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Everything posted by LadyWYT
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If you aren't having any luck in that area, I would try somewhere else. Ideally, you want a High or better reading, but it also doesn't hurt to try digging at Poor or Very Poor readings. Since iron deposits are so large, they're generally hard to miss when digging a mineshaft, so if you dug a shaft and found nothing best to try elsewhere.
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Oh, yeah, no, you are correct there! This is correct. The Devastation itself is about 7k from Nadiya, however, it starts to become visible when you're about 2k blocks away from the Devastation's perimeter...or maybe it's the Devastation marker I'm thinking of. In any case, my point there is that the Devastation will come into the distant view long before you actually reach the area itself, so it should be relatively easy to find with some travel, even without a map.
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I don't use worldgen mods that alter the terrain like this, but the reason I could see for using them is if a player prefers a specific type of terrain over others. So for players who prefer large swaths of open space, a mod like Plains and Valleys that specializes in that type of terrain would be an attractive choice.
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Welcome to the forums! I think there are supposed to be two different blacksmiths in the village. As for the Devastation map, you could try retrieving it from the creative menu, or if the female blacksmith is present in the village you can talk to her to get a map to a different location, where you can also get a Devastation map if you've not already completed the quest for the Devastation. Or if you want to go the harder route, you could just ride north or south and try to find it without the map. It's pretty hard to miss, since it starts coming into view about 2000 blocks away from the perimeter, so a day or two of riding should let you find it without the map.
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Welcome to the forums! At a glance, this appears to be a problem with your drivers. I'm not entirely sure which driver...audio, perhaps? In any case, you can submit the crash report to the devs here: https://github.com/anegostudios/VintageStory-Issues/issues Otherwise, I would check your audio and graphics drivers to make sure they are up to date. You could also try reinstalling the game, though I am not sure if a reinstall will fix this particular issue.
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The first thing I would check is your inventory--if you don't have a free slot then the map could have dropped to the floor. If you had an inventory slot free and still didn't get the map, then I'm not sure. Perhaps make sure that the free slot is on your hotbar? Or reload your save file and try again.
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I mean...if you lurk the Github bug tracker from time to time, it's not unusual at all for players to report issues with heavily modded clients...issues caused by outdated mods or mods that don't play nicely with each other, etc. Not that the devs don't want to know about modded issues, but they aren't responsible for improper mod setups or bugs in mods. And like I was getting at earlier and like you mentioned here, it's not limited to mods either. There've been plenty of help requests on the forums, where the issue was being caused by improper mod setups or poor choice of settings, etc(that's not to put down anyone asking for help--by all means if you need help, ask!). The more settings a player can tamper with directly, with ease, the more likely it is they'll break something. A more limited list of options doesn't prevent things from breaking/being too difficult to play, but it does help keep things running smoothly and cut down on the number of help requests.
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I think it also depends on when/if they were killed. The animals do roam around, but they seem to remain in the same general area they spawned in, so they typically don't stray too far. If killed, it seems like it takes at least a few days for them to respawn as well, provided the player isn't heavily active in the area. Or at least, I've had good luck hunting boar in certain areas, and returning a few days to a week later and finding more boar. That being said, I've also killed a bear that was after my chickens only to have another bear immediately spawn as soon as the old one had died. So...your mileage may vary.
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Sheep will eat grain in addition to dry grass/hay, as well as fruit mash. They'll also eat vegetables too, if I'm not mistaken.
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Having presets saved would be nice, and I could definitely see that happening some time in the future. On this part here, I'll speak from the developer side a bit--no, not a VS developer, just tinkered with mod creation I think it's better to have a list of options for players to pick from, instead of letting them punch in the specific values. That ensures a range of choices that will also work well together for actual gameplay...for the most part, at least. That's not to say that players can't make their game unplayable with the settings currently given, but it's a lot less likely than if they were able to adjust absolutely everything themselves. It's the general logic my friend and I used when working on our mod; there's a lot we let the players customize themselves in addition to the included presets, but there was also a thing or two that we deliberately did not allow the player to control in order to ensure our vision for the mod remained intact. For those wanting to adjust values like that though, that is where mods come in. Vintage Story is very friendly to making and using mods, even for those who aren't really familiar with coding. As I understand it, mods that just tweak base game values are some of the easier ones to make as well.
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Prospecting is a broken system being replaced by mods. Let’s fix it.
