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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. Version 1.5.1.4, a stable release, is now ready for download in the account manager. I was already happily working on new features, but the last night revealed another client crash and entity inactivity issues. Not really sure what to do about that, other than to keep pushing bugfix releases :< But to alleviate the constant update annoyance I made it easier to update for windows users. When you check "Other Downloads" in the account manager you can find an Update/NoMusic installer version of the game. This installer contains the full game, except for the music, and does not uninstall the previous version of the game. That reduces the file size by a factor of 10. Let's see how this goes. You'll also be getting a few small tweaks that were supposed to be for 1.5.2. They are all minor and shouldn't cause more breakage. I should probably be doing proper stable/development branch style game development, but meh >.> Let's see for how long I can do this until I shoot myself in the foot On the price of Vintage Story First of all, thank you for participating on the forum and twitter polls. I greatly enjoyed reading everyones feedback and it helped me weigh in the pros and cons. A surprising 73% and 87% respectively of you decided that raising the price is acceptable. Starting from 1.5.2, the price will be set to 10 EUR/12.5 USD on the Website and the Humble Widget. I'll also send out a 50% off coupon for everyone that purchased the game so far as a thank you for the early support. Whoever purchased the supporter addon will receive a second 50% off coupon. Anyhow. Here's whats new. Game Account Manager Added Update/NoMusic version of the windows installer Game updates Feature: Tool/Ingot molds can now be picked up with RMB Feature: Charcoal firepit block now shows in the block info how much time is left before ignition Tweak: The clay form surface gives you a hint in the block info to press 'F' Tweak: Ladders are now less slide-y and should no longer make player glitch into blocks, Tweak: Backpacks now show their contents in the tool tip Tweak: 3rd person camera is now a bit more tolerant towards covered player heads (does not zoom in if just the head is covered) Fixed: .clientconfig setting bool values not case insensetive, added server entity debug commands, Fixed: Probably fixes a server side exception with item pickup Fixed: Prevent firepit (and other broken block entities) from crashing the game Fixed: Unloaded Entities no longer getting properly loaded when the chunk was loaded again. Cause items to be no longer collectable and creatures staying frozen in place Fixed: Pumpkin crop too dark, vine withered stage wrongly named API Updates Tweak: Currently mapped hotkeys now exposed to the api Fixed: Client chat notifications passing correct enumchattype arg View full record
  2. Version 1.5.1.4, a stable release, is now ready for download in the account manager. I was already happily working on new features, but the last night revealed another client crash and entity inactivity issues. Not really sure what to do about that, other than to keep pushing bugfix releases :< But to alleviate the constant update annoyance I made it easier to update for windows users. When you check "Other Downloads" in the account manager you can find an Update/NoMusic installer version of the game. This installer contains the full game, except for the music, and does not uninstall the previous version of the game. That reduces the file size by a factor of 10. Let's see how this goes. You'll also be getting a few small tweaks that were supposed to be for 1.5.2. They are all minor and shouldn't cause more breakage. I should probably be doing proper stable/development branch style game development, but meh >.> Let's see for how long I can do this until I shoot myself in the foot On the price of Vintage Story First of all, thank you for participating on the forum and twitter polls. I greatly enjoyed reading everyones feedback and it helped me weigh in the pros and cons. A surprising 73% and 87% respectively of you decided that raising the price is acceptable. Starting from 1.5.2, the price will be set to 10 EUR/12.5 USD on the Website and the Humble Widget. I'll also send out a 50% off coupon for everyone that purchased the game so far as a thank you for the early support. Whoever purchased the supporter addon will receive a second 50% off coupon. Anyhow. Here's whats new. Game Account Manager Added Update/NoMusic version of the windows installer Game updates Feature: Tool/Ingot molds can now be picked up with RMB Feature: Charcoal firepit block now shows in the block info how much time is left before ignition Tweak: The clay form surface gives you a hint in the block info to press 'F' Tweak: Ladders are now less slide-y and should no longer make player glitch into blocks, Tweak: Backpacks now show their contents in the tool tip Tweak: 3rd person camera is now a bit more tolerant towards covered player heads (does not zoom in if just the head is covered) Fixed: .clientconfig setting bool values not case insensetive, added server entity debug commands, Fixed: Probably fixes a server side exception with item pickup Fixed: Prevent firepit (and other broken block entities) from crashing the game Fixed: Unloaded Entities no longer getting properly loaded when the chunk was loaded again. Cause items to be no longer collectable and creatures staying frozen in place Fixed: Pumpkin crop too dark, vine withered stage wrongly named API Updates Tweak: Currently mapped hotkeys now exposed to the api Fixed: Client chat notifications passing correct enumchattype arg
