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What do you guys think about the recent Bluesky posts from the devs?
LadyWYT replied to Facethief's topic in Discussion
I've just assumed that they use Discord as the dumping ground for various vague snippets, and use the forums to condense all the extraneous information into a much more polished, readable format. That is, the stuff you read about in the forum news posts is the actual implementation of stuff that's going to be in the game, and not so much just the bare workings of an idea. -
I would just make it a literal stomach growl. A deep drum roll or creaky mechanical sound could be too easily confused with something else, like rifts, temporal instability in general, or standard creaky machine parts.
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This alone makes panning bony soil worth it in the late game. The gems sell for quite a bit, and you're not really likely to find gemstones you can mine. You can buy them from other traders, but it's not really worth it given that the buy price is pretty much the same as the sale price.
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The first thing to try is disable the mods and test in vanilla to make sure that vanilla is working properly. If there's no issues in vanilla, then it's almost certainly an issue with one of the mods. Unfortunately, none of the mods look like obvious culprits, so aside from checking to make sure they're all up-to-date/working correctly on the latest game version, you'll probably need to re-enable them one by one and test as you go to see which is causing the issue.
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Iron bloom didnt spawn with enough voxels to finish the thing
LadyWYT replied to NastyFlytrap's topic in Discussion
I mean, just speaking for me personally, but I don't really have strong feelings one way or the other on this particular matter. If a note is put in the handbook about the matter, and the player allowed to chisel the bloom back into bits(20 bits) to try smelting it again, and the mechanic otherwise left unchanged, that's fine. If the mechanic is changed so that one bloom always produces one ingot, no exceptions, that's also fine. In other words, the crux of the issue is that the player needs to be able to understand what is happening, and have a clear way to solve the problem. Currently, the occasional messed up ingot feels like a bug, since there's no mention of it in the handbook, fixing it via helve hammer isn't immediately obvious, and there's otherwise no option to break it down into bits and try again(like you can with other forge projects). -
What do you guys think about the recent Bluesky posts from the devs?
LadyWYT replied to Facethief's topic in Discussion
I don't think about Bluesky(or social media in general), so... -
Assuming that the calculations could work similar to snow, and not impact performance too severely, I would say it might be as easy as only allowing leaves to accumulate on forest floor. That way the deep woods and forest will have dead leaves covering the forest floor, where it makes the most sense, but lone trees and shrubs out in the grasslands won't really be affected. Of course, this also means that player-planted trees won't have dead leaves underneath them either... Realistically, I'm not sure that it should be something that affects only deciduous trees. Granted, conifers don't shed their leaves yearly, but pine forest will still have a carpet of pine needles covering its floor. Perhaps another type of forest floor could be added to add some difference between deciduous forest and coniferous forest?
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It depends heavily on what I'm building, and what the local stone type is. Oak tends to be my go-to, which pine a close second, since both look quite nice and are easy to come by. However, if I'm working with a very dark stone type, I'll be more likely to pick birch or larch so that the light color contrasts with the dark stone, leaving the space looking inviting and not oppressive. Acacia, bald cypress, redwood, walnut, and kapok I tend to use for furniture or other detailing, since they're a little harder to come by. Acacia I especially like since it's very bright and makes for nice flashy furniture or brightly colored inlays on chiseled design. Ebony and purpleheart I almost never use, since I don't venture to the tropics. However, of the two, ebony is the easier to get, since my friend and I almost always play with Primitive Survival and the tree hollows the mod adds can sometimes contain ebony seeds(but not purpleheart). Aged wood I like the appearance of, but it's not really renewable, and realistically whatever I'm building doesn't need to look ancient considering that it's a brand new building. Plus considering the setting is the Middle Ages, bright colors are a must! Even if I'm not really a fan of garishly bright color.
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The musical vocals are just to represent the character's voice, without actually having to worry about voice acting or making up a language(which can be a real problem, given that Simlish gets mistaken for English). The musical notes also hold an edge over real grunts/groans, since the choice of instrument and pitch, in conjunction with appearance choices, can suggest the character's overall personality as well. For example, the sax can suggest a character that is quite loud and expressive, while the trumpet suggests a character that is quite old. The oboe could be your friendly neighborhood librarian lady, or the Karen-esque soccer mom. As for a stomach growl sound effect, I don't think that really needs to be matched to the character voiceset. The sound is fairly universal, and it also saves some development time and disk space if it's just a general sound effect and not tuned to character voice.
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It might depend on where in the warm zone you're located. I had a map with a warm start, and settled reasonably close to the spawn. I planted some lychee without greenhouses, and the trees seem to do well. The warm zone does have warm spots suitable for lychee to spawn naturally, so it should also be warm enough for lychee to survive, however, it may have pockets of temperate climate that will kill off more cold-sensitive plants.
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In vanilla? Currently, you don't. The only way to smelt steel nuggets back into something useful, is via installing a mod that allows such. Otherwise, you can switch to creative mode and swap the appropriate amount of nuggets for ingots, before switching back to survival. Even with the modded route, you'll almost certainly need to use coal coke in order to smelt steel, as it's the hottest burning fuel in the game. However, I suppose it also depends on what the mod allows as well.
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I think a different sort of sound, like a loud stomach growl, would be more interesting and useful. That way the player immediately knows both what the problem is and how to solve it, instead of hearing a generic "hurt" sound and needing to figure out if it was a monster, hunger, cold, fire, or something else. But this is also why the sounds are as aggressive as they are. If it was just the occasional complaint from the character, it would be much easier for the player to end up ignoring/missing entirely, and starve to death as a result.
