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Everything posted by Balduranne
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Whitelisted, please report any bugs that you find with the mods
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The latter, check the recipe album
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It's basically a chisel, but for wood blocks. Regular chisels need metal too
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Whitelisted! Love your ingame username btw
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Our server software is currently down, but we'll whitelist you as soon as it's back up
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Here's one thing that didn't make it above, early-ish ship models for Garry's Mod:
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Soon, hopefully
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Updated recipes, hopefully I didn't miss much.
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Yeah,I didn't have a screenshot of the newer recipe. I need to update the recipes
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Oh! That's glue, sorry. You make it by putting 6 Sinew Fibers into a bowl and then cooking it on a fire. To make sinew fibers, put a hand hammer over tendons.
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Done
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Please note: We have reset the map and the server is currently being set up
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Done
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Keep in mind we'll be resetting the server in a while
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Reserved for pictures and stuff
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Recipe album on Imgur
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Whitelisted, sorry for the delay!
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But I already voted
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Your dad is awesome!
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I don't think many people play it, but Warframe is an online game with a surprisingly fair F2P system. The titular Warframes are, in essence, robotic puppets which function as characters with different abilities. The combat system is fast paced with a multitude of options to dispatch the enemies. One caveat is that, while it's gorgeous, it's not for everyone - The multitude of light and particle effects are likely to cause eystrain, sensory overload or seizures to people prone to these conditions. With that out of the way - The game is great. It keeps getting updated, and you really don't need to spend any money on it. The premium currency is used to trade with other players (And can be gained in such fashion) or to purchase cosmetics off the store. You CAN buy guns and frames through it, but it's a waste of money, as they are available normally. Does anyone here play it?
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What are the must-haves for a "finished" Vintage Story?
Balduranne replied to Tyron's topic in Discussion
When I said meaningless, I meant that if the lore is generated separately for each save, it would not carry any weight. I feel like that would also take away agency from Luke (The writer) in regards to any world building for the game overall. Finally, given how rare the lore pieces are right now, it would be difficult to actually get any picture of your world if it always changed. And nothing is stopping people from having their own setting for their own server I'd like to hear more about this too, as I could never get Millenaire to work. -
What are the must-haves for a "finished" Vintage Story?
Balduranne replied to Tyron's topic in Discussion
On the topic of difficulty settings, I'll just say this - Starbound had character-specific difficulty levels that offered you a different experience, and I'm glad I could pick the one I liked instead of having to scour the internet for a mod that would make it play like I want. I... Really don't know how that would work in practice. I don't really like the idea of having random lore, because the quality of writing would definitely suffer if it's something that needs to be generated, Plus I think that if the lore were random each time, it would be pretty meaningless -
What are the must-haves for a "finished" Vintage Story?
Balduranne replied to Tyron's topic in Discussion
I can't agree more on the map. I know people consider the 'webmap' style of maps to be not immersive, but I feel like functionality is more important. Raw coordinates are a good start, but it's still hard to navigate in relation to other places. It's something that's very different from IRL where you have a better overview and landmarks on the horizon. This is something that bugs me. I feel the game needs more originality in its setting to be different from Minecraft and other block games in general. That's why I'm pushing so hard for more fantasy elements/made up things (Whatever you wanna call it) - It doesn't have to be anything magical and can be still rooted in realism, but it'll add some much needed personal flavor to the game. I use Morrowind as an example of that a lot, because even after ~15 years I still remember many of the alchemical ingredients (Most of them were plants), fauna and materials in that game, whereas the more 'realistic' Skyrim or Oblivion had so many generic, IRL alchemical ingredients that I couldn't tell them apart even when I was playing them. Point is, you don't have to constrain yourself with what exists outside your window just to keep things making sense. -
What are the must-haves for a "finished" Vintage Story?
Balduranne replied to Tyron's topic in Discussion
From a content standpoint? In no particular order: Cooking (Use for salt and herbs) Water content (Fishing, a use for seaweed, boats) More mob and animal variety Armor and clothing crafting (More uses for linen, leather tanning) A more streamlined way to make cook bricks/refine metal (A furnace or oven sort of thing) A use for most things you find (Sand, gravel, mud?) A more reliable way to make light sources (Technology locked - Gas lamps?) -
I added an animation tutorial written by Luke