Dilan Rona
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Everything posted by Dilan Rona
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https://mods.vintagestory.at/butchering Maybe that will help you a bit.
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Crash on VS 1.20 not generating crash dialogue window with debug logs.
Dilan Rona replied to Dilan Rona's topic in Discussion
If that is the case, how do I revert the change locally assuming there is a command line option? -
Error logging in for some reason to the server
Dilan Rona replied to Dilan Rona's topic in Discussion
no use keeping the test server online then. will have to wait for the problem to be resolved for now -
I whitelisted my username on the server for 1.20, but keep getting the following error. Unable to connect to auth server: State Error, Error msg 'The request was canceled due to the configured HttpClient.Timeout of 10 seconds elapsing.' I stopped the server, started it again, and relogged into the client again, still get the same error. And it is not a whitelist error.
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Started off watching Youtube videos, and felt I was ready for what Vintage story could throw at me, and boy was I wrong. Had by butt handed to me within the first 5 minutes, mostly wolves, and one or two bears. Not to mention the drifters. Took a few days to get my bearings ingame, and it wasnt until I followed the ingame tutorial that I really got a handle on the game. Never forget that tutorial if you are new to the game.
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Chisel bag to contain chiselled bits. Turn an existing block into bits that go into a chisel bag. Chiselling table for chiselling. The ability to start a new chiscelled block from scratch. The ability to save, load, and copy existing blocks from templates to make rapid copying of regularly used blocks. Suggestion can wait for 1.21 or 1.22 for implementation in VS, considering the existing design workload, and other ideas to be implemented with 1.20
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What do you all think about character Voices?
Dilan Rona replied to Big Shasta's topic in Discussion
Nothing wrong with them imo as well. Prefer a medium trumpet myself. on every character I create in fact. -
i had the same problem on 1.19.4 tbh. 2 seconds after creating a new character, and choosing a class. lol
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Guide: Multiple Parallel Installations of Vintage Story
Dilan Rona replied to Streetwind's topic in Guides
I keep mine in the VS directory, under a profiles sub directory. And I would recommend keeping the datapath, and modpath inside the same profiles directory. As per the example below. My system being Fedora. Just adjust the path as needed. ./Vintagestory --dataPath "./Profiles/1_20/Data/" --addModPath "./Profiles/1_20/Data/Mods/" -
Area temporal instabilities are killing my creativity...
Dilan Rona replied to Squishy_Oni's topic in Discussion
personally it adds to the fun imo because i see it as time being broken after some calamity. It fits the theme of Vintage Story quite nicely.- 12 replies
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- frustration
- temporal instabilities
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So, what do you guys do during temporal storms?
Dilan Rona replied to Briskethead's topic in Discussion
head into a bunker room 3 floors down in my base personally, and wait out the temporal storm. Gives me time to read a book. -
you're lucky. managed to get KO'd by a ravenous wolf within the first 3 seconds of starting a new world sometimes, after finishing the character selection screen.
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Actually its fine the way it is. It completely fits the theme of time being broken in the literal sense of the game.
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welcome to the game, Myra.
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tried adding this to my server, and it fails to work. Will be keeping an eye here as i need this plugin asap.
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looking for people to join my modded server
Dilan Rona replied to Riley Cason's topic in Multiplayer
valid points, but the server that Riley has is not quite ready for prime time and is still being set up. Once he is ready he will probably provide the ip then. Same reason why I havent published my ip for my server yet. Still busy on my shopping district. Current linesman activities is delaying all my plans. -
Due to the reappearance of Linesman on my server, and another attempted griefing, and bad faith acting. And what I perceived to be another threat on my server, I had to enable whitelisting on my server. All future new players will now be required to be whitelisted on my server, and have to contact me directly if they want to join my server. I wish it never came to that as I have my base near the spawn point, and had it set up to help new players learn the game, and give them a place to stay while they practices the mechanics of the game, till they can find a place of their own later.
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Had to do a hard ban on two more linesman on my server. Names were lllIIIIlIlIIlIlI and IllIlIIllIlIIlIl. All future names that looks similar to that, and that cannot be easily read will be assumed to be linesman, and will not be given a chance to talk.
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I for one think the temporal aspect of the game is perfect for what is essentially a world fallen and broken due to a massive calamity that ripped time itself apart. as for the drifters, they were in all likelyhood seraphs themselves at some point before the fall. If in doubt as to what could happen in a world in chaos, take another look at the dark tower series.
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only solution i can think is to manually compare the configs between the online server and the offline testing server. see if i can find what is going on.
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Sitting with a problem on my server, that involves Medieval Expansion cellar ice. Stacking past 16 generates an unknown block for some reason. And it is not Medieval expansion or the mods that I use thats at fault cause I used the exact same mods on a brand new offline server, and the cellar ice works as intended. So its a problem on the server somewhere and I dont know how to resolve the problem regarding the unknown block. Does anyone here know how to resolve unknown blocks?
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Ok, I started an offline server, and with the exact same mods it works perfectly, and the cellar ice stacks as it should. So its a problem on the online server for some reason. Checked with my host provider, and he is using .NET7. Did a full remap of all the blocks on the server, stopped the server, and started it up again. Still showing that unknown block, and it still crashes out on the client when interacting with the unknown block. So I dont know what else I need to do to resolve this problem, as it is clearly not a Medieval expansion bug as you said, and there is no mod conflict when using the same mods on an offline server.