  3. The water placed by water buckets couldn't be used for powering a water wheel, was my idea.
  4. Yea, basically in that direction, I wouldn't make it destructable with water buckets though. Buckets could still be used to make rivers and lakes, but these wouldn't power water wheels. Water should go the same far as in MC right now, and yes, I was playing with the though of extending it, consumes a lot of block ids though if we want water to be pushing entities as well. I would make river water infinitely extendable with aqueduct blocks crafted from planks.
  5. Related comment: I would really like to have water-wheel powering rivers to be a very limited, yet stable resource. And these could be just the single block rivulets we already have, imo. You would not be able to spawn multiple water wheel powering rivulets from lakes or multiply them from existing ones. Wind power would be cheap but unpredictable. Coal power would be high yield and not location bound, but expensive to operate
  6. Version 1.5.1.3, a stable release, is now ready for download in the account manager. So many annoying updates. Decided to push another bugfix release due to a server crash source and mod loading issues. Hopefully the last release for 2-3 weeks again. Game updates Tweak: Inverted Fast Animations settings, it is now called "Fancy Animations" Tweak: Decoupled item pick up speed from the server tick speed Tewak: Made server tick rate configurabe, either via serverconfig.json or while the server is running via /serverconfig tickrate [tps] Tweak: Lowered the servers default tick rate (=ticks per second) from 40 down to 30, which lowers CPU usage and is more than sufficient for fluent game play Fixed: Occasional server crash due to the cpu/memory leak fixes made in 1.5.1.2 Fixed: .zip Mod loading issues Fixed: Water shimmer animation thingy broken Fixed: Knapping surface resetting itself after chunk unload/load
  7. Version 1.5.1.3, a stable release, is now ready for download in the account manager. So many annoying updates. Decided to push another bugfix release due to a server crash source and mod loading issues. Hopefully the last release for 2-3 weeks again. Game updates Tweak: Inverted Fast Animations settings, it is now called "Fancy Animations" Tweak: Decoupled item pick up speed from the server tick speed Tewak: Made server tick rate configurabe, either via serverconfig.json or while the server is running via /serverconfig tickrate [tps] Tweak: Lowered the servers default tick rate (=ticks per second) from 40 down to 30, which lowers CPU usage and is more than sufficient for fluent game play Fixed: Occasional server crash due to the cpu/memory leak fixes made in 1.5.1.2 Fixed: .zip Mod loading issues Fixed: Water shimmer animation thingy broken Fixed: Knapping surface resetting itself after chunk unload/load View full record
  8. Version 1.5.1.2, a testing release, is now ready for download in the account manager. If no more serious issues arise with this version, then I'll move it into the stable downloads section. [Edit 7 hours later] 1.5.1.2 is now declared stable! Game updates Tweak: Firepit gui now also allows world interaction and supports the floaty gui mechanic Tweak: Added range parameter to /entity countbytype and /entity removebytype Tweak: Added server command to compact the large object heap for testing (/debug cloh) Tweak: Lowered default music level from 60 to 30 Tweak: Completely disabled creature reproduction mechanic until it works as intended Tweak: Coordinates in the 'V'-Dialog no longer reference the player specific spawn point, but the original one. Fixed: Massive lag on certain AMD Cards from rendering water (verified to be fixed on a Radeon R9 290). Fixed: Significant lag in loaded worlds that were previously set to 0 time speed Fixed: Eliminated a few more lingering game tick listeners causing server lag over the course of a few days Fixed: Firepit guis can no longer be opened multiple times Fixed: One weird case of the knapping system crashing Fixed: Creative