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PoisonedPawn777

Vintarian
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Everything posted by PoisonedPawn777

  1. Yeah, I usually have a stack or two after a couple days. Fortunately, one stack of flint makes eight stacks of fireclay. It's just so rare now. Oh the days it spawned like regular old clay.
  2. Given that the standard world gen is 1 million by 1 million blocks, and most of that is most certainly base layer igneous, I'm not sure how helpful this would be. Unless it could be narrowed down to within 50k or spawn and only to a certain depth.
  3. I've personally never not just made my own fireclay. If by random chance I stumble upon it mining coal, great. It's so easy to make through, I've never bothered.
  4. Gotcha, yeah sounds like extraordinarily bad luck. I can't remember the last time I needed to travel beyond 20k blocks to find a resource and even that far is very rare, and usually I'll find it much closer to home a month later anyways! Regarding leathermaking, anything you can use for the first stage of processing, aside from seashells or marble which really aren't an ideal long-term solutions, will be found solely in sedimentary layers which will only generate above igneous layers like granite or andesite (Basalt can generate above sedimentary layers but is an exception and not applicable here). In your case, with granite and andesite as the surface layer, there cannot be sedimentary layers below them and thus no lime, chalk or borax as borax will only spawn is sedimentary layers. You need to find an area with a top layer of sedimentary and go from there. Now, multiple types of sedimentary can generate on top of one another, still no guarantee you find what you need, but worth poking a hole until you reach an igneous layer just in case. If, in your case, you just get incredibly unlucky, the commodities traders also carry lime which can be purchased for a few rusty gears. If you do go for marble, it's a rarer spawn that only occurs within slate or phyllite layers and, in my experience, tend to be rather small deposits. One final sidenote, bauxite won't spawn ores so if borax is in the area, it's in the sedimentary layer above or below the bauxite. As far as I know there isn't a worldgen setting that has an effect on the stone type one spawns in and around, although I usually find most types within a few days journey, so it isn't an issue. I have noticed that different types of sedimentary stones tend to spawn together so always worth exploring a world with a conglomerate or sandstone start to see if it borders a chalk or limestone layer. I personally don't usually reset upon spawn, but I've also played through enough worlds that I no longer really have a specific thing I want to spawn in. If you're having a hard time finding certain things and it's stealing the enjoyment of the game from you, I'd suggest upping the global ore deposit rate a tick and reroll until you start in a stone layer you want. Once you get your head around the game and get more experience you can always scale it back again..or not if that's what you enjoy. You could also explore the mods to find one that tweaks leathermaking or limestone gathering to your preference. I can't speak from experience on any in that genre, but I have seen options out there.
  5. Just curious before I comment, are you using any mods? Particularly world gen mods that may affect your outcomes? My favorite part of the game is the first year. I've started and played through dozens of worlds and while granite and andesite can dominate a landscape for thousands of blocks, I've never seen any issue like what you've described. Once is bad luck..reroll, but consistently? Seems very odd.
  6. Along with the fall damage, I barely hear a noise when taking a tiny amount of fall damage in the rc. I'd like the ability to yell at creatures in game, having the different instruments have different functions may be a bit far.
  7. I quite like the berry bush changes, now I can propagate a berry farm without stripping the surrounding area of my emergency backup food source. The quenching/tempering system is a little.. eh. Otherwise, happy with the changes.
  8. Quick test, command isn't working as intended. If you go into creative mode /gm 2, you can break the soil under the crop to receive the drop. If you break the crop itself it doesn't look like it drops anything. Then use /gm 1 to return to survival mode. Seems like the easiest way to circumnavigate the trader land claim.
  9. Interesting. I don't think I've ever considered making black bronze in a playthrough before. Never taken me more than a day or two to locate what I need for tin or bismuth bronze, and I've got to get the prospecting done at some point anyways.
  10. If you've tried using the command and that hasn't worked you could try going into creative mode. I don't know how that would affect crop harvesting but I do know it allows you to break protected blocks.
  11. May be wrong but I don't think killing the trader removes the land claim, not that I've ever tried. I do know they respawn after a certain period of time.
  12. Traders are bugged in 1.22, every once in a while I'll have one spawn but most do not. Berry bushes are everywhere but appearance has changed from previous version with the berry bush rework..takes some getting used to.
  13. Wouldn't mind the flexibility of more options. Keep in mind though, any of the resource intensive armors worth making are also easily and cheaply repaired. I really only make improvised when I first drop into the game and then gambeson once my first flax crop matures, then I wait until steel. Always on the lookout for the treasure armors as well.