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Welcome to the forums! You do not need to purchase the elk in order to start the next story chapter. The option is there, and having the elk will make travel a little easier, but it's not required. The treasure hunter should just give you the map to the Lazaret when you ask him about the locations. If you didn't get the letter, make sure you have inventory space to receive it. If you have the inventory space, and it's not lying on the ground, you could try leaving the area and coming back to try again, and/or reloading the world before trying again. If you've tried all of the above and still have no letter, then it's probably time to submit a bug report to the github bug tracker. I will note though, if you are using mods, you should probably disable them and test on a fresh vanilla world to see if the quest yields a letter. If you get a letter, it's highly likely that there is mod interference somewhere, in which case you'll end up needing to test them one-by-one as you re-enable them in order to figure out which is causing the problem(assuming there's no obvious culprit). Otherwise, you can pop into creative mode and give yourself the appropriate map, then switch back to survival and continue as normal.
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Iron bloom didnt spawn with enough voxels to finish the thing
LadyWYT replied to NastyFlytrap's topic in Discussion
Pretty sure that's why there's been a suggestion or two to allow the player to chisel said bloom back into bits for smelting, and include a note in the handbook about it, if the mechanic remains in effect. -
Carbon-copy paper as a way to copy chiseled blocks.
LadyWYT replied to Andrei Panitkov's topic in Suggestions
I like the idea, but it's better suited to a blueprint or schematic, and not carbon paper. Carbon paper is more used for transferring 2D designs from one surface to another, not so much making a record of a 3D design. -
HELP! Can't get Anvil out of mold. What do I do?
LadyWYT replied to SrFrodoSwaggins's topic in Questions
It could also be some players didn't read the patch notes for whatever reason, and broke the anvil mold before the metal inside was completely cooled. If the player does this, they will get a mess they will have to resmelt, instead of an anvil they can use. -
ABSOLUTELY! I'm not even joking with the emphasis there. It's due purely to the material the armor is made from, since steel is the appropriate tier for nightmare monsters. Do bear in mind their attacks will still hurt, but the damage to both you and the armor will be less(for the armor, much less). I gotcha. In that case, it's just a matter of picking the right material for the job. For nightmares, that's going to be steel. On my friend's server I have a set of steel brigandine that's been through the first couple of story locations, as well as several temporal storms and a couple of caving expeditions, and it's barely scratched. Steel might be expensive, but the expense is offset by just how durable and effective the stuff is at the job.
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I imagine we'll get them once Tyron figures out how to implement flying birds. Otherwise, they aren't much more than a reskinned chicken.
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I figured it was a bit of an inside joke, that may or may not actually turn out to be true.
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First off, welcome to the forums! Armor is a bit difficult to explain, but basically what happened is the armor you had equipped wasn't tough enough to handle that kind of enemy. Bronze gear is tier 2, and while plate specifically is resistant to higher tier damage, you were up against a tier 4 enemy. To be fair, bronze armor is better than nothing in this situation, but nightmare enemies hit HARD and bronze armor is mostly just buying you enough time to escape(though plate is the worst armor to try to escape in). Basically, what you want to do, is wear the appropriate tier of armor for whatever tier of enemy you're trying to face. For nightmare level enemies, this will be steel. However, if you're decently skilled, and have plenty of healing supplies to work with, iron will work just fine as well(or even gambeson), but you will need to be more cautious due to the armor not mitigating as much damage. Fair warning, but nightmare level enemies are no joke, even with steel. Steel is very protective, but attacks from nightmare enemies are still going to hurt, and you're not going to want to be bogged down in an extended battle with them, if you can avoid it. As for armor type, steel plate is the most protective, but it's generally better suited for base defense or caving, and not so much for adventuring. Steel chain tends to be the best for adventuring, since it offers great protection along with good movement and decent accuracy. Scale is similar to chain in that regards, but sacrifices some speed and ranged accuracy in return for a bit more protection. Brigandine has the worst protection of this tier, with more penalty to speed/accuracy than chain I believe, but the advantage of brigandine is that it's cheap to craft compared to its counterparts, which makes it a decent choice for adventuring. Which armor piece takes the hit is kinda luck-of-the-draw, to my knowledge, but as stated previously, the reason it was shredded so fast in this case was due to being the wrong tier of armor for nightmare enemies. A mod could be affecting things as well, so it doesn't hurt to double-check your modlist just in case something slipped through.
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This would be my vote, given the trader rework that is coming and whatnot. However, this also depends partly on how attached you are to the structures in your current world. I won't say it's easy to let go of a world you have so much history in, however, I would only worry about copying over structures if they are things you just can't live without. Otherwise, a new world offers a fresh slate to start anew, with plenty of space and resources to make even more memories, and screenshots can help preserve the memory of the old.
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They do, although it does depend in part on which you install, as some of them cover more tropical regions. Kind of, although it depends on which ones you have, and whether or not you end up in the right region to take advantage of certain additions if you have Biomes installed. The added forage plants don't feel OP, but the New Zealand pack does add in a flax plant that is easy to find and harvest, which makes it easier to get your hands on twine. However, if you have Biomes installed, then you'd actually have to be in an Oceanic region in order to have access to that plant.
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You could try to reinstall, but my advice would be to just play singleplayer for a while and learn some gameplay basics, and then try the servers again later. Most likely what's happening is that there are issues present with hosting services. Give it some time, and if you still have issues connecting to servers then it's probably time for a support ticket.