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idiomcritter

Very supportive Vintarian
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Everything posted by idiomcritter

  1. was just playing with a sorting thing, the pit is 3 deep, cause shivers can climb out of 2 deep. in the pit, take out every other block 2 high to capture the drifters only, then drop 2 blocks further down to prevent escaping.... wanted to use water to help push things, but the water mechanic doesn't have enough force... not sure on a killing chamber, cept that a chisled poke hole where i could stab or maybe shoot an arrow idk. a glass safe room above the pit to sit and lure... needs testing lol
  2. welcome to the forum the wiki has some helpful infos, check the paragraph on Runtime cultivation data that said, I much perfer growing oak trees 2x2 spaced every 5th block. gives me a good mix of wood, and sticks to shear. if I'm growing for the wood (purple heart, ebony..) I usually find a good open field and space accordingly... hope that helps?
  3. hmm, don't see a Client startup parameter for that option. nothing within the game settings either. damn. Well, there is a course/gross change if running windows11 that is outlined here, quoting the following: Not exactly the best granularity as the change is now for all things running under windows and not just the VS game....
  4. based on the settings you've shared, looks to be a bug, might check the bug channel on discord to see if its already reported (or github)? and welcome to the forum
  5. just now thinking or reflecting on the movie matrix where neo sees a scene repeat, which is an indicator that something is up... As a storm arises to a certain peak, the beginnings could be momentary glitches that flash the rot world, that would be amazing :blink:
  6. wood fences don't have a decorative top (and connect to a top block evenly with no spaces) iron fences that can be purchased from the trader come in 2 varieties, one which has a decorative top, one without that connects evenly, no spaces. so wood doesn't have a choice if a decorative top is wanted, and stone fence doesn't have a non decorative top.... perhaps an altered crafting recipe is needed to gain tops (with what i'm calling decoration) vs bottom/middles?
  7. omg, feel like i'm watching Monte python flying circus lmao
  8. an additional option is the command .charsel to reenvoke character selection, and then choosing a different hairstyle which is more than going to an ingame hairstylist or barber
  9. yeah, this new mob spawning mechanic is something else. I've yet to contrive a (mob) trap to maybe farm them(?) "and give that player poultice, stat!"
  10. to build on this, my personal observation from game play has to do with a certain area where I was landscaping. seems grass blocks going through an update (remove and replace the grass/dirt block, or covering then removing a block on top of the grass/dirt block) will cause either new grass to grow in the spot, or sprout a mushroom (sooner?)
  11. seems there is a draft on the topic: Nadiya
  12. in addition to the points above on this, there is a command /stats that will reflect the version while in game. That said, if playing on a multiplayer server, I've witnessed the server on an earlier version, while I connect with a current version (ie server running 1.20, player client running 1.20.3)
  13. got curious a bit on this myself. took me a vs moment to realize that elk are part of the vs deer family. currently the deer can not reproduce thru breeding/feeding sadly. (hence gaining a tamed elk reaching gen 10 maybe) wiki:
  14. I'm gonna say yes! (imagine, a debugging tool that might actually work lol, ahem) to test/debug, replace those blocks and recheck?
  15. i'm doing... and welcome to the forum!
  16. an additional observation about the central cog, is that if you mouse over it, it will also reveal a percentage, 100% being the ideal/top. if the percentage dips (because of temporal instability, it will only return to 100% when the player is in an area that has a positive stability. and welcome to the forum
  17. haven't bought the family pack. did purchase a giftable key (for the wife). The giftable key ties to a unique email at the point of activation. from the above quote in the Product Information, looks like you will gain 4 giftable, and should there be an issue, open a support ticket. (now that I look at it, seems a sweet deal)
  18. not sure exactly what is being seen. That said, yes the wind seems to fluctuate within a range, which kinda mimics real life (think gusts). (and welcome to the forum )
  19. the game does have an accessibility section that i believe can reduce some of those effects(?) also, there is a great mod (Accessibility Tweaks) that gave additional curbing on such effects that hasn't yet been updated for 1.20 last i checked...
  20. ugh! ride the elk into the TL, and dismount. elk disappears thru the TL (you) step into the TL Meanwhile the elk TL's back from the destination TL... because yeah it was standing on the destination TL still! Point being, needs to be a cool down how how quickly a TL can be used/activated (giving time to get at the elk before it teleports back!) (another game within the game challenge?) or, a TL can only be activated with an expiring ticket of some sort (kinda like a terminus, cept maybe cheaper than burning a tgear)
  21. its supposed to work without issue. won't update preexisting chunks, so for instance fire clay could still be found on the surface in the old chunks, not so much in the newly gen chunks... the old rule of thumb, make a backup of the world first
  22. my issue with this new recipe is the limit on how many candles per pot can be made (ie 6wax+6wax+6wax+6fibers=6candles) Might be nice to have a mold that allowed the pouring of melted wax (from a crucible?), and inserting the fiber wick idk... I do like that the cooking pot can be reused to make glue.
  23. was logging in for a bit... with the added build height, noticed sea level was now at 138. since it was winter (end of feb), made a raft and headed south for the warmer weather. 20k south and its still snowing with temps below freezing! I'm wondering if thats because of the elevated sealevel? (a loss of 1 degree for every 10 blocks above the default sealevel of 110). Also noticed I could hold my breath longer underwater?
  24. I've been putting my floating lightning rod(s) at build height, i mean who's gonna look up to notice? https://wiki.vintagestory.at/Lightning_rod
  25. idk, I've noticed this mark and kind of wondered if it was a pointer to something more, or just a water mark from past water drippings like you, i've dug around and even went into creative to see. perhaps its connected to some lore?
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