Jump to content

Lid

Vintarian
  • Posts

    15
  • Joined

  • Last visited

Lid's Achievements

Berry Picker

Berry Picker (2/9)

4

Reputation

  1. Nice, thanks! It'll be easier to use the books. Will check the DB, then!
  2. Ok, nice to see you're still on this mod (honestly thought it was dead)! Good luck on that, will watch for it!
  3. It's an optimisation feature available for the launchers of Lutris. Never had problem with it before, but apparently the mod StepUp couldn't be loaded with it.
  4. I did, but nothing worked. Anyway, problem solved apparently. I don't know if it because i updated your mod (i was using 1.13.11) or because i changed a parameter to solve another bug for another mod. I'm on linux, and use Lutris to launch the game. In the game's launcher parameters i had to untick FeralGameMode to make the mod StepUp to work. Maybe it helped for yours too.
  5. Well, good job detective! I indeed use Lutris, and when i deactivated Feral Game Mode, your mod is shown in the menu and works perfectly! Thank you!
  6. Here is what i have in the file (i also tried the first post download, by the way): using Vintagestory.API.Client; using Vintagestory.API.Common; using Vintagestory.GameContent; [assembly: ModInfo("StepUp", Version = "1.2.0", Side = "Client", Description = "Doubles players' step height to allow stepping up full blocks", Website = "https://www.vintagestory.at/forums/topic/3349-stepup-v120/", Authors = new []{ "copygirl" })] [assembly: ModDependency("game")] namespace StepUp { public class StepUpSystem : ModSystem { public override void StartClientSide(ICoreClientAPI api) { api.Event.PlayerEntitySpawn += player => player.Entity.GetBehavior<EntityBehaviorControlledPhysics>().stepHeight = 1.2F; } } } And i'm indeed using other mods: Expanded Foods, Primitive Survival, Carry Capacity, Prospector Info, Wattle World, More Roads, Relightable Torch, modBooks and HUDClock. Ah, and i have Compatibility Lib too. I tried to remove every mods but the native ones and your mod, but it still don't show up. That's weird... I even tried to zip the file, just in case, but it doesn't work. I'm not sure that all the mods are up to date, but they're not that old either. I'll check, though.
  7. I downloaded the only file available from the File tab, and i also tried the one from the Source tab with no luck. Are there other files i could try?
  8. Thanks for your answer! I checked the log and found the error: i made a folder in the Mod one to put some backups of the mods, and apparently the game was reading it too, which resulted in conflicts. Once i moved the culprit, it now shows correctly! Since all mods i saw were only zip, i assumed creating a folder wouldn't harm. I was wrong. Thank you for your help, i never noticed the log! I have problems with other mods, i'll check if it's the same cause.
  9. Hi there! This mod doesn't seem to work for me. It appears in the mod menu, it's ticked, but once the world is loaded i can't access any of its stuff. The guide is even not there. I also tried in a newly created world, in creative this time, but it didn't work either. I'm on linux, VS 1.14.10. Thanks for your help!
  10. Hi there! I have a problem with the mixing bowl: i can't access it. I built one in survival mod, put it on the ground, but i couldn't figure out how to open its interface. No combination of key worked, and trying to put some food in it didn't work either. I also created a new world in creative, but no luck. Any clue? I'm on linux, VS 1.14.10. Thanks!
  11. Hi there! This mod isn't working for me. It doesn't even show on the mod menu, though the .cs file is in the folder. I'm on linux, VS 1.14.10. Thanks for your help! Edit: Here is what i have in the game's log: 6.7.2021 20:08:43 [Error] [StepUp-v1.2.0.cs] Compiler errors during compilation: 6.7.2021 20:08:43 [Error] [StepUp-v1.2.0.cs] gamemodeauto: [] 6.7.2021 20:08:43 [Error] [StepUp-v1.2.0.cs] An exception was thrown when trying to load assembly: System.Exception: Could not compile from source files due to errors at Vintagestory.Common.ModCompilationContext.CompileFromFiles (Vintagestory.Common.ModContainer mod, System.Collections.Generic.IEnumerable`1[T] paths) [0x00185] in <630cacb4e12041a6a7625435234e588f>:0 at Vintagestory.Common.ModContainer.LoadAssembly (Vintagestory.Common.ModCompilationContext compilationContext, Vintagestory.Common.ModAssemblyLoader loader) [0x000b7] in <630cacb4e12041a6a7625435234e588f>:0
  12. I'm having the same problem (but on linux), and the best solution i found is to lower the view distance. Above 156 i have lag spikes, mostly independantly of the other settings, making the game unplayable. I hope it helps; it seems there is still room for performance upgrades on this game, as my system (approximatively like yours) should be adapted enough to run this type of games.
  13. That would be perfect! Reading you, i'm starting to think i don't use your mod as you - mainly - intended. I don't properly write books (stories or quests), i use it to keep some informations and occasionally write a kind of diary. By the way, it makes me thinking that i tried once to write on a sheet of paper with a pen and it didn't work. I can't remember if the UI appeared, but i couldn't write anything, and at first i thought i lost my pen because it disappeared. It seems that just the icon disappeared, for when i moved some stuff in my shortcut bar it reappeared. And in the same line as the inkwell, i think the pens should also have a durability... Anyway, thanks a lot for your answer, and have a nice day! P.S. i don't know if it's relevant, but just in case, i should mention that i'm playing on linux.
  14. Funny how the mind just stick to a problem without looking for alternatives... I completely forgot about resin! Nice that you look about honey, though, as it is an easier resource for me... Thanks! Edit: So, just used resin and i was able to try the ink! Just as a sidenote, i must say that i think the process is a bit resource consuming... loosing the quill, and more importantly the inkwell at each use is a bit punishing and not very realistic (even for a game). It prevents us (me, at least) to use your mod to do daily notes or keep a dynamic todo list, which were the reasons why i was attracted by it at first. Still a great idea, and something that should definitively be added to the game, but the resources needed are, in my opinion, a bit too much, or we should be able to use the products several times.
  15. Hi there! I'm having the same trouble: can't figure out how to do the sulfid+honey part... Thanks for any hint on that!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.