tabs cutting of the 'C' of 'Construction' Fixed: Chat dialog not closing while typing and pressing tab Fixed: Breaking Trapdoors in opened position dropping the wrong block Fixed: Mouse lock randomly turning off while attacking, breaking blocks or using items/blocks Fixed: Player stopping for a frame while walking away with a chest dialog opened Fixed: Itemstack info box not appearing on hotbar items after opening a dialog Fixed: Minor stuff. Added some missing language entries; removed ambient occlusion from coopers reed, paintings and pumpkin plants; small berry bushes dropping gray particles instead of green; minor graphical glitches with saltpeter View full record
  9. Version 1.5.1.2, a testing release, is now ready for download in the account manager. If no more serious issues arise with this version, then I'll move it into the stable downloads section. [Edit 7 hours later] 1.5.1.2 is now declared stable! Game updates Tweak: Firepit gui now also allows world interaction and supports the floaty gui mechanic Tweak: Added range parameter to /entity countbytype and /entity removebytype Tweak: Added server command to compact the large object heap for testing (/debug cloh) Tweak: Lowered default music level from 60 to 30 Tweak: Completely disabled creature reproduction mechanic until it works as intended Tweak: Coordinates in the 'V'-Dialog no longer reference the player specific spawn point, but the original one. Fixed: Massive lag on certain AMD Cards from rendering water (verified to be fixed on a Radeon R9 290). Fixed: Significant lag in loaded worlds that were previously set to 0 time speed Fixed: Eliminated a few more lingering game tick listeners causing server lag over the course of a few days Fixed: Firepit guis can no longer be opened multiple times Fixed: One weird case of the knapping system crashing Fixed: Creative tabs cutting of the 'C' of 'Construction' Fixed: Chat dialog not closing while typing and pressing tab Fixed: Breaking Trapdoors in opened position dropping the wrong block Fixed: Mouse lock randomly turning off while attacking, breaking blocks or using items/blocks Fixed: Player stopping for a frame while walking away with a chest dialog opened Fixed: Itemstack info box not appearing on hotbar items after opening a dialog Fixed: Minor stuff. Added some missing language entries; removed ambient occlusion from coopers reed, paintings and pumpkin plants; small berry bushes dropping gray particles instead of green; minor graphical glitches with saltpeter
  10. Version 1.5.1.1, a testing release, is now ready for download in the account manager. Should clear up most issues observed in 1.5.1. Next version will probably be a stable release \o/ Full game updates list Tweak: Added black bronze anvil Tweak: Added support for ambient occlusion for json models. This now produces smooth light attenuation on plaster blocks, but might cause other issues. Might need to specifically disable AO on some blocks. Tweak: Rock now requires mining tier 2 (copper) to break (there was no stone pick in the first place...) Tweak: Added some debug logging to track down a crash issue while crafting observed by @MarcAFK Fixed: Pumpkin Crop! Fixed: Crop never indicating when it is done growing. It now has a withered stage Fixed: Vines deleting themselves upon chunk reload Fixed: Vines not fully respecting the game calendar (fast forward to the future should make the crop instantly mature) Fixed: Added missing recipe for scythehead + stick = scythe Fixed: Chests no longer craftable Fixed: Chest in creative inventory facing the wrong direction, fixed stairs not in construction tab. Fixed: Black bronze axe not having extra attack damage Fixed: Prevent a crash during clay forming Fixed: Placing blocks not possible at all when standing above max world height Fixed: (Attempted fix) Issues with basalt forming underwater where it shouldn't Fixed: Planter eating cattail roots when right clicked Fixed: Many fixes related to the GUI Updates (incorrect overlapping of individualual elements, open/close