Jump to content

l33tmaan

Very Important Vintarian
  • Posts

    2,221
  • Joined

  • Last visited

  • Days Won

    113

Everything posted by l33tmaan

  1. There cannot be arbitrary inconsistencies between weapons like this. Steel spears are obviously a thing and need to be in the game. If a theoretical steel spear is too OP, balance it. If this is intentional, it is a bad feature and should be reconsidered.
  2. I really just went crawling through a bunch of releases looking to see if I'd ditched the recipe at some point on accident and I don't think I did... how is this just now coming up?
  3. ... was there ever one?
  4. D'oh! Sorry, I forgot. There's the issue - you need to tenderize meat with a rock, hammer, or mallet before you can chop it into tasty nuggets.
  5. I always forget about panning, and I don't think I've ever seen a trader with a gear before... still, most of these options rely on RNG or farming drifters. Like I said, something more reliable would be nice. I don't think a nomadic lifestyle has to be so different from the rest of the game that it can only be done with mods, that seems silly.
  6. There being only one source of temporal gears seems like part of the issue. It would be nice if there were a more reliable source than just killing drifters and getting good RNG. Maybe if they were guaranteed spawns in certain kinds of ruins? Presumably these could be a bit more dangerous to make up for it, but that might defeat the purpose.
  7. Could I clear up the language in the handbook further? You use meat to make sausage and then age it. I suppose I could make a version that you create with aged meat that can't be cured further, but that seems unnecessary. You can't chop redmeat into nuggets, though? I'm able to do it. I even turned all my mods off and I can still do it...
  8. Just let the player use a temporal gear to set their spawn point to another player and not a specific location. Problem solved, everybody's happy.
  9. You get lard from fat, not oil. You should be able to melt it in the saucepan without any other ingredients - but I can't! I was able to a few days ago, let me check some things.
  10. Makes my job easier, thank you!
  11. The small mixing bowl... may or may not work. We're still working on figuring out exactly what the issue is. The larger mixing bowl should be fine.
  12. Not yet. I hope there's a cool story-based progression at some point. Especially if it involves exploring and discovering creepy stuff.
  13. I can do it easily, I've done it for other foods. It's just a bit... perplexing. I think I understanding the reason behind it, though.
  14. No way... so if an ingredient within a food isn't available, the ENTIRE RECIPE becomes unusable? Fascinating. I'll try testing it out.
  15. Updated to 1.3.12! Added Alchemy support (mostly) - cuttings can be hung from the meat rack Pasta (cold) added Tea added Herbal bread added Food oil/lard works with beeswax candle recipe Removed water from lard recipe Can press honeycombs in screwpress Meatnugget recipe fixed Fermented yogurt can be sealed in barrels Cured bushmeat can be used in meat stews/soup Bottles display more info about the liquid they contain Yogurt given extra nutrients, output doubled Cheese may be used in hot pasta meals Boiled eggs may be used to make fried balls
  16. That's on my list after integrating Alchemy, which shouldn't take too long. I think Plants Expansion is going to be a bit more work. I plan to!
  17. It looks kind of better, but they appear to be inconsistently rotated. All of these should be pointing in OR out, probably not this mishmash of meat.
  18. I might also recommend having rot fall off...
  19. Ah... you might want to rotate the origin points of these shapes or something. Everything I place on your rack faces the same direction. It's hard to tell, but the origin points in the EF rack are flipped 180 degrees. You'll probably want to do yours in increments of 45 degrees.
  20. I think the origin value doesn't do anything? Not that I've noticed, at least.
  21. Much appreciated! Your racks are really cool looking.
  22. I'm sure that just adding herbrackable: true will let me put them on your rack, but can I move their placement around at all? That's the part I'm concerned about.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.