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Teh Pizza Lady

Vintarian
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Everything posted by Teh Pizza Lady

  1. The drunk hobo in the wine cellar It all started with those weird little scratching sounds. You know the ones—like fingernails tapping on glass but somehow... wetter. Rift activity was high, and we all knew it meant trouble, but try as we might, we couldn't find the source. We checked every shadowy nook, every suspicious corner of the place. Nothing. "I bet it's on the roof," I said, grabbing my lantern and climbing up. It seemed like a solid theory at the time. But as I stepped onto the shingles, all I got for my trouble was a face full of dust and a personal introduction to the local Bowtorn militia, who were apparently auditioning me for the role of "voodoo doll." After a rather hasty retreat (and a few muttered curses about flying porcupines), I regrouped with the others. The scratching hadn't stopped, and our nerves were fraying faster than linen in a sawmill. Then the blackguard asked, "Hey, have you checked the wine cellar?" That idea got me laughing for a second. The wine cellar? Really? But desperate times call for desperate measures, so down I went, lantern in hand, half-expecting to find a spider nest or an empty hole. What I found instead was... well, something else entirely. Tucked in a dark corner was the Shiver. But this one wasn’t stalking, slashing, or doing any of the terrifying things Shivers are known for. No, this poor soul was curled up like a stray dog, twitching and glitching out as if it was stuck in the middle of a bad tick. Its head jerked, its limbs spasmed, and every now and then it let out this pitiful little groan that sounded like it had just lost an argument with reality itself. It saw me standing there, lantern raised, but it didn’t lunge. It couldn’t. It just kept spazzing, jerking its head like it was arguing with ghosts, or maybe the ghost of bad decisions. I called out to the others, "Uh, I found it!" The Blackguard crowded in behind me, and we just stared. Then she muttered, "Looks like it got into the wine stash." That’s all it took. We were doubled over laughing, whispering about the "drunk hobo in the wine cellar" while the Shiver twitched away like it had no idea what was happening. Eventually, I figured it was kinder to put it out of its misery. One quick strike, and it was over. But for the rest of the night—and probably the rest of our lives—we’ll remember that Shiver not as some terrifying monster, but as the sad, twitchy hobo haunting the wine cellar. Cheers to you, buddy. You’ll always be a legend. ------- As I write this one of his drifter buddies is down there making a mess of things.... *sigh* here I go again...
  2. If you're on linux, look in '/var/vintagestory/data/Playerdata' and open playerdata.json. Look for the person's playername and change the RoleCode from "admin" to "suplayer"
  3. I don't like the idea of making a tool have combat capabilities, but I also understand that the knife exists and is both a tool and a weapon. Still, this is a good idea. One addition I would make it that the demolition hammer only works on craftable blocks. having it work on stone blocks in the world might be a bit too OP if you can just go underground and start harvesting a bunch of stones or bricks.
  4. From the VS Team here: LINK I'm sorry but suggesting something from "the other block game" is just low-effort.
  5. Welcome to the forums @p1nkempress and @Seangoth Ur! Also doing pretty well.
  6. Why yes, I do get irrationally grumpy when my favorite Blackguard nuisance misplaces a tool.
  7. I made a pot specifically for glue and another specifically for candle making so that I wouldn't ruin my food pot.
  8. It feels like perhaps the Joy of Sailing mod will still have some usefulness. I would love to see that mod entirely incorporated into the game, however.
  9. Are you using any mods?
  10. the story locations have spawning rules. Location 1, for example, has to spawn near mountains for reasons that will become obvious once you get there. I'm sure the other locations have similar rules that govern their spawns so they aren't messed up and unplayable.
  11. I would definitely recommend against cave exploration until you've gotten at least some bronze-tier armor. Unlike other block games, the key to advancing is limiting yourself to surface exploration and only digging down when you've found something through prospecting or surface deposits (like copper, tin, etc)
  12. Hi! Welcome to the forums! Also in the 1.20 release, Tyron said that the sailboats are still a WIP and that the coral reefs had to be pulled because they weren't happy with how they turned out. I would recommend against oceanic worlds for these reasons. There was already one such thread from someone in your exact position. It got very heated and very ugly. My recommendation is to just start over with a normal world and not monkey around with the world-gen parameters on your first play-through.
  13. yeah, I have noticed the same thing even without mods just by operating a windmill.
  14. Hi and welcome to the forums! Okay so I see a couple of things in your screenshot. First it appears that the temporal storm has just ended judging by the fact that your gear isn't 100% full. Second, it appears you have gotten the bowtorn variant of the temporal storm. Temporal storms have 4 variants that I know of: Drifters (original version) Mostly bowtorns Mostly shivers a decent mixture of all 3 They should just despawn on their own or find a hole to wander into after a bit before despawning. If not, then I would consider submitting a bug report that the mobs spawned by temporal storms sometimes don't disappear after the storm is over.
  15. Oh I see you found the grizzly from my first single player world that I tangled with a few times. I built a tower of dirt and threw spears at him until he ran away... never did find him again after that. I see now he went to your world and has learned his lesson!
  16. Have you tried just waiting out the temporal storms and... idk... panning gravel or sand from the safety of your hole in the ground?
  17. as the question suggests, are Clockmaker pets supposed to disappear? I tamed a corrupt locust, told it to wait, logged out of my server and when I came back the next day, it was gone. No one else but a trusted friend is allowed on the server so I know no one deleted it without me being around.
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  18. you should be able to run the /wgen regen command to regenerate the broken areas.
  19. Well it's just the one and she's a good friend of mine.
  20. The Sailboat building mechanic is new. The Sailboat is officially a WIP. 1.20 was a story update. I'm sure 1.20.x will have more polish to add.
  21. The servers are having an issue right now for some reason. https://status.vintagestory.at/
  22. It's a Cloudflare issue right now. Try again later.
  23. Having a MP issue, myself. I think it's actually the auth servers for Vintage Story as the error message suggests... which is a shame because I was exploring the first story location and only disconnected to see if a visual glitch would resolve itself.
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