  14. Depends on how much ocean you put in your world. But yes, spawning in a forest is relatively common, bears and wolves come with said territory.
  15. Greenhouses will have a temperature effect on all aspects of fruit trees. If outside temp falls below 1 it will kill the orange tree in the greenhouse though. Timers progress even in unloaded chunks, no need to stick nearby.
  16. Pretty sure it's a placeholder while a better alternative is developed. But agree, too resource intensive as it stands.
  17. After a quick test it seems you can knap with other types of stones. However, when using something other than flint, you do have to have a stone of the same type to access the toolhead menu but then can revert to using any other stone to do the knapping portion once you've selected the tool you want. Seems like a bug, that's very odd if intentional design.
  18. Welcome to VS! Tips for the bowtorn (spear chuckers), they have a loading animation and sound about 2-3 seconds before they fire, that's usually all the early warning you're going to get. They are relatively easy to deal with once you get a bit of experience. They always hit precisely where you were when the missile is fired and will always run away if you get too close and engage in melee, they do have a melee attack but it's very weak. Just strafe and charge or briefly leave the area and allow them to despawn.
  19. Bit easy, takes 5 seconds to get half a dozen worms and another minute to have 12-18 fish filets. I'd like to see the catch rate scaled back a little. Without gating fishing entirely behind metal, it would have been nice to have fish traps or a form of crude nets with stone weights rather than a rod with no hook that magically pulls up fish. Early game food is fairly abundant already; it's been made easier now.
  20. Based on what I understand, and my experience from many hours underground mining. The rift activity does have an effect on global spawns, so yes you will get more spawns underground with higher rift activity. That being said, spawns from low stability should start at a fixed point regardless of rift activity (25% if I'm not mistaken). Best guess is you had an area that wasn't properly lit but avoided previous encounters due to calm rift activity. Rusties will spawn underground even at calm rift activity, just lower rates.
  21. I enjoy them overall. I do think it's a feature that deserves some polishing considering it's a core piece of the game. It's a hurdle that provides a bit of urgency to prepare for in the early game, then a source of temporal gears and Jonas parts later in the playthrough. My biggest gripe is more of an overall issue with how the rust monsters interact with the player, I'd like to have a bit more to monster behavior than just beelining straight for me. As it stands combat is a bit light on any forethought or strategy. That, along with visual and environmental cues signaling a storm, would go a long way for me.
  22. If you're starting off a vanilla world my personal goals tend to be to grab basic resources (Flint, sticks, wood, grass and reeds); enough to get basic stone tools, handbaskets, torches, firepit and ideally a few pit kilns. Then I get some clay, sand and dirt and build a dirt hut on top of a water source. This allows me to make and fire a cooking pot, bowl, crock and crucible on night one and spend the rest of the night panning through my sand or gravel for copper nuggets. Getting pottery for cooking is a game changer and allows me to spend more time prioritizing things other than constantly gathering food. Day 2/3 is exploring, gathering food and copper, making charcoal (if I don't have coal nearby) and firing clay molds for copper tools. Usually get 12-15 nuggets of copper a night panning so should be ready to smelt copper tools by day 3-4 and then you're off to the races. You've got tools, can cook food and have basic shelter. Oh and side note, if you're new to the game, avoid any sort of combat you can for the first few days. Healing takes a big chunk out of your hunger, meaning you have to spend a lot more time gathering food.
  23. In case you aren't aware of how the rock layers generate. Bauxite, as a sedimentary stone will always generate above any metamorphic or igneous rock type (except basalt which can spawn above sedimentary layers). If you're in a granite flat, keep going. However, multiple types of sedimentary stone can spawn on top of each other, I have found resources such as bauxite and limestone under something like sandstone, so if you're in an area with a sedimentary layer, poke a hole down to the igneous layer and see what else is there. You can also get an idea of the layers by looking at the cliff faces or mountains. Usually by the time I need bauxite I have already explored at least 10k-15k blocks around my base, if I haven't revealed something I need by then I usually just start heading south as this is a trip I will likely plan to make anyways for new resources. Also, not a bad idea to check if there are any nearby areas with a sedimentary layer that haven't been fully explored yet.
  24. I've had one chase me up a ladder before in 1.21, assuming they still can in 1.22.
  25. Bombs and a dozen lanterns...makes mining out an iron vein a breeze. As for armor, there's almost no point making metal armor below the iron level, gambeson is either straight up better, or is close enough to bronze armors to make the extra effort worthless. Keep in mind though iron is a mid-game metal, there are three armor groups that currently outclass iron. Temporal storms spawn late game monsters that will still cut you up if you aren't careful, especially the tier 4 rusties.
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