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Everything posted by LadyWYT
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There's already precedent for bells being able to record messages, and resonators being able to receive them...so why not let players craft a bell companion as a late game tech item and be able to send and receive messages as a sort of mail system? The bell, aside from being a cute pet to have around your base, can record a message for another player to read, assuming they own a resonator in order to receive the message. This not only gives a handy way to leave your friends messages while they're offline, but also gives another use to resonators aside from just being a music box. Likewise, the messaging function isn't limited to players alone. This function could also be used to interact with certain NPCs that own the required tech for this kind of operation, giving an immersive way for the player to refresh themselves on certain pieces of lore, or be summoned for new pieces of the story as they are added to the game(or if there is a delay between completion of one story bit and the beginning of the next), instead of needing to physically travel to the NPC's location. Additionally, the bell could also act as an alarm device should you decide to take it with you. Simply set it to alarm mode, and if a hostile entity gets within a certain radius, it will sound an alarm until the threat either leaves or is otherwise dealt with. For multiplayer, there could also be a "guard" mode, in which the bell will remain in the specified location and sound an alarm should uninvited guests get too close(ie, players that haven't been added to the bell's list of permitted visitors).
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Crates would still have uses, since they can be stacked on top of each other/have things stacked on them, and can hold pretty much anything. Burlap sacks would be limited in regards to what you can put in them(certain foodstuffs and mineral powders), and couldn't stack on top of each other or have things stacked on them. Likewise, storage vessels would still have the niche of keeping food fresh for an extended period(especially in a cellar), as well as being able to hold other items as needed, be stackable, or otherwise come in a variety of patterns. In contrast, burlap sacks could hold a lot of specific foodstuffs, but can't hold everything, don't have a bonus to freshness(they just hold a lot, that's it), and don't come in a variety of colors.
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I think having some iron bars, or even glass, to block the way is a great idea. Glass is fancier and more befitting of a library, but on the other hand...it's not very durable, and this is a maintenance room we're talking about. Iron bars would do just fine, and likely be better for structure integrity anyway.
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Underground music no longer triggering inside player built structures
LadyWYT replied to Ikana's topic in Suggestions
Yeah, that sounds right. -
Instead of making it like the bundles, I would instead let burlap sacks operate similar to crates, but for specific item types. Store your grains, flour, root vegetables, and mineral powders in sacks, rather than crates. And to make sure it's not just an aesthetic look, perhaps each sack can hold 8 stacks of a single item, and four sacks can be stored to a tile. That makes 32 slots of inventory space per tile, as opposed to a crate's 25 or a chest's 16. Not only that, but being able to store some edibles in sacks means that you'll be able to use cellar space much more efficiently, so you can cram even more stuff into a single cellar. I'd also add that sacks could just be labeled with their contents automatically, similar to how crocks work, rather than needing a parchment label like crates do.
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I would also assume it's just as it says on the tin--stronger focus on realistic survival. If a pure real world survival experience is what one is looking for, Homo Sapiens mode is the closest it comes without mods.
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Welcome to the forums! I highly doubt this is an intended feature. You should report it over on the bug tracker: https://github.com/anegostudios/VintageStory-Issues/issues
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Experience with using AI to generate texture packs?
LadyWYT replied to Thorfinn's topic in Discussion
I figure the one advantage AI image generation will offer, is allow the project lead to whip up some sample images to demonstrate the general idea of what sort of look they want something to have, and show it to the art team. The art team can easily drum up some concepts from there. Sometimes you might have a picture in your head about how something needs to look, but fail in translating the idea to someone else in wording. -
Underground music no longer triggering inside player built structures
LadyWYT replied to Ikana's topic in Suggestions
I would if I knew exactly which block it is, but I unfortunately do not. I just know there are a handful of command blocks that do various things, one of which is control music triggers--it was advertised in one of the trailers...1.19, I think. -
Or I mean...it could be that too.
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I can verify though that 1.20 will run on .net8...or at least, I've had no issues running it after installing .net8. I've been bouncing back and forth between 1.20 and 1.21 without problems.
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Welcome to the forums! The only thing I can think of to do is reinstall the game. You might try grabbing a new download from the client area, just in case something went wrong with the original download.