LadyWYT replied to Rexvladimir's topic in Suggestions
Well said. This is pretty much the reason that at least half the time, the general veteran reaction to most suggestions is "That would be great as a mod, but not for the base game". Though the devs also said it best in the FAQ: Link: https://www.vintagestory.at/faq.html/ Pretty much this too.- 143 replies
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It's listed in the credits.txt file in your Vintagestory folder. The hurdy-gurdy is a European musical instrument from the late Middle Ages, which is the setting of Vintage Story. It is a bit niche, but it fits the time period quite well, and offers something different than what tends to be chosen for "medieval" settings.
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Prospecting is a broken system being replaced by mods. Let’s fix it.
LadyWYT replied to Rexvladimir's topic in Suggestions
I will note that while a friend and I use that mod on our server, that's so we can share prospecting data with each other, not because the prospecting system itself is hard. Aside from the data sharing, the mechanics are pretty much the exact same as vanilla...and that's including the heat map. With this mod, the heat map just becomes a grid rather than colored dots.- 143 replies
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If you hit the map key, you should see the dot immediately. Otherwise, it can take a few seconds before the minimap updates.
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I would vote hotkey, so that way a similar effect can be applied to helmets with visors as well.
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i found some giant underwater (water filled) caves.
LadyWYT replied to Thomas Bove's topic in Discussion
The reason I don't recommend tactics like these in Vintage Story is due to the water physics working differently than in Minecraft. In VS, it's very easy to get pushed into a corner by water and end up drowning as a result. That's not to say it isn't doable, but it's risky. As for the door trick, I don't know if that works in VS or not. I think ladders work though, but I wouldn't swear to it. -
Malefactor has a hood, though I don't think it counts as rain protection. But it would be a class that would benefit from such a change. As for pure warmth bonuses, the Malefactor mask and sash both count towards warmth, as do the Tailor's mask and sash, so both of those classes are similar to the Hunter in that they have harder-to-find clothing that provides additional warmth for the slots used. Blackguard is actually the class at the biggest disadvantage regarding starting gear, since all they have is a shirt, shoes, and pants(or trousers, for you Brits out there). I think instead of rebalancing the warmth values, maybe just add a few more hood options to the game, some of which can be easily crafted early in the game. That way we can have more clothing options for looks as well as utility.
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Prospecting is a broken system being replaced by mods. Let’s fix it.
LadyWYT replied to Rexvladimir's topic in Suggestions
Honestly, the time expenditure there seems fair to me; it should take a day or two for a proper mining expedition, as well as a decent investment in ladders and optional torches. As for prospecting, spending a few days to collect readings isn't really a bad thing either, especially since the player can be marking down other important resources and things as they explore. To me, the worst part of the prospecting system is sinking a shaft at High or better readings, only to find out that the ore in question didn't spawn there. With a Decent reading, you could chalk it up to just getting unlucky if you don't find anything, and with Poor or Very Poor readings...well, those descriptions don't really sound like good spots to dig to begin with. Though to be fair, magnetite seems to be the worst offender in regards to failing to spawn even with good readings, so perhaps it's just specific ores that need some tweaking and not the system.- 143 replies
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i found some giant underwater (water filled) caves.
LadyWYT replied to Thomas Bove's topic in Discussion
First off, welcome to the forums! Lanterns are the best option here, since they have the largest light radius and don't burn out underwater. You can increase the amount of time you can spend underwater(I'm unsure of the command to do this), but otherwise there's not really a way to breathe underwater or otherwise increase the amount of time you can spend underwater. There might be something on the mod database that covers it, but I can't recall any mods that cover it for sure. -
Welcome to the forums! This is a feature of summer nights, though it depends on where you settled. The further north you go, the longer the days get in summer, to the point it may be bright enough during the "night" to prevent monster spawns on the surface. By default, the start is the temperate zone, which will have longer summer days, but not to the extent that nights won't be dark enough for monsters, at least for a short time.
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To my knowledge, the male needs to eat a portion in order to breed. I would try feeding him a bit to see if that helps. Likewise, I would also check to make sure there's not mod interference, if you're using mods. Sometimes mods are bugged and break parts of the base game, and sometimes the mod itself intentionally changes vanilla gameplay loops. If you have a mod that modifies creature behavior, this might be the case. If you've fed all the animals and are otherwise playing vanilla/have thoroughly investigated your modlist, then it sounds like you may have found a bug. In which case, time to go report over on the github bug tracker.
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I think it's known about, but I'm not sure when it will be fixed. That being said, if you found a bug and can't find any record of it being reported on the github already, it doesn't hurt to document the evidence and submit a report. Worst case scenario, it'll just be a duplicate report. I've also heard rumors that hugging a wall will help slow a player's fall, but I haven't tested this to see whether or not it's a thing.
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Welcome to the forums! This is what you're looking for: This is the actual guy behind that track in Vintage Story as well; it might be one of the only music pieces currently that wasn't made by Lo-Phi.