behavior of the chat hud not properly working, some dialogs not properly focusing) Fixed: Flint ore block not dropping itself when surrounded by air Fixed: Many blocks (firepit, forge, ingot mold, etc.) not unregistering their game tick listeners, causing a long running server to slowly but eventually lag to death and possibly other odd behaviors. API Updates Tweak: Renamed several API methods to something more meaningful Tweak: The Ladder behavior can now also be applied to other blocks (I hope!) Tweak: Asset manager now logs the filepaths of external origins, if present Fixed: tree.MarkPathDirty() crashing the client if the path does not exist server side, but does exist client side. Now the client will delete the path instead. Fixed: clientworld.AllOnlinePlayers should now no longer contain unloaded players and have all the data for already online players Other Updates Reported Windows Defender Security detecting VintageStory.exe as Trojan as false positive >.> Add an exclusion if you have this issue: https://support.microsoft.com/en-us/help/4028485/windows-10-add-an-exclusion-to-windows-defender-antivirus View full record
  11. Version 1.5.1.1, a testing release, is now ready for download in the account manager. Should clear up most issues observed in 1.5.1. Next version will probably be a stable release \o/ Full game updates list Tweak: Added black bronze anvil Tweak: Added support for ambient occlusion for json models. This now produces smooth light attenuation on plaster blocks, but might cause other issues. Might need to specifically disable AO on some blocks. Tweak: Rock now requires mining tier 2 (copper) to break (there was no stone pick in the first place...) Tweak: Added some debug logging to track down a crash issue while crafting observed by @MarcAFK Fixed: Pumpkin Crop! Fixed: Crop never indicating when it is done growing. It now has a withered stage Fixed: Vines deleting themselves upon chunk reload Fixed: Vines not fully respecting the game calendar (fast forward to the future should make the crop instantly mature) Fixed: Added missing recipe for scythehead + stick = scythe Fixed: Chests no longer craftable Fixed: Chest in creative inventory facing the wrong direction, fixed stairs not in construction tab. Fixed: Black bronze axe not having extra attack damage Fixed: Prevent a crash during clay forming Fixed: Placing blocks not possible at all when standing above max world height Fixed: (Attempted fix) Issues with basalt forming underwater where it shouldn't Fixed: Planter eating cattail roots when right clicked Fixed: Many fixes related to the GUI Updates (incorrect overlapping of individualual elements, open/close behavior of the chat hud not properly working, some dialogs not properly focusing) Fixed: Flint ore block not dropping itself when surrounded by air Fixed: Many blocks (firepit, forge, ingot mold, etc.) not unregistering their game tick listeners, causing a long running server to slowly but eventually lag to death and possibly other odd behaviors. API Updates Tweak: Renamed several API methods to something more meaningful Tweak: The Ladder behavior can now also be applied to other blocks (I hope!) Tweak: Asset manager now logs the filepaths of external origins, if present Fixed: tree.MarkPathDirty() crashing the client if the path does not exist server side, but does exist client side. Now the client will delete the path instead. Fixed: clientworld.AllOnlinePlayers should now no longer contain unloaded players and have all the data for already online players Other Updates Reported Windows Defender Security detecting VintageStory.exe as Trojan as false positive >.> Add an exclusion if you have this issue: https://support.microsoft.com/en-us/help/4028485/windows-10-add-an-exclusion-to-windows-defender-antivirus
  12. Oh right, forgot inside corners.
  13. Possibly, the documentation on the CAS Policy ist not very explanatory on this matter. Otherwise you still config your machine to allow it (https://stackoverflow.com/a/28339117/1873041)