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This would make class choice a lot more important in multiplayer, yes, but it would penalize small servers that can't cover all the classes, as well as practically shoehorn singleplayer into picking Commoner every single time. The way the classes are balanced currently may not be the most exciting thing in the world, but it allows each class to function well in a singleplayer world, while also letting players have a bit of a niche role in a multiplayer setting.
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The game itself, or a specific world? If it's a specific world you can try checking the log files to see if any errors are being thrown. You can find the logs in the Logs folder, located in the VintagestoryData folder, which will be wherever you told Vintage Story to save your worlds and things to. By default, the VintagestoryData folder will be located on the C drive under your user profile--AppData > Roaming > VintagestoryData If the issue is with the game itself not responding when you try to start it though, the first thing I would do is restart your computer to see if that clears up the issue. If that fails to clear it up, then I would back up any saves and mods that are important, before doing a complete reinstall of the game.
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Experience with using AI to generate texture packs?
LadyWYT replied to Thorfinn's topic in Discussion
Yeah there's nothing wrong with taking inspiration from other sources, and Sphax doesn't have a sole claim to using pentagons and hexagons as gems, ore, or whatever. But it does appear to be a copy of the style, and the TOS displayed on the Sphax page are pretty clear on what they do and don't allow regarding use of their assets. Personally, I don't care what you do with your texture project, and I doubt the Sphax team really cares what people do with it for their own personal use. I am, however, pointing out that it could be an issue given how similar the two are, if it were made available as a public download or something. That's all. Edit: Reading the TOS more closely, it does look like they allow users to port the textures to other games, as long as there isn't an official Sphax release and the port isn't monetized in any way. -
Experience with using AI to generate texture packs?
LadyWYT replied to Thorfinn's topic in Discussion
The ore and stone textures are a dead giveaway. Sphax PureBDCraft has a specific cartoon style that uses a lot of sharp edges, pentagons, and flat colors in its textures. Some of the textures still seem to be vanilla VS(but upscaled), so I'm guessing it's probably a mix of VS textures, Sphax, and possibly textures from elsewhere that have been mixed in as well. Which...given that Sphax PureBDCraft has some specific TOS, may or may not present a problem depending on what the user intends to do with the work. -
My hen won't use the nests and is laying eggs on the floor.
LadyWYT replied to Krystian W's topic in Questions
It can. The generation only matters on the female animal when breeding--the male animal can be any generation. -
Experience with using AI to generate texture packs?
LadyWYT replied to Thorfinn's topic in Discussion
In all fairness, it seems to be a modified version of this Minecraft resource pack: https://bdcraft.net/downloads/purebdcraft-minecraft/ -
Same. I've been lurking the github and I don't see any more major issues getting reported, and haven't run into any huge issues in rc6. So I'm guessing the devs are pretty close to having a stable release ready.
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I'm thinking it might be a website feature, or maybe a feature of whatever web browser one happens to use. Everything is getting translated to what the default language setting for the user is, so an English user will see everything in English, an Italian speaker will see everything in Italian, etc. An untranslated post still pops up from time to time, but it's been a while since I've seen one.
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Adding one option alone doesn't necessarily clutter the interface...it's when multiple options keep getting added that things can get cluttered. If one makes the case for adding a specific thing as an optional challenge in the vanilla, then the same logic could also be applied to every other suggested optional challenge. Hence why it's not uncommon to see more veteran players default to "great as mod, maybe not so much for the base game" opinion. Mods are a great way to handle various options for players, without cluttering up the vanilla game settings.
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It is possible to spawn near an ocean--this happened on a trial world. However, I don't think oceans are prevalent by default yet, because water content is still a work in progress and not as fleshed out as land content. Since there is now something to see in the oceans, the defaults have changed so that the player will encounter an ocean...eventually. I'd wager the chance will be increased as more water content is developed; otherwise, all players are really getting is more water but nothing to really do with it, which is kinda just...wasted space.
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Are you playing with Hydrate or Diedrate? This mod disables the drunk effect by default, but you can re-enable the effect in the mod's config.
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My hen won't use the nests and is laying eggs on the floor.
LadyWYT replied to Krystian W's topic in Questions
I forgot about that. I assume that when it happens, poor henny-penny just couldn't make it to the nest box in time and just...made do with the ground. The only other thing I can think of to try is putting a nest box or two on the ground to see if that helps. Judging by the screenshot, the chickens should be able to reach the boxes, but it's possible there's no path they can recognize to reach them.