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Vratislav

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Everything posted by Vratislav

  1. I had similar problem in pre-8, after 2nd. story arch, the map got large and got lagged, especially if seasons changed. Turning terrain in the map off and on helped sometimes. Or just closing and reopening the map after while.
  2. I think this already changed. I use them just the same way as normal crates, the only difference is you cannot put a label on them and that they can contain 16 stacks (1024 standard items) and not 20 (1280 items) as crates made from planks.
  3. With the limitation that they cannot be expanded much by chiseling, but partially yes. I suppose that maximum amount of a material is half-block, so if you chisel something out, you can add something over the original slab size.
  4. I can confirm to see it also in 1.20 rc6. The darkness prevails.
  5. I hoped that the top and bottom roof halves would allow to have roof with half slope, that unfortunately did not work. I haven't tried half ridges yet. I suppose that it might work when using vertical slabs as walls, but I was not interested in this, so did not try. For more intricated roofing, I usually end with chiseling, despite with mixed results.
  6. It seems similar to my issue with the Crow ( that it may disappear too soon ). You can find some hints how we dealt with it in this thread:
  7. Yes. I think that almost every experienced player finetuned this method of prospecting, and I like the idea to use rope ladders even for density search (especially with soil gravity enabled). What I do differently: - my density search grid span is usually 150 blocks to have easy coordinates (started with 160 span as was recommended in Wiki, but got lazy to calculate, and multiples of 50 work well). - For node search in the hole to the mantle, I check every 10 blocks (3x dig down by 3 blocks then once the test, and again numbers are easy). - If I miss desired ore, I do the next hole about 20 - 30 blocks aside (12 is unnecessarily close). Ore deposits are shaped as horizontal discs, even the smallest ones have about 10-15 blocks, so there is no way to miss the deposit. When prospecting for iron, I may go even like 40 blocks aside, because their deposits are usually huge.
  8. Well, it went still somehow differently, but it went. And then things in the fourth location went right, I got the last gift and can travel home. Despite the complications I consider the third location quite fun, but still unpolished when such mess can happen.
  9. Well, I'll probably try to go back tomorrow. Actually after so many attempts... ... I got somewhat used to the location already, and April has nice weather and berries, so food is no problem anymore. Also that five stacks of poultices, I had prepared before, demand not to be wasted
  10. I have obtained the item but...
  11. Yup, I did not have the flute that time. Using it now, it works well when traversing through very forests, where it is easier to dismount ant let the elk deal itself with pathfinding. Technically, how far might the elk to stand to "hear" the flute? Like must he/she bet at least on loaded chunks? I am not sure with an idea that I move 3000 blocks using translocator and then just teleport also the elk there in no time...
  12. I have found a cart without a trader once, but no skeleton. (1.19 with Plains and Valleys and Better Ruins mod that shouldn't affect traders much).
  13. Well, the experience is quite good. I am not sure with stumbling over one block high steps, but it may be also part of experience - how to manage, an you shouldn't run uphill with full speed, of course. Maybe clatter is more janky than the ride itself. Jumping correctly needs some training, it goes more smoothly when avoiding steps up, so turning often pays up. Yeah and some training to avoid pits is necessary. Jumped with poor elk to a 60 blocks deep vertical cave in temporary unstable area, and of course we both died (well, he was in coma waiting to help or die). I returned for him, and after resurrection, he lovely bite me almost to death again. Later making steps up from packed dirt (I play with gravity and cave-ins, so dig out is risky), and it took forever, I had to dismount and let him in the middle to climb up quickly for some sanity. After we both got out, I gave him name Feather and decided to be much more careful with jumps - and added two stacks of packed dirt into his saddlebags .
  14. It may be a bug or a result of particular wordgen, in 1.20 it is connecting the fire clay with (I think) Hematite deposits. In my gameplay, I gave up looking for the fireclay. I have cooked half stack of flint and ground it, this way the fire clay can be obtained from red or blue clay in good amount for the early game.
  15. But I am actually lazy to do tests in creative to support my statement
  16. Well, then how is connected block update and stepping on the block? It is definitely not happening every time that the soil block falls if the side support is removed or something steps on it.
  17. I took it as innovation when fighting Eidolon, and considered it rather as improvement of the fight. I used strategy of firing arrows staying close behind columns, and got flying like 3-5 times only. In Iron chainmail it went similarly as before. The knockback is annoying when messing with drifters behind a fence or a low wall, though. Maybe it is too strong.
  18. I am also looking forward this. Started my 1.20 playtrough with gravity and caveins and it is definitely more fun. Necessary care for supports when mining adds for realism, and I love to har landslides caused by monsters near my base at night . Also I have not enough experience yet, but I feel like that landslides may be be triggered less often if you step on the slope with light foot (like not running or maybe without an armor). So I am really curious how the elk will manage running through difficult terrain.
  19. I have seen them in standard climate in July.
  20. Yup, it went from category "done with several mindless hits" to "Pick unobtainable voxels from the middle " level. Went surprised first time, because the extended hammering time made remaining ingot in the forge to cool down too much to be worked on.
  21. I have feeling that in 1.20 they went more aggressive. In the new gameplay, I had no incidents with bears or volves (just seen them and run away), but first kill went from a moose whom I supposed to just come and sniff as usual. They like an edge of forest nearby my base, spawning in herds of two or three regularly. So after getting used on it, they became quite reliable meat resource, because they are set to be stupid enough to attack until they die and I don't need to hunt them forever.
  22. Well, well, i like that such granite setup is not as uncommon. Whereas my longtime world depends on some mods that haven't been updated yet, I have tried new roll with Plains and Valleys mod and small additional challenges like landslides and cave-ins... and received Andesite only landscape with poor soil for thousand blocks. After random death and rage quit, the next roll was... peridotite landscape (there was sone claystone, but not in direction I went to explore). I have found some medium soil patch sized as a clay deposit after while, so maybe it is worth to settle there; but surely, which other funny stone may come around spawn? (Maybe the P&V has some issues with world height actually, but I'd prefer calmer terrain. I know i don't deserve it probably )
  23. Maybe it would we helpful to plant the seeds at the afternoon...? (Actually my usual opposite, because I start harvests on evenings and do planting seed in the dead of the night...)
  24. There do exists rotational honey extractors for standard wax frames. It would be fun to have more advanced beekeeping methods using frames and then connect the device (I don't know English term) to the wind power with speed-up transmission. The mechanics is quite simple, so it would be plausible in the game.
  25. I admit that such kind of abusing stuff is not my way of thinking.
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