  14. There is. Edit your VintageStory shortcut and add append something like this to the target
  15. Maybe just a single corner stair that can be crafted but can be oriented in all 4 directions just like the stairs?
  16. Dear Player, We'd like this to be a friendly and welcoming place, hence: Rules: 1. Follow the Discord Community Guidelines 2. Use the most relevant channel for what you want to discuss or share 3. No bigotry, discrimination, or hate speech of any kind 4. No spamming or otherwise exhibiting bot-like behavior 5. No NSFW or controversial/inflammatory content (including in custom emoji, nicknames, statuses, etc.) 6. The official language used on the Forums is English. On discord have some language specific channels. 7. Keep it kind and civil please, excessive cursing is frowned upon Note that the team behind Vintage Story are trying to make a living from the games sales, thus we do not support piracy or offer support for any pirated versions. Telling other players how or where to pirate the game or advocating piracy can get you banned from this server. Players using a pirated version of the game will get banned instantly. If you see someone violating the rules do let a moderator know privately via DM. But also: - Don't be afraid to message or @-ping moderators or most of the devs (@Tyron, @Saraty, @Red Ram) -- we don't bite - Be wary of wolves: they do bite - Have fun!
  17. Version 1.5.1, a testing release, is now ready for download in the account manager. Builds, Mods, Screenshots and Suggestions are popping up left and right in the forums and discord chat, made by you lovely, wonderful people! Even @chapp007 returned with some life signs! Sorry I haven't been able to catch up with all the new posts in the Forums and perhaps one or the other bug report. If I missed something important, feel free to nudge me with it more directly. Anyyyhow, have some cool and mystical feature updates again \o/ Disclaimer: This release might be quite buggy, be aware! Visual game updates Stone tools: Make your stone age tools out of hard rock. No more flint shortages. New Tool: Scythe breaks a 3x3 area of grass or crops Fancy GUI Experiments. Can now open multiple chests and still interact with the world while dialogs are opened and stuff. Plaster the perfect house walling block. Available in survival In-World chat messages and crops no longer grow in darkness Full game updates list Feature: Stone Tools. Can now create stone specific axes, shovels, knifes and spears from granite, andesite, basalt and obisdian. Feature: Scythe. Can now break a 3x3 area of tall grass or crops at once using the scythe. Therefore tallgrass no longer breaks instantly Feature: New geologic province, the basalt area. You might find yourself in an area covered with basalt rock. Basalt may now contain obsidian as deposit. Feature: Set your spawn point. Go hunt a lot of drifters, the rest is a surprise Feature: Configurable day/night length. Via /time hoursperday [hours] you can set how long the day/night cycle should take. The creative mode now has a default day/night length of 24.000 hours. Feature: New Block: Plaster Crush chalk stones with a hammer, then bake it to get quick lime Combine quick lime with sand to get plaster Can be combined with planks to get various patterns. The diagonal and striped blocks can be placed with 3 different orientations, like logs. Feature: Vintage OS v0.1: Floaty and weird multi GUI Dialog Experiments. When opening a chest or the inventory, the player can still walk around and interact with the world. Can also hold down CTRL to still look around. Can now open multiple chest inventories at the same time Via .clientconfig floatyGuis 1 you can enable an experimental mode where the chest dialogs float above the chests. Can now move dialogs around by selecting the "Movable" option from the context menu that's now available on the top right. Dialogs can now be focused / brought to the foreground Feature: Chat message now also appear above the players heads Feature: Flint can now be broken out of solid rock by hand Feature: Craftable grass covered soil. Use 1 dry grass above 1 low/medium fertility soil to get grass covered soil (temporary solution) Feature: All creatures now play a custom animation when getting hurt Feature: Added