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deathwolf54

Vintarian
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Stone Age Settler

Stone Age Settler (3/9)

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  1. i cant code but i have been meaning to learn so give or take a year i might have something passable maybe
  2. why does when a hammer looses all of its durability it just goes poof? hammers dont do that the handle breaks and you rehandle it or the head deforms and you just reforge it tools just vanish when they would not/should not so below is ideas i have sharpness meter that reduces efficiency for knifes and tools where the blade is part of what makes it work this could be implemented in any number of ways though adding a grindstone to sharpen things would be needed but can be automated like the quern and maybe a cheaper/early version of it could be a whetstone or something change the pre-existing durability bar to instead represent amount of material left of the tool this will be reduced by sharpening as well as general wear and tear an example being a sword will chip when hitting something like metal armor if it is a sharp edge vs if it is already a dull edge (perhaps you can intentionally blunt the edge of a sword so it wont chip but dent or deform instead) and you can reforge tools that have lost too much material to be useful in to a smaller unit of material you can reuse elsewhere or use to make a new tool durability should instead be a stat rather then meter that tells you an objects ability to resist damage (becoming blunt or loosing material) examples being copper will bend and deform before it chips o cracks because of how metal works but has a low durability because it becomes unusable relatively quickly but can be recasted with minimal copper loss while iron on the other hand will have a high durability but sharper blades will chip or crack before they bend and need to be reforged and sharpened and now on to the differences between objects we will have these handful of things as how i will attempt to explain things axe: is not effected much by being blunt when cutting trees as long as it has enough material cutting trees does not remove material from the axe (thus why axes last forever if you rehandle it) hammer: hammer will have no sharpness meter because use your brain(you evolved it for a good reason) and will past copper basically never fail you all you need to think about now is the handle breaking armor: is strong like an axe damage is sustained mostly with dents rather then it being punctured and needs to be repaired by knocking out the dents or enhardening that area to realign the metal (this is a tangent and can be ignored this is a real thing i swear the grain or internal structure of metal can be changed and made less effective thus why when repairing a sword you need to anneal it then reharden it to reset the internal stress to increase its strength or durability) and i think this would be a good addition to the game because its realistic in a way that i think serves the gameplay TL;DR a revamp to the durability of things based off wear and tear
  3. i know a lot about the lore and this aint too far off from somethin but i dont wanna spoil it
  4. this my friend is fucking epic as hell could i print this out and put it on my wall?
  5. how did you get the arches looking so good?
  6. this i very pretty im going to do something some what like this
  7. i mean like in general with houses and buildings what are some ways to make them look not bad i just put the wall there because i felt like it was relevant
  8. i tried making a house but the corners killed me so i destroyed it i dont know hwo to make the corner slook good here is a test peice of a wall i made to get an idea of what i wanted from the house. i changed the red ceramic roof tiles to black ceramic roof tiles i could use some aid
  9. i did read the entire modding wiki but APIdocs is new to me i will look in to this EDIT wow that sure is a lot of information somewhat overwhelming it will take me a while to read it all second edit i took a good lon ghard look at it and i have no idea what any of that stuff means and none of it is immediately helpful to me
  10. i want to make a mod however i am struggling to find any useful information about the c# code and the .json stuff or file formatting i have done searching and i can not find what i am looking for on top f that i do not learn the best without guidance so i have come here to have an offer i am descent at modeling and texture work so if you help me with my problem i would help you with your problem i am not the best artist but i can make alright art not quite programmer art but not quite final art i am unskilled at code but i did do LUA for a little bit i have never tried my hand at animation so thus i conclude this with the TLDR of i suck at teaching my self stuff i want a mentor who can teach/guide me about c#/.json in relation to vintage story will help out where i can for whatever you may be working on
  11. i found an alternative solution
  12. i checked out the above link i downlaoded it but all it has was a readme file that contianed no useful information or no information i could understand
  13. what if i made a model? is there any extra steps?
  14. i have not gotten it in the game yet and i want to get it in the game to test some stuff before i finish texturing it but i want to get it in game to test a weird thing i did
  15. i took the base palyer model and added more stuff to it and i want to make it in to a class or something along those lines also i have already read the entire modding setion of the wiki
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