PoisonedPawn777
Vintarian-
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Everything posted by PoisonedPawn777
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progression Pelts & oil lamps worth making?
PoisonedPawn777 replied to Byrnorthil's topic in Questions
If you aren't going to hunt or keep livestock then yes, it won't be a particularly plentiful resource for you. I've usually got a couple stacks laying around by years end, this also comes with the experience of knowing what I want to use it for. As for oil lamps and lamellar, I rarely bother with either save maybe one lamp as an early game waterproof light source. Wood lamellar isn't worth the resources when compared to improvised in my opinion. -
I've always just used packed dirt around pumpkins, problem solved.
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How long do you spend looking and how far do you go? I almost always accidentally stumble over at least 1-3 deposits on my first day while gathering supplies. I can't remember the last normal seed I started that I didn't have clay firing during the first night.
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There are changes as of 1.22 in that everything heats up relative to stack size now but once you've heated the whole stack the temp shouldn't reset back to 0. If it is you've either found a bug or have mod interference. I personally think the change is a bit harsh, but you shouldn't be burning 6 black coal for every single flint. I believe you can fire flint in a bloomery, just cook enough for your first bloomery in the firepit and then use the bloomery. Not ideal, but a workaround if you're having issues.
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The nerf to spears was 100% necessary, even with the nerf I would argue it's the weapon of choice in most situations. Machine gunning spears at an onrushing enemy if neither realistic nor good gameplay. It takes time to throw a spear with any real force, and my seraph can launch them off his backfoot. Not to mention the fact that I can quench iron+ spearheads keeping them comparable to the falx in late game, can't quench arrowheads. I still carry bows and a falx for situational purposes, but the spear is the everyday go to.
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Proposal for improvement of the progression system
PoisonedPawn777 replied to MushuBG's topic in Suggestions
I'd be happy to see smaller scale changes to progression; I usually have access to both copper and tin within a few days. Copper is however very useful beyond the copper age though so that doesn't bother me. Iron can be acquired early but usually at the cost of not doing other things. Considering the forging updates in 1.22, I'd suggest the iron age has already been spaced out a bit from the bronze age albeit the iron age is much stronger now than before. I'd find it quite frustrating to be cramped into the confines of a specific skill or tech tree, I want to have freedom in progression. Now, I've never played multiplayer, I can imagine that makes progression quite a bit faster and easier, but the focus of balance in the game should always be centered around the single player experience. There are mods that add skill trees and the like which may be worth a look for you!- 7 replies
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question Wiki Contradictions and Chicken Behavior Questions
PoisonedPawn777 replied to thegamehugger's topic in Discussion
I believe there is a link towards the bottom of the main wiki page. I've never personally looked into it beyond that. -
question Wiki Contradictions and Chicken Behavior Questions
PoisonedPawn777 replied to thegamehugger's topic in Discussion
Bauxite is your only issue there as ores don't spawn in bauxite. Limestone will generate malachite instead of copper, smelts into the same thing. Outside of that, deep copper can spawn anywhere as the base layers of the world will be one of andesite, granite, peridotite or basalt. Doesn't mean it is there, but it can spawn there. I find claystone to be one of the hardest to notice surface copper as the texture blends in a bit, the copper color stands out a lot more in the darker or white stones. Basalt is one of my preferred spawns. Sidenote on the wiki, it is volunteer run and often has outdated info due to that. It's also entirely possible that what you've come across is just a longstanding bug rather than intention. -
I'm not sure how that mechanic would do anything other than make me leave my base during temporal storms. Why risk anything important getting destroyed when I can just go off into a field somewhere out of render distance of anything valuable to me. I feel this idea, while intended to make storms more interactable, actually ends up going the opposite direction. The main flaw with temporal storms is that a lot of folks either hide and wait them out or turn them off because they don't want to waste time waiting them out. This idea encourages players to leave their bases behind and go somewhere else to essentially hide and wait it out. While I certainly believe that the temporal storms could use some tlc, I don't see siege tactics working here. It will either result in significant frustration from the player, encourage cheesy strategies that circumvent the siege aspects entirely, or result in the feature simply being turned off. Very few people want to invest hours having to rebuild and repair a build that already took them hours to make just to have to do it again in 10 days when the next storm comes. Give me a random tier 4 rustie spawn any day of the week.
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I may be very wrong here so open to correction, I was not aware that heat had any effect on clothing durability, thought it was just a degradation over a certain amount of time worn type of thing.