frame tick profiler to the server in order to debug performance issues. Tweak: Pumpkins now give 4 times the saturation, for a total of 480 sat. Pumpkin fruits are now in the creative inventory. Tweak: Chat overlay is now more transparent and has a slightly larger font. Please let me know if that is a good or bad change Tweak: Linen bag recipe is a lot cheaper now. New recipe is 1 Twine above 1 Linen cloth. Tweak: Cobblestone Path now requires 4 stone instead of 5, hay bale requires 6 instead of 9 dry grass Tweak: High quality animation blending now enabled for all creatures, at notable CPU cost (1-7%). You can revert to the fast animation system in the graphics settings. Tweak: Moved death dialog down by 40 pixels so that spam clicking before death doesn't insta respawn you Tweak: Reorganized many debug commands. They are now grouped together into the .debug and /debug command. Tweak: Creature Knockback is now more pronounced Tweak: Crucibles can now hold only ingots and ores Tweak: Small berry bushes and full peat blocks are now burnable Tweak: Minor CPU optimizations in crowded creature situations Tweak: Work items can now be resmelted Tweak: Chests can no longer made from bamboo Tweak: Removed voxels while clay forming can be reused again Tweak: Crops now require sun light level 20+ to grow. They loose 10% growth speed for every light level below 20, with 0% growth at light level 10 or below. Not affected by day/night cycle or block light. Fixed: Worldedit block relighting off by default (should be on by default) Fixed: Drifters damaging players through blocks (chance of that should be greatly reduced at least) Fixed: Game crashing in multiplayer when clay forming and running out of clay Fixed: Alloying not working in corner cases Fixed: Able to add items to the creative inventory with right click Fixed: Breaking chests dropping a chest that is not stackable with the crafted one Fixed: Obsidian breaking too fast and not dropping stones but the full block instead Fixed: Game no longer crashes when a tool rack contains an unknown block/item Fixed: Game crashing when using hotkeys while a game world is loading Fixed: Added missing password field for multiplayer server entries. You can now properly password protect your servers Fixed: Metal sheets not rotating via world edit rotate commands Fixed: Forge, Bomb and bloomery instantly ignitable Mod API Updates Feature: Added mod icon support. Mods can now display an icon in the mod manager. Mod manager has now a disabled overlay for disabled or broken mods. (by CreativeMD). Tweak: Event API now also contains the methods to register a game tick or a delayed callback Tweak: The Server Events CanUse/Break and DidUse/Break now have a BlockSelection object as argument. Tweak: NetworkClientMessageHandler now has IServerPlayer as first arg Fixed: JSONObject.ToFloatArray() no longer throwing an exception on some values Fixed: Block loader no longer crashing if a block behavior does not exist Fixed: Smelting things in crucible not respecting the smeltedstack stacksize as configured in the combustible properties Fixed: BlockSelection.Clone() crasing in some cases Fixed: Death event not firing. Added more arguments to the death event Fixed: Saplings never growing New/Updated grid crafting recipes
  18. Oh, thanks for the feedback marc, that is quite humbling. I did not expect the poll to start out like that It's not even funding 10% of the development/running costs right now, but every purchase makes our lives a little easier and is funding our motivation centers to keep working on it harder :-)
  19. I've been wanting to raise the price for almost half a year now but it's hard to say what the true value of a game is. So perhaps you can help me decide :-) Some of my arguments for raising the price Adjust USD price to the new EUR<=>USD exchange rate (where I live in need EUR). It's gone up 10-15% since the day I introduced the game Compared to the first purchasable version of the game there is now a fully playable survival mode that offers a decent amount of hours of interesting game play and a well working multiplayer mode (and tons of other new features) I'd like the price to also reflect that this is a high quality craft and not a cheap rip-off Please let me know what you think! Thank you!
