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Blazer

Vintarian
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Everything posted by Blazer

  1. I don't think dumplings in meals are working properly, the satiation from added meat or veggies in them doesn't seem to register.
  2. My next vote will definitely be for an ocean update. The means for travel across large bodies of water will make long-range exploration much more feasible. Especially if you can store items on-ship.
  3. Blazer

    Corn Crop

    I wouldn't mind all new world crops being separated by vast oceans at some point. Especially after an ocean update that includes boats.
  4. Makes sense, pies were simply an example since we don't really have much in the way of luxury foods yet. Randomly generated settlements, ehh, I think I'd prefer to attract my own settlers to buildings I've made through foods and wealth.
  5. Just a small change to luxury traders to accept high end finished foodstuffs, such as cheesewheels, pies and alcohols. Depending on the complexity of the item whether it be in ingredients or steps to make, it receives a higher or lower price; e.g. a pure onion pie would go for a single gear, or not be accepted at all, while a pie with meats and several different vegetables or rarer fruits would give a larger payout. The same concept can be applied to alcohol, should we ever get more variety in the future. The more base ciders and spirits selling for low or not at all, while aged wines and champagnes would sell high. You might be thinking "why shouldn't this go under the food trader category?" My answer would be; the food trader is all about selling much more base items you'd see commoners consume, such as simple ingredients and breads or tools. The more high end 'luxurious' foods which would correspond more towards the rich and decadent, in my opinion, belong with the luxury trader.
  6. Hell yeah, psychedelics and booze. Amazing update. Any chance bears can be turned into rugs?
  7. Blazer

    Villages

    I personally would prefer having to attract villagers/traders yourself to your own built up village. Keep worldgen largely devoid of man-made constructs as is. Would make building up your own village much more rewarding, as well.
  8. All I really want someday is the ability to build up my own holdings or castles with NPC labor. They don't even have to do much, just basic things, mainly give me a reason to build big.
  9. This is what I've done. Just cuts down on a lot of the grind in the interim, until something official is rolled out.
  10. Was I just extremely lucky or something, then? I killed two random surface drifters that were annoying me and got two temporal gears.
  11. Definitely a minor oversight, easily fixed I imagine though.
  12. Oh, nice. Now I just need to find the opportunity to actually dig a trench without getting mauled. Will their pathfinding allow them to just run right into a trench, though?
  13. I, too, am having hellish problems with wolves. In fact I currently have a pack of three of them, with three more pups trailing behind, spawncamping me in my makeshift ruins base. Been a real pain in the ass trying to poke them with my spear whenever they come near the walls.
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