Jump to content

Yukihira_S

Members
  • Posts

    50
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Yukihira_S

  1. It was a hard choice but I voted for "ocean and boats" because in a such a diverse and huge world it is nice to have a mean of transportation other than legs. Plus, sail through a vast ocean on a sail ship carrying home my loots would definitely makes me happy.
  2. I agree. I never really liked that magical redstone thing in Minecraft. In VS we already have everything is needed to make electricity. For example, Sulphur can be used to make sulphuric acid which, combined with lead, make accumulators.
  3. Ok, I'll take all of them. More seriously, I voted for a better combat system because I must admit that I don't like when drifters punch the air and somehow I take damage. About weapons, I'd like to be able to improve the present ones for example by using grindstone to give them the buff "sharpened". A shield would be a very nice addition. In the late game it would be great to have access to flintlock fireweapons since in VS there are already every thing is needed to make them. Combat mechanics can be improved greatly if it would be possible to make parries and hit the weak spots of the target in order to deal a critical hit. To make the things fair, the pesky drifters should be able to do the same.
  4. I like the mechanical power in VS but I hope that electrical power will be introduced. Rather for automation I hope to be able to use electricity for lighting and material processing. In particular, electricity is necessary to make aluminum out bauxite. PS. Also steam power would be great
  5. My idea of a sandbox game is similar to the yours Aira. Nevertheless I understand the point of view of SCC. In my opinion, VS is a game which has a great potential and maybe, in future updates, some more crazy Flux infused biomes may be added; NPCs could give you quests that you may accept and some more RPG elements may be included. Who knows? Let's wait and enjoy the new things that come with every updates.
  6. OK. Do you have any proposals? What would be exciting for you?
  7. Vintage Story, as Minecraft, is a game where you can do a lot but you don't actually have to do much beside ensure your survival. If you ask me, I can answer that i decide my own quests like improve my gears, find a certain resource and so on. I can add that stop to play a map every time because... I don't know why, I just don't like to keep playing if I got killed. Anyway, the "time stability" thing offers a lot of possibilities. Investigate to find out what is happened to the world is already possible. Maybe find a way to fix it could be the ultimate goal. I also hope that in future survival will be harder and it will be possible to interact more with NPCs. I say this because since I like to build things I need workforce .
  8. I think that your suggestions can dramatically improve the gameplay. Maximum Stamina level should be increased by doing stuffs and decreased by idleness overtime. I'd love to be able to parry a drifter and stab it with my spear in pure dark souls style. In order to be able to do that the game should give you the chance to do a parry and a critical hit. Also a chance of critical failure should be interesting like losing equilibrium or lose your weapon. Another idea: ranged attack for axe and knife.
  9. I can't wait to play with those new features. I really like the shape that the game is taking.
  10. Yukihira_S

    Magic

    What you said is really interesting. I hope that VS finally develops into a game that privileges teamwork, where players act like a party in a RPG. In other words, in a players party there should be place for a sorcer/priest who can ensure that deities keep to grant their favor to the party's settlement. Here's another idea: to make the thing more active and less boring for the player the sorcer should be able to enter into a trance state and start to play in a sort of spiritual world which could be similar to the overworld but in this parallel dimention the player should be able to kill evil spirits and complete quests given by a certain deity. Obviously, to a quest completions should correspond a buff.
  11. Yukihira_S

    Magic

    I was thinking again about your idea. Actually the Totem thing may be an interesting addition to the game. I thought that a Totem placed on your settlement may give you some indirect advantages linked to a certain deity. Here some suggestions: a totem devoted to a protective idol may reduce the chances to meet hostile mobs in the surrounding area or a fertility one may increase your crops' yield. After totems, the next tier could be temples which can store multiple idols and an altar to make offers. I suppose that some objects like weapons, tools, and armour (not yet introduced) may be "blessed" to obtain buffs. Nevertheless, I think that spells could end up to change the game too much.
  12. Yukihira_S

    Magic

    First of all I'd like to thank you for your contribute. Honestly I'm not fond of magic. Nevertheless, I think that it would be nice to introduce some more herbal medicine (when I check the handbook I can see many herbs which can be used as spices and to brew medications) and chemistry in order to obtain remedies for various afflictions and pave the way for a technological development. Some examples with already existing items: From sulphur you can make sulphuric acid which can be used with lead to make accumulators. From ashes it's possible to obtain potassium hydroxide (useful to make salt peter) and lime.
  13. I really love your ideas! They add a lot of realism.
  14. Some ideas to make the game different and perhaps more interesting than minecraft: 1. Enphasize the survival aspect by introducing stats like fatigue, thirst, hot/cold and so on. 2. Introducing afflictions like infections, common cold, psychic traumas and some kind of immersive way to heal them. (I'm thinking about the survival visor of metal gear 3 in this moment) 3. I also vote for the weight based inventory and since it will inevitably reduce the carry capability more "stuffs on the ground" solutions should be inplemented. In particular, I'm thinking about storing bulk materials like rocks, ore nuggets or seeds in bags that can be either let on the ground without despawn, hung on trees (to prevent animals to destroy them if full of food) or combined with a frame made of sticks in order to make a Yukon pack.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.