  20. Version 1.5.1, a testing release, is now ready for download in the account manager. Builds, Mods, Screenshots and Suggestions are popping up left and right in the forums and discord chat, made by you lovely, wonderful people! Even @chapp007 returned with some life signs! Sorry I haven't been able to catch up with all the new posts in the Forums and perhaps one or the other bug report. If I missed something important, feel free to nudge me with it more directly. Anyyyhow, have some cool and mystical feature updates again \o/ Disclaimer: This release might be quite buggy, be aware! Visual game updates Stone tools: Make your stone age tools out of hard rock. No more flint shortages. New Tool: Scythe breaks a 3x3 area of grass or crops Fancy GUI Experiments. Can now open multiple chests and still interact with the world while dialogs are opened and stuff. Plaster the perfect house walling block. Available in survival In-World chat messages and crops no longer grow in darkness Full game updates list Feature: Stone Tools. Can now create stone specific axes, shovels, knifes and spears from granite, andesite, basalt and obisdian. Feature: Scythe. Can now break a 3x3 area of tall grass or crops at once using the scythe. Therefore tallgrass no longer breaks instantly Feature: New geologic province, the basalt area. You might find yourself in an area covered with basalt rock. Basalt may now contain obsidian as deposit. Feature: Set your spawn point. Go hunt a lot of drifters, the rest is a surprise Feature: Configurable day/night length. Via /time hoursperday [hours] you can set how long the day/night cycle should take. The creative mode now has a default day/night length of 24.000 hours. Feature: New Block: Plaster Crush chalk stones with a hammer, then bake it to get quick lime Combine quick lime with sand to get plaster Can be combined with planks to get various patterns. The diagonal and striped blocks can be placed with 3 different orientations, like logs. Feature: Vintage OS v0.1: Floaty and weird multi GUI Dialog Experiments. When opening a chest or the inventory, the player can still walk around and interact with the world. Can also hold down CTRL to still look around. Can now open multiple chest inventories at the same time Via .clientconfig floatyGuis 1 you can enable an experimental mode where the chest dialogs float above the chests. Can now move dialogs around by selecting the "Movable" option from the context menu that's now available on the top right. Dialogs can now be focused / brought to the foreground Feature: Chat message now also appear above the players heads Feature: Flint can now be broken out of solid rock by hand Feature: Craftable grass covered soil. Use 1 dry grass above 1 low/medium fertility soil to get grass covered soil (temporary solution) Feature: All creatures now play a custom animation when getting hurt Feature: Added frame tick profiler to the server in order to debug performance issues. Tweak: Pumpkins now give 4 times the saturation, for a total of 480 sat. Pumpkin fruits are now in the creative inventory. Tweak: Chat overlay is now more transparent and has a slightly larger font. Please let me know if that is a good or bad change Tweak: Linen bag recipe is a lot cheaper now. New recipe is 1 Twine above 1 Linen cloth. Tweak: Cobblestone Path now requires 4 stone instead of 5, hay bale requires 6 instead of 9 dry grass Tweak: High quality animation blending now enabled for all creatures, at notable CPU cost (1-7%). You can revert to the fast animation system in the graphics settings. Tweak: Moved death dialog down by 40 pixels so that spam clicking before death doesn't insta respawn you Tweak: Reorganized many debug commands. They are now grouped together into the .debug and /debug command. Tweak: Creature Knockback is now more pronounced Tweak: Crucibles can now hold only ingots and ores Tweak: Small berry bushes and full peat blocks are now burnable Tweak: Minor CPU optimizations in crowded creature situations Tweak: Work items can now be resmelted Tweak: Chests can no longer made from bamboo Tweak: Removed voxels while clay forming can be reused again Tweak: Crops now require sun light level 20+ to grow. They loose 10% growth speed for every light level below 20, with 0% growth at light level 10 or below. Not affected by day/night cycle or block light. Fixed: Worldedit block relighting off by default (should be on by default) Fixed: Drifters damaging players through blocks (chance of that should be greatly reduced at least) Fixed: Game crashing in multiplayer when clay forming and running out of clay Fixed: Alloying not working in corner cases Fixed: Able to add items to the creative inventory with right click Fixed: Breaking chests dropping a chest that is not stackable with the crafted one Fixed: Obsidian breaking too fast and not dropping stones but the full block instead Fixed: Game no longer crashes when a tool rack contains an unknown block/item Fixed: Game crashing when using hotkeys while a game world is loading Fixed: Added missing password field for multiplayer server entries. You can now properly password protect your servers Fixed: Metal sheets not rotating via world edit rotate commands Fixed: Forge, Bomb and bloomery instantly ignitable Mod API Updates Feature: Added mod icon support. Mods can now display an icon in the mod manager. Mod manager has now a disabled overlay for disabled or broken mods. (by CreativeMD). Tweak: Event API now also contains the methods to register a game tick or a delayed callback Tweak: The Server Events CanUse/Break and DidUse/Break now have a BlockSelection object as argument. Tweak: NetworkClientMessageHandler now has IServerPlayer as first arg Fixed: JSONObject.ToFloatArray() no longer throwing an exception on some values Fixed: Block loader no longer crashing if a block behavior does not exist Fixed: Smelting things in crucible not respecting the smeltedstack stacksize as configured in the combustible properties Fixed: BlockSelection.Clone() crasing in some cases Fixed: Death event not firing. Added more arguments to the death event Fixed: Saplings never growing New/Updated grid crafting recipes View full record