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New player looking for tips regarding: Early-game Food
PoisonedPawn777 replied to Telios's topic in Questions
The main benefit of the falx is the auto looting when fighting rust monsters, it's a close combat weapon when time may not be a luxury you have. Great for temporal storms.- 30 replies
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New player looking for tips regarding: Early-game Food
PoisonedPawn777 replied to Telios's topic in Questions
I go spear > falx every time for hunting. Falx hunting for bears is almost always a situation that happens to me, rather than one I choose. Not a problem if I have gambeson on, but I'd prefer a spear for the further reach. Keep in mind that brown bears are faster than you are unless you are playing as the hunter or clockmaker, even then you may not be able to escape him if you've gotten close enough to engage in melee. I assume you've harvested all the wild crops marked on your map?- 30 replies
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New player looking for tips regarding: Early-game Food
PoisonedPawn777 replied to Telios's topic in Questions
How far out have you ventured before? Also, make sure you have a spear on you as well if you are hunting, many of the animals worth hunting can become aggressive towards the player, spears are the best early game melee option for keeping wildlife at a distance due to its reach. Even though I player as the hunter class, I find spears to be a better overall weapon, bows very situational.- 30 replies
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New player looking for tips regarding: Early-game Food
PoisonedPawn777 replied to Telios's topic in Questions
Sounds like you're doing a lot right, food tends to one of the early game hurdles new players have to overcome, becomes much easier with a bit of experience. Biggest tip is to make sure you're making meals of all your food, either in the cook pot or using the fireclay oven to make pies. As stated above, this significantly increases the satiety provided by the ingredients and meals will provide you with a pause to you hunger drain. If this is something you are already doing and you are still short on food, may be time to grab a few spears and go on a hunting trip or travel a bit further for foraging purposes. With the fishing update bush meat can now easily be converted into fish which allows you to make meals and is a better bang for your buck food option. Personally, I have a forested area near my base that is always full of wolves. Every 10 days or so I go kill a few and use the bush meat as bait, can easily bring in 30-40 fish meat in a day. Raccoons and foxes are relatively easy kills for bush meat, bears are great if you're a bit more adventurous.- 30 replies
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First time player. Where can I find limestone?
PoisonedPawn777 replied to Ozon__'s topic in Questions
Worth checking as the sedimentary layers can stack on top of one another. You could bore a hole, pop into a cave or look at cliffsides or mountains to get a view of the strata if available. Doesn't guarantee that lime is there, but worth a check. Conglomerate is also a host rock for borax which can be used as an alternative to lime in leather making as well as a necessary item for crafting the iron anvil and steelmaking. Borax will show up on the prospecting pick. I will also note that 1000 blocks is a relatively small distance for exploration in VS, it's not uncommon to need to travel 10k+ for certain resources. -
I'd expect to see an overhaul to hunting at some point, certainly enough folks wanting an upgrade. I think hunting and general combat could easily be differentiated from one another by the addition of status effects like crippling, blood loss, wound etc... These would have a serious effect on animals but maybe little to none on rust beasts or mechanical enemies. The idea of using two different sets of weaponry for two different purposes is one I'd like to see. I don't personally see the need to tailor game mechanics around PVP, I'd rather see more immersive hunting and combat even to the potential detriment of PVP. With the overhaul to spears and the addition of quenching to the game in 1.22 I find bows useful, but a bit more on the periphery.
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Why is my clay storage vessel speeding up spoiling speed?
PoisonedPawn777 replied to SevaSalvia's topic in Questions
As stated above, crude door is most likely the issue, it does not seal the cellar. Your post makes it sound like you've sealed off your base with full blocks rather than just your cellar. Since cellars have a max size limit (7x7x7), and crude doors have no effect on cellar creation, the game reads you cellar as a room but not a cellar. Replace the crude door with haybales or with a regular door once you have access to a saw. That should solve your problem, you don't need to fully seal the rest of your base to the outside. -
Welded scrap weapons (midgame bronze sidegrade)
PoisonedPawn777 replied to ifoz's topic in Suggestions
Seeing as its weapons only, not imbalanced. You can't bypass the copper or bronze age with scrap tools. I can't say I make much use of the current scrap weapons, but would be cool to have an upgraded version.- 1 reply
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feature request Content request: Animal tracking
PoisonedPawn777 replied to Bas_de_draak's topic in Suggestions
Would be a nice addition. I expect we will see an overhaul to some of the hunting mechanics at some point. In the meantime, there is a mod that should give you what you're looking for, haven't used it myself but looks up to date to 1.21. Blood Trail - Vintage Story Mod DB -
Spears have longer melee reach than anything I care to take on anyways. Sure, may get hit by a boar or deer every once in a while, but generally it's easy to keep animals at arms length. I have found hunting to be easier in 1.22 overall.
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I personally find the spear to be relatively easy to use, you can charge up the throw while running and stop for maybe a second before throwing to increase accuracy. Would be nice to have the option of using raw fat for pelt making as well as rendering it for long term storage though.
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I tend to pan sand or gravel through the first few nights as it can kickstart getting copper nuggets. You can also get some other useful things like zinc and flint or even a rusty gear or two. Is it exciting? No, but it returns value the first few nights. If you are very low on food, I'd recommend sleeping through the night with one caveat, don't eat what little food you have before you go to sleep..save it for the morning. Sleeping does drain your hunger but less so than panning or other activities BUT the damage you take from starvation while sleeping is very minimal compared to time passed. If it's 9pm and all you have is a mushroom or two but you're almost out of hunger and there are drifters around, sleep the darkness away, take a couple ticks of damage, eat what you have when you wake up and get back outside.
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Yes, they do regrow. It is rather slow and unreliable. I stop harvesting mushrooms once my first crop comes it, need for foraging veggies is early game only or as emergency travel food.