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l33tmaan

Very supportive Vintarian
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Everything posted by l33tmaan

  1. I overlooked the miner's lettuce issue in the last update, I'll fix it for 1.6.2. As for the cauldron bug, I'm still trying to pin the issue down but it's inconsistent on my end. I might need to ask for help. But could you (and everyone else) post that issue in the ACA thread? Technically it isn't Expanded Foods' fault (I think). It'd be nice to keep things organized. Water in the crucible sounds like an xSkills thing to me. I don't have anything to do with that, aside from patching waterportion.json to add some combustibleProps.
  2. Updated to 1.6.1! Liquid eggs can be used in scrambled egg recipe Breadedball & Acornbreadedball kneading recipe fixed Text fixed Fish broth can actually be made Grid recipes using oil/lard revised Water & brine boil to salt at 100 degrees Sausage and meat dry instead of cure; timer adjusted so it should take about 2 days to dry out in ideal situations Vinegar is a vanilla item; EF now patches it instead of overwriting it Fish sauce moved from game domain to EF domain (includes remap); spoil time nerfed
  3. I have no idea how immersive crafting works, so I can't say. CTRL + SHIFT will fully crack the egg, though. There SHOULD be a tooltip that says so when you first equip an egg. That's not funny.
  4. Oh, yeah, I know that's a thing that happens, I'm just not totally sure how to fix that in the mod yet.
  5. No. What does that mean, exactly?
  6. I'm aware of breaded balls being uncraftable for now. I don't know WHY it started doing that for this recipe out of nowhere, but I'll correct it. As for the boiling crash that people report... I am having a very hard time understanding why this is happening. In my test world it always works. When I make a new world it sometimes works. Sometimes if I leave a world and come back I can no longer boil anything. In ALL scenarios, when I return to my original test world everything works fine.
  7. Install A Culinary Artillery.
  8. That's weird. Is that bushmeat? Bushmeat looks fine on my end. What other mods are you running?
  9. Yes... I should have written a remapping for that, I'm sorry. Now that I think about it, enough's changed to where a simple remapping might not get everything. But I'll still include one in the next update.
  10. You should probably install A Culinary Artillery and replace those.
  11. My bad, looks like I forgot to actually add them to the recipe... I'll get that fixed.
  12. I almost certainly updated something in the latest update that broke compatibility, but almost all of that comes from Xandu's side. Now that I have a public version I'm sure he'll take care of it. I've let him modify my code directly in the past, so hopefully it isn't too hard to locate the issue.
  13. Yes.
  14. Updated to 1.6.0! Blocks from Expanded Foods separated into A Culinary Artillery (thanks to Vinter Nacht) Added egg cracking - eggs now must be cracked into a liquid container; makes yolks & shells [will make work in saucepan/cauldron later] (could probably use liquid egg in more foods like scrambled eggs, please recommend some) Added water-glassed eggs (made with slaked lime), interchangable with raw eggs Added vegetable, meat, and fish broth Mushrooms boil in 0.5 L instead of 1 L Sunflower grain + honey makes Gozinaki, not sunflower candy Broth is usable in hot pasta 1 L of bone broth can be added to meat/veggie stew or soup Salt barrel recipe & salt simmer recipe requires 10 L of water instead of 1 L Fixed visual issues with Alchemy herbs & racks Meat rack model updated New meat hook clay mold; outputs 8 hooks instead of 5 Saucepan/cauldron/mixing bowl shapes refined Bottle corks made smaller Meat nugget shapes altered Salad shape refined New liquid textures for broth, yeast, fish sauce, oil, and raspberry gelatin (thanks to Ledyanaya Sonya) Patched shapes are now actually visible in porridge, soup, & veggie stew Many blocks can be bought/sold by Agricultural trader Most patches now server-side Bottles no longer disappear in grass (thanks to SpearAndFang) Gelatin now requires consistent amounts of syrup/juice (Wildcraft liquids were incorrect) Cloudberry stuff takes longer to spoil English translation refined (thanks to Ledyanaya Sonya) Japanese translation refined (thanks to Macoto_Hino) You can actually make pickled More Animals eggs Dried/dehydrated huckleberries no longer hurt in meals
  15. DOWNLOAD HERE GITHUB PATREON NOTE: PLEASE POST WHAT VERSION OF THIS MOD YOU ARE USING WHEN POSTING BUG REPORTS OR QUESTIONS All the tools from Expanded Foods, split out into a separate library for general usage! On their own they won't be of much use. You will need another mod, such as Expanded Foods, in order to get any real use out of this. Other modders can feel free to use the stuff from this mod as needed - these are the PEOPLE'S recipes now! Now compatible with Wildcraft Trees! New Tools! New Food Mechanics! A New Trader! Special thanks to @Vinter Nacht for helping me get this all separated properly! I couldn't have done it without him. FYI, I don't have one yet, but I will be writing up a modder's guide on how to use the content from this mod.
  16. I can't believe just pasting that code into my file worked. Thank you so much!
  17. Hey, I'm actually having this same issue with the latest release of Expanded Foods. I assume I need to override AssetsFinalize too or... something. Could you help me understand what changes I need to make to avoid recipe duplication?
  18. IT'S ALMOST HERE! Expanded Foods has had its tools split out into A Culinary Artillery, which EF requires in order to work. It's taken a lot of work to get everything separated and functioning properly, but it should help out anyone who wants to use the tools of EF without the actual food or recipes I've added. I'm a bit scared that I've overlooked stuff and that something is horribly broken here, but I haven't had any crashing or weirdness for a while. So if you want to playtest it now, drop by my Patreon and give it a shot: https://www.patreon.com/l33tmaan I hope I can get some feedback by the end of this weekend. If nothing's broken, I'll have it released on Monday.
  19. Vintagestory/assets/survival/recipes/grid Uh... did you look in the recipes folder hard enough?
  20. Is that just the Zomboid health system but with some more damage types tossed in?
  21. It's coming together...
  22. Somewhat, yeah. Mostly with getting Visual Studio set up for... the upcoming changes. But I'm able to load into Vintage Story now. That's great news.
  23. God, I'm almost done. I really hope to have this all out by the end of the week. It's giving me quite a headache.
  24. Don't hate them cause they're right!
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