  21. Also you can throw spears, they do significantly more damage when thrown. But yes armor... sooon™!
  22. Version 1.5.0.4, a stable release, is now ready for download in the account manager. ♫ "99 bugs in the game, take one down and pass it around, 100 bugs in the game." ♫ ♪ Apologies for the release spam. Version 1.5.0.2 introduced a new bug that causes all animals to freeze in place, which is fairly game breaking. I hope this is the last hotfix release for a while now. Installer Updates Feature: Installer will now start to remember the install directory. So after the next installation you will have your previously selected install directory listed instead of the default one. (windows only) Game Updates Tweak: Reworked plank textures, their patterns now differ somewhat Tweak: Spectator mode is now more spectator like: Player is now invisible, cannot interact with entities or water, automatically enters fly mode and can use move speed keys. Tweak: Decreased animal reproduction rates by a factor of 10 Tweak: Minor optimization - don't redraw block info and coordinate HUD texts if they are not opened Fixed: Non critical issues crashing the client on rare occasions Fixed: Server throwing exception upon /stop command Fixed: Creatures becoming frozen in place and never moving again Fixed: Chunks were not getting unloaded on the client in some cases in multiplayer Fixed: Chunks sometimes still getting rendered even after being unloaded
  23. Version 1.5.0.4, a stable release, is now ready for download in the account manager. ♫ "99 bugs in the game, take one down and pass it around, 100 bugs in the game." ♫ ♪ Apologies for the release spam. Version 1.5.0.2 introduced a new bug that causes all animals to freeze in place, which is fairly game breaking. I hope this is the last hotfix release for a while now. Installer Updates Feature: Installer will now start to remember the install directory. So after the next installation you will have your previously selected install directory listed instead of the default one. (windows only) Game Updates Tweak: Reworked plank textures, their patterns now differ somewhat Tweak: Spectator mode is now more spectator like: Player is now invisible, cannot interact with entities or water, automatically enters fly mode and can use move speed keys. Tweak: Decreased animal reproduction rates by a factor of 10 Tweak: Minor optimization - don't redraw block info and coordinate HUD texts if they are not opened Fixed: Non critical issues crashing the client on rare occasions Fixed: Server throwing exception upon /stop command Fixed: Creatures becoming frozen in place and never moving again Fixed: Chunks were not getting unloaded on the client in some cases in multiplayer Fixed: Chunks sometimes still getting rendered even after being unloaded View full record
  24. Version 1.5.0.4, a stable release, is now ready for download in the account manager. ♫ "99 bugs in the game, take one down and pass it around, 100 bugs in the game." ♫ ♪ Apologies for the release spam. Version 1.5.0.2 introduced a new bug that causes all animals to freeze in place, which is fairly game breaking. I hope this is the last hotfix release for a while now. Installer Updates Feature: Installer will now start to remember the install directory. So after the next installation you will have your previously selected install directory listed instead of the default one. (windows only) Game Updates Tweak: Reworked plank textures, their patterns now differ somewhat Tweak: Spectator mode is now more spectator like: Player is now invisible, cannot interact with entities or water, automatically enters fly mode and can use move speed keys. Tweak: Decreased animal reproduction rates by a factor of 10 Tweak: Minor optimization - don't redraw block info and coordinate HUD texts if they are not opened Fixed: Non critical issues crashing the client on rare occasions Fixed: Server throwing exception upon /stop command Fixed: Creatures becoming frozen in place and never moving again Fixed: Chunks were not getting unloaded on the client in some cases in multiplayer Fixed: Chunks sometimes still getting rendered even after being unloaded View full record
  25. Walking long staircases is also discomforting for me to look at.
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