities with a high fall risk. Alternatively...I doubt this would be implemented, but if there were, say, obvious thermal air currents similar to what the hang glider missions from Pilot Wings 64 had, and the glider handled in a similar fashion...that would be a rather interesting way to travel.
  11. I'd say toxicity just boils down to the mix of individuals that play on a server, and how that server is moderated. A good server will have rules in place to cater to the preferred playstyle of its community, and will have moderators in place to help maintain the desired order. A bad server happens when the rules aren't being applied fairly, whether that be moderators viewing themselves as above the law, playing favorites, not doing their job at all, etc. Even with good rules and moderators, there's still the occasional "bad apple" player from time to time. I don't think those arise from the game/server content as much as it is problems specific to that individual(which said problems usually stem from maturity issues). Humans battling other humans has happened in the game's lore, in the Old World prior to the calamity. It probably still happens among the survivors now, although I'd wager that anyone who makes themselves that kind of problem is dealt with rather swiftly. Plus in the face of potential extinction from eldritch monsters, most people have bigger problems to worry about than fighting each other, presumably. You are right though, in that when the subject does come up in lore, it's always presented as a bad thing. And I do agree--I don't expect the devs to change that, given that the core theme of the game seems to be humans banding together to overcome adversity.
  12. Well...that answers my question as to whether anyone's tried to find it without using the map. Though I'm curious where the original world spawn is. I'm guessing somewhere to the northwest? The RA tends to want to generate a few thousand blocks to the southeast of spawn in my experience.
  13. LadyWYT

    Buggy Bear

    Yep. They get under the trees, kill any animals that wander too close, then get trapped by the carcasses. Or they get trapped by snow. Or rocks/sticks. Still gives you a jolt though when you first encounter them!
  14. I'm pretty sure bauxite can be under other sedimentary layers, as I could swear that I've dug into bauxite layers before. It just tends to be much easier to spot when it's the top layer. I don't think it's coincidence, although I think the rusty gears tend to more point to a ruin being nearby, and not necessarily a translocator. Of course, it could just as easily be happenstance, in that some poor soul died there a long time ago.
  15. Huh...can't say I've seen that issue before. I would backup any worlds you're attached to in a separate folder from Vintage Story, delete the game, and reinstall. It's probably the fastest way to fix anything that's gone wrong in the code.
  16. Hmmm...have you tried deleting the HUD mod and reinstalling it? I'm not certain that's the cause at all, but it might be something to check out. The greenhouse might actually be working, but the mod may have glitched, which would explain why it's not showing the information on the HUD. Do you have any shots of the ceiling area from the inside? Since you've indicated that the roof portion is registering as a house, and the rest as a cellar, there could be some sort of detailing that's throwing the game for a loop and causing it to register the wrong space type. Especially since it's somehow registering nine different rooms. Another thing you might try regarding this, is to create a different world and test similar designs to see if you can get the issue to repeat itself.
  17. For minerals you should be able to use the filters for the prospecting nodes in order to sort out all the nodes that have a reading of the mineral that you're looking for. For markers that you set yourself, however...you'll probably need a mod for that, though I'm not immediately aware of any that offer that kind of utility.
  18. Some good news I found while reading through the patch notes--looks like aggressive wildlife at spawn shouldn't be as much of an issue in 1.20.
  19. Now that you mention it, they do kinda sound like that, don't they. Otherwise, they sounded more like grasshoppers than crickets, but it could be a different variety than where I live.
  20. Had something like this going on a friend's modded server for the other block game, a long time ago. There was a custom music playlist, complete with various triggers, which included combat music. In order to trigger that music though, you needed to drop below a certain health threshold. While it was cool and made for more epic fights...the main issue was that as soon as you healed above that threshold the music would fade back to normal, if I recall correctly. So it oftentimes had the opposite effect and ruined the moment, given how easy it was to recover health.
  21. If you run across it again, mind DMing me? Because now I'm really curious! Also I noticed that the scrap bomb idea you mentioned there a while back as a potential gadget for malefactors made it into the game! Now that I think about it...if it's highly effective against Rust critters, I'm probably going to want to have a lot of those on hand.
  22. Reading through the notes again--could be preparations for bigger/more detailed vehicles. Bigger boats, wagons, maybe even a Jonas contraption to ride/fly around in. Who knows.
  23. Was it the "eldritch doggo" mob thing that's been teased in the concept arts? Because that's the thing that freaked me out when I saw someone showcase it in video. Just NOPE! Ranged enemy? Makes me think of the dwarven ballistas in Skyrim, although I'm guessing that's probably not the case here.
  24. If it's the one I'm thinking of...I showed a video of it to a friend the other day. I'm not sure he will come back to Vintage Story after seeing that. I'm also debating whether I want to take a stab at tweaking the model and sticking big googly eyes or something on it, just so it's not so freaky-looking if it's going to be a common encounter. Then again...googly eyes might make it worse...
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