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Everything posted by Teh Pizza Lady
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Maybe just a polearm that can be used like a spear but not thrown?
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maybe bears were eating flax and the added fiber to their diets was giving them tummy aches so the team at Anego nerfed it. @Tyron Can you confirm this? this is a joke
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probably because you refunded the game so they banned your account to prevent you from playing a game you don't own. Basic economics 101. Try creating a support ticket. You'll get more help from the people who can actually do something about it.
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@Professor Dragon taking us to school!
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Combat is too shallow for it to be so integral to the game.
Teh Pizza Lady replied to Tabulius's topic in Suggestions
Even something mid-game that can be crafted out of those metal parts and all the bits and baubles we can create via casting/smithing would be cool. Like maybe mid-game tech is one-use before needing repair or recharging with a temporal gear or just isn't as powerful. -
Combat is too shallow for it to be so integral to the game.
Teh Pizza Lady replied to Tabulius's topic in Suggestions
I think the overarching complaint from every single one of these threads that I see about combat in this game is that it feels... boring. And almost every thread is accompanied by some saying "It's fine." and others saying "It really could use improvement." But none really seem to offer concrete suggestions on how to improve it other than installing a mod that not everybody likes or wants despite it's popularity. So here's my suggestion. Maybe allowing Hunters to augment their bows with Jonas tech to have a guaranteed hit for extra damage after a cooldown. Maybe allowing Blackguards to augment their shield with Jonas tech to allow them to charge an enemy and stun it after a cooldown. Maybe allowing Clockmakers to craft new mechanicals and improve them with Jonas tech. Maybe allowing Malefactors to enhance their masks with Jonas Tech to spot enemy weaknesses and exploit them after a cooldown. Maybe these enhancements could improve the combat and make it less boring and uninteresting and give people a reason to engage, especially if they can do something cool with it or make a saving play with their friends. Do you see the theme here? Jonas Tech and allowing special combat abilities after a sufficient cooldown. Idk I'm spitballing here, but there's a lot of untapped potential to gamify the combat in this game instead of keeping it what I've heard some jokingly called "point and click" combat. Disclaimer: I'm not saying the game should be exactly like this or that this is the direction the game should go, but just merely offering some sort of alternative to the repeated conversations that pop up every so often. -
I would pay all of my gears for an item that makes animals start breeding immediately whether or not they've eaten enough food.
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checking the durabilities of the other tools Copper pickaxe - 300 durability Bronze pickaxe - 450 durability maybe viable to use ore bombs if you also account for the blocks you will need to mine in order to get TO the stuff.
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Let's math it out! You need 100 units to create an ingot/tool that's 5 medium ore (4 nuggets each) or 4 rich ore (5 nuggets each). I'm not going to do the math for the poor ore because it's weird and I don't like it. you would need to blow up 50 chunks of medium ore or 40 chunks of rich ore in order for it to counteract the material losses of mining iron with an iron pickaxe. An iron pick has 1000 durability. The math isn't mathing. The ore loss is the price you pay for speed. The ore loss would be far more than you would spend crafting a replacement pickaxe.
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I thought the same thing, but digging underwater would create a vacuum and there would be nothing under there to create an air pocket so it actually should flow upwards at least until the surface of the water is reached. Maybe with the rivers update, Anego should also add geothermal cracks that cause air bubbles to rise to the surface forming air pockets in underwater caves!
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If we're calling Vintage Story "another Minecraft game", then I guess we need to call Minecraft "another Infiniminer game"... since you know... Notch directly admitted that he wanted to recreate Infiniminer but with more focus on the survival aspects. Yes, you read that right. Minecraft wasn't even the original.
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oh thank you! I was very concerned when I placed some hot copper plates down and they started disappearing.
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Yes, but you have to wait exactly 1 minute and 5.27 seconds before digging or the duplicated items will spawn somewhere else. No one has been able to find a pattern to this yet, so it's recommended that you get a stopwatch from your local sporting good store before attempting this glitch.
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Okay be technical. Peat is also renewable since you can just duplication glitch
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I don't think that placing an item on an anvil can be automated since you have to choose whether you are creating an ingot or a plate on the anvil. Now... if there's only one choice, great, blooms and blister steel can probably be automated, but the anvil doesn't care if a helve hammer is near it or not, if you place any ingot on there, you have to choose what item you get back. Thus I don't think that you can automate the creation of plates this way. I am, of course, okay with being wrong.
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The major drawback to mining underwater is the fact that you will eventually have to surface or you will run out of air. Instead of nerfing, I think the improvement to be made here is that mining underwater should result in your air supply lowering faster than if you were just floating there. This would cause you to have to surface more often. When rivers become a thing, I can only imagine that mining underwater will completely fill voids with water and only naturally occurring air pockets will be allowed to exist to prevent the player from creating air pockets to cheese this mechanic.
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Firewood also retains value as it's the only renewable fuel source AND it can turn into charcoal which is pretty much the most versatile fuel source.
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Does Clyde still wander around? I met someone like Clyde yesterday. Turns out he had a real fascination with the gear mechanisms of my the windmill on my server. Up the ladder he went. "Get down from there!" I yelled at the creature who was seemingly uninterested in anything I had to say. His response? He started throwing rocks from his perch. Where did he even get them? So Up the ladder I went, poking him with a stick. "I said, GET DOWN!" He slumped over and started crying? bleeding? I'm not sure. Maybe I poked him a little too hard. Do you think it could have been the spear head on my stick? Should I have removed that first? Who knows with these things...
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Came here to say this. You said it better! haha
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Pneumatics!