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Everything posted by l33tmaan
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That's correct... can you take a screenshot?
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I didn't want it to be too easy, but... yeah, I might've gone overboard. Go to assets/expandedfoods/itemtypes/liquid/softresin.json and change transitionHours to 432 instead. That's 2 months in game.
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I don't even think you need to put it in a barrel, although it's a good place to store it. You don't need to do anything to it except wait for 61 days.
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Yes. The bottles are a bit weird, you can't be looking at anything in order to drink from them. They operate sort of like the Carry Capacity mod. I think you have to have the hammer above the meat, specifically?
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That means you had the right idea, because that wasn't music...
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You can drink carrot juice. Soup is a vanilla game meal, just throw vegetables and juice in a cooking pot. You can already use a hammer to smash meat. I... don't know what's up with that bug yet.
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You didn't delete your old, stable installation to make way for this new, unstable update, right?
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Hotfix! Updated to 1.3.14! Lard & food oil can be used to make oiled hides Fixed sap & juice saucepan combustible properties
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I also get some weird stuff if I smash redmeat too quickly... I have no idea why it would be doing this, though. I think I've seen similar issues in vanilla recipes?
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That should really be in the base game and not a mod, tbh.
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I think I'm going to add Halva next, but it looks like there are a lot of recipes for it online... does anyone have any input as to what should go in this stuff?
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I think this one's on our end - I can't make sap anymore either. I can if I go back to 1.3.12, though... must've been something in the code update. I'm also having some weirdness with making lard. However, placing a different saucepan and a different chunk of fat seems to fix it?
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And here I have people telling me things are too high-resolution! Those textures you're complaining about are vanilla textures, too.
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You're cooking it in the saucepan, right?
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That IS a weird bug. I'll see if I can replicate it. As a side note, that salad looks... oddly appetizing. And savory? Would that actually taste decent?
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They sure don't. It's rather annoying, I hope they change that behavior at some point.
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That's mine, my man. You need lard or food oil in the bottles.
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Updated to 1.3.13! Added recipe to make large hook mold Lard recipe fixed Breaded food recipes made properly compatible without Acorns Full Alchemy support - sausage and meat can be hung from the herb rack! Tea perish duration doubled Tea added to handbook
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There cannot be arbitrary inconsistencies between weapons like this. Steel spears are obviously a thing and need to be in the game. If a theoretical steel spear is too OP, balance it. If this is intentional, it is a bad feature and should be reconsidered.
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I really just went crawling through a bunch of releases looking to see if I'd ditched the recipe at some point on accident and I don't think I did... how is this just now coming up?
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... was there ever one?
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Turn off the no monsters mod.
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D'oh! Sorry, I forgot. There's the issue - you need to tenderize meat with a rock, hammer, or mallet before you can chop it into tasty nuggets.
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This game seems to discourage traveling, even in Exploration mode
l33tmaan replied to BearWrestler's topic in Discussion
I always forget about panning, and I don't think I've ever seen a trader with a gear before... still, most of these options rely on RNG or farming drifters. Like I said, something more reliable would be nice. I don't think a nomadic lifestyle has to be so different from the rest of the game that it can only be done with mods, that seems silly.