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Nisaba

Very supportive Vintarian
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Everything posted by Nisaba

  1. I hate to be gross, but the real world alternative to minerals for our ancestors wanting to soak hides in an alkalizing agent was aging their own collected urine. Maybe the game could make it so you could make salt water, drink it, then have to pee. You could then age that pee in a barrel and use it for leather-making.
  2. I'm pretty confused here... which IP are you trying to protect? Because the whole point of the Domain Name System is to turn domains into IPs. I'm gonna presume you have the following situation: Server A: Hosts nginx currently, and your domain name points to this Server B: Hosts the Vintage story server You are trying to have clients connect to Server A and Server A just forwards that traffic to Server B I personally don't think nginx is the right tool for this job, but apparently it can handle it. You seem to be missing some required directives though. This will likely fail if Server B is behind NAT. stream { upstream vintage_backend { server <Server_B_IP>:42420; # Replace with Server B's IP or hostname } server { listen 42420; # TCP listener on Server A proxy_pass vintage_backend; proxy_protocol on; proxy_responses 0; proxy_bind $remote_addr transparent; } server { listen 42420 udp reuseport; # UDP listener on Server A (reuseport helps with high traffic) proxy_pass vintage_backend; proxy_protocol on; proxy_responses 0; proxy_bind $remote_addr transparent; } }
  3. I wouldn't mind a new overland boss battle that gets you the very best mount In all seriousness though, where I'm from, Oregon, we have a subspecies of elk called Roosevelt's Wapiti (Cervus canadensis roosevelti) that can definitely grow big enough to carry a man. The unrealistic part would be capturing one, at least if the AI had a better sense of how to pathfind the terrain. The game would have to maybe add making blowguns from bamboo stalks and poison darts from bad mushrooms so you could knock one out, and then maybe a way to rope prone creatures and drag them somewhere.
  4. Isn't the way it is currently all fertilizers except potash are temporary? I'm not sure I'd be a fan of eliminating the permanent aspect of sylvite. In this scenario, I'd imagine the altered value provided by sylvite would be considered the "normal" maximum value for that tile for fallowing purposes. I suppose the simplest option would be to add a few new soil variants so sylvited fallowed dirt tiles either retain their enhancement when placed and tilled again or also drop a potash when dug up. And yeah, fertilize in fall/winter to you don't have to till again sounds like an ideal meta.
  5. I highly recommend trying DangerDave's Dragon Blood. And if you're serious about brewing, the Speidel 30L fermenting vessel absolutely is the most convenient and ergonomic of everything I've tried in the 5-7 gallon range. If I had known about them when I started, I'd own nothing else. Builtin handles, no danger of broken glass, and you can easily wash it out in the bathtub, love love love it. Best of luck in your winemaking journey.
  6. I think farmtiles should revert to normal soil tiles if they've fallowed for a while. Like once they've reached their default maximum nutrition storage, after another few weeks or months, they revert back to a regular soil tile. So like after winter you have to till your fields again. This would solve the "I want to move my farm" issues, and give players a reason to keep making hoes. Only real question would be how to handle soil that's had potash applied.
  7. I have experienced this exact issue and it's quite annoying.
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