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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. I planted my permanent home near a forest and the first winter and following spring had constant canine visitors migrating to me. During the second summer I deforested the area to convert to charcoal and make resin harvesting easier. Now starting the third year (just turned May) and I haven't had a wolf visitation in a year or so.
  2. I'd love to see mature puffball mushrooms exude a cloud of spores if stepped or jumped upon; regardless of any negative health effects. If you can skip stones on a lake, why not stomp puffballs and make a little cloud?
  3. The forest density is curious. Seems like deforesting the area around the spawn point will kill wolf spawns; which is my experience in 1.17.
  4. But will o' wisps lure people to traps, usually with intent for the person's demise. Not sure how easy that would be, and not sure how true to the setting that kind of critter would be.
  5. Yes. I have seen chromium and nickel ores generate minable blocks.
  6. Did you look at the crash log to try and figure out what the problem was? Be aware that the development team is very small. Like 1 full time coder. There's a small team of help that are either part time or volunteers.
  7. Look into some tongs?
  8. The one thing I would LOVE in caves is an ambient sound of an echoing water drop falling into a pool. That single thing will give a whole new life to caves. The Betweenlands mod (in that other block game) does this fabulously. Just wandering through a non-descript cave has life when there's constant dripping sounds you hear.
  9. Maelstrom

    Tinder Box

    Only problem is, once I have a torch; fire starters (including a tinder box) have negligible benefit. They're pretty much a one use item in my worlds. Just wish I could consign the firestarter to a fiery demise. For some reason combining two flammable materials into an object renders the new object impervious to flame.
  10. I don't think leap frogging past bloomeries is an issue. People often leapfrog over the copper anvil. I don't see leapfrogging past bloomeries any different. If anything it's less of a leap than going straight to bronze after getting only a copper pick and hammer.
  11. I go with a single space between pine and birch trees. I find oak and maple produce more per planting, but haven't tested overall yield for a specific amount of game time. Will have to look into that.
  12. Pardon me while I roll my eyes at yet another creeper like derivative. Vintage Story does NOT need something creeper-like. Howz about reading some Lovecraft and developing a creature with destructive capabilities based on the source of inspiration for this game? What if a meteor crashes into the ground (creating a crater) and from the suevite emerges a critter that fades in and out of the world but creates high negative temporal stability within say 100 blocks of it's location? Now to be less creative lets make this a tall black critter with purple eyes that picks up a single block, shall we? HELL NO! Instead, let's make this critter degrade the soil fertility within the temporally instable area it creates? Soil goes from Terra Preta to high fertility soil to medium fertility, low fertility and finally barren. Maybe it then changes into sand as the final stage? What does it look like? How about a nebulous, pulsating ellipsoid of shimmering color? All of those are characteristics drawn directly from Lovecrafts stories.
  13. Tree farm makes log gathering much easier. Plant a forest near home, deforest said forest, convert firewood to charcoal, rinse, repeat.
  14. HEY!!! Hows about a spoiler for those of us not wanting to see the new story content?!
  15. Reminder to everyone that the copper deposits won't generate the same regardless of using the same world seed.
  16. perhaps submit this in the gamedev forum on the discord?
  17. How - chop trees, a LOT of trees. Why? Making steel requires a LOT of coal. I find it quicker to chop some really big trees and create charcoal than mine out a bunch of coal. 16 ingots of steel requires something like 2-3 stacks of coal to fuel the process. Get two furnaces going simultaneously and we're looking at 4-5 stacks of coal. As for knapping during storms? I've had success pillaring up about 20 blocks and knapping on the block I stand upon.
  18. Not sure I want to spend a ton of time knapping all the flint axes to convert 2 trunks of logs into firewood. A lot less time used in smelting a single bronze axe to accomplish all that chopping.
  19. A better place to submit this would be on the Github issue tracker.
  20. That gadget in 1.18 deals with suppressing rift formation (to my understanding). That does nothing about modifying temporal stability in a given area.
  21. What do you mean what if? I had that happen in my last play session. You do what everyone else does. Cope with it and move on. The description of this game makes it clear - an uncompromising survival game. It isn't easy. There are going to be challenges to overcome and some of those difficulties the game will force upon you. Thems the breaks and I wouldn't have it any other way as those difficulties and challenges are a lot of fun to overcome!
  22. Seems like this might belong in the Stories forum?
  23. One can always check the temporal stability gear BEFORE deciding to build a home.
  24. Perhaps the upcoming lore update with procedurally generated dungeons addresses this? Stay tuned for further developments, courtesy Tyron.
  25. Tyron will often throw minor things (like this